SprigLeaf
What are the Reaches? And are there any media outlets in-universe?
Brandon Sanderson
So, the Reaches. This kind of comes when Charlie came to me. What he said is, "I want something that is science-fantasy," and if you don't know what science-fantasy is, Dune is my favourite science-fantasy. It's a science-fiction [story] with a bit of a fantastical element to it. Dune, Star Wars, anything where you've got space ships with psychics. I mean, Skyward is a space fantasy -- a science fantasy. That's what they were looking for, and the other thing he said is, "I want it to be more hopeful, more optimistic." Meaning, a lot of gaming miniatures live in the grimdark future where there is only war. Not throwing any shade, that's awesome. But it's been done so much. If you're gonna find a voice for yourself, you look at what is dominant and you say, "Alright, let's do something different."
Meanwhile, I had this idea for a universe. It was called Soulburner. You can probably go back many years in my State of the Sandersons and see me mentioning something called Soulburner from before I met Charlie. The basic concept was for a science-fantasy world, universe, where it was one giant, red-giant type star, right? Dimmer than a star, but brighter than, say, Jupiter; surrounded by dozens and dozens of moons, set up in a really complicated oribt that requires some maintenance, some mystical maintenance to keep it all going. It's this really intricate machine of all these moons spinniong around and moving past one another, and what I loved about this, as a setting, was little city-states, right?
We're not talking Little Prince-style moons, but kind of like that. Smaller than our moon, one-city, two-city sized moons that were spinning around. Sometimes they would come in close contact with an enemy or your trade routes would be different, and the other weird thing that I decided for this is [that] I wanted air in space.
Star Wars does this weird thing where half the time there's air in space, and half the time there isn't. If you go out in space in Star Wars you'll suffocate, but ships bank, right? They use fluid dynamics and aerodynamics and things like this for flying. In Star Wars, there's sometimes gravity in space. Sometimes not. When Princess Leia gets sucked out into space, there's no gravity, but when a ship turns, everyone falls sideways. I don't like this halfway.
We could do better. So what I said is, it's a feature. There's actually air in space. You can get in a ship that doesn't have a canopy and you can sail, or fly, between two of these moons. You can use -- you can get on a giant pterodactyl thing, and you can fly very slowly between moons. They are close enough that you could do it. It would take you months, but you can do it, and you can breathe in space. While there's artificial gravity, the sun provides the main source of gravity. So you don't need artificial gravity for your ship. You can stay on top of your little -- you build yourself a barge and you can stay on top of it. And as long as it's between you and the thing [sun?] and you've got Cinder to keep you anti-gravved up, you're fine. I built this whole cool complex system. I had like 5000 words of work on it before I realized this could just not fit in the Cosmere. There was no way I could get this to go in the Cosmere. So I shelved it, and I'm like, "I will find something to do with this."
I didn't even really build it first for a book. I built it more as just a world and a concept that was really fun for me. I had it sit there. I explored maybe doing some sort of movie with it for a while, and then when you came to me and you were talking about what you wanted, I'm like, "I've got this thing! It's called Soulburner. Let's talk about it." And I pitched it to you.
Charlie Cleveland
You had another pitch too, but I guess we didn't -- wasn't a good fit.
Brandon Sanderson
I had two pitches for you. One was codenamed Brink. One was codenamed Soulburner. Brink was small-scale, because I knew you were doing a squad-based miniatures thing. I said, "Here's the two options. One is more expansive, is more difficult, but it gets you more of the Star Wars universe you want. You're gonna have to deal with the fact that there'll be dozens of moons, with potentially dozens of different species and cultures and things like that. Or you could take this other one that's more narrowed focus." And you immediately wanted the big, expansive one. So this setting is really big. There's a whole lot going on. There's a whole lot behind the scenes. There is a giant, interesting cool plot that we're not even gonna talk about, probably for a year.
You [Charlie] gotta build all the characters, and then we'll start talking about what the actual plot is, and you'll [the player] discover it through the audio dramas, what's going on and things like that. So this is what we're doing. The Reaches is my word for all of this together. Basically, it could replace the universe. It is all of these moons and the sun and all the space between them, is the Reaches.