Questioner
I'm really inspired by a lot of the worldbuilding you do and especially some of the amazing planets such as Roshar and Teldain and especially how different they are from our own planet. So how do you come up with these sorts of planets and where do you draw inspiration from to make these amazing other worlds?
Brandon Sanderson
When I'm worldbuilding there's a few core principles that I follow. One is this idea that a setting should be like a character, full of quirks and flaws and advantages and all these sorts of things, you should almost have a personality for a setting. But at the same time I'm always looking for something this is going to influence the story in interesting way. What are the great visuals, what are the great conflicts that this inspires. Conflicts are the soul of all storytelling, so looking for great conflicts. But at the end of the day it's also just things I've seen, things I've experienced, like Roshar came from a mix of growing up Nebraska with these really powerful rainstorms. I remember sitting on my front porch once and the rain was blowing the right direction, so it didn't hit me and just watching this rain blow sideways. Like that's an amazing experience with lightning crashing every couple of seconds, and then visiting southern Utah and seeing the great slot canyons, things like the Zion Narrows and things like that and Little Wild Horse and just how beautiful and awe inspiring it was to be in this sort of crack in the earth and looking up and the sky seemed so distant, and those inspired Roshar. So I'm always looking, on of my guiding principles is, I talked about it a little bit earlier, fantasy, I think, should be the most imaginative genre. When I started to sell, when my books came out, I made kind of a, sort of a goal to myself that if I was going to be remembered for one thing I wanted to be remembered as someone who pushed the genre forward into different spaces and in one of places I thought I could do that was in some one the worldbuilding. You know we been kind of lock into the medieval-year-up fantast for a long time, there's a lot of fantastic stories told there. I'm like can we push other directions and can we use a little bit more of the science-fiction world-building that you from a lot of the great science-fiction stories but apply it to fantasy, because we can break the laws of physics in ways that they can't, so that is where it came from.