Recent entries

    Orem signing ()
    #7101 Copy

    Mason Wheeler

    It seems that taking something metal that is Invested and melting it down, and reforging it, does not destroy the Investiture in it. For example the spike that got turned into a bullet.

    Brandon Sanderson

    Well, and the-- yeah. There are other examples as well.

    Mason Wheeler

    If that doesn't ruin its Invested nature, what would happen if Wax were to take one of his ironminds, have that melted and alloyed into steel, and then tried to burn it?

    Brandon Sanderson

    So you are saying mixing in-- right. Um, this would probably not work. But I'd have to go to the document on this one, because I've theorized in it. So I'm going to say probably won't work, but I have to go to my document, so Notes And Find Out. As soon as we get into the really detailed-- One of the things I want, even when I was building the Mistborn magics, is I wanted it to get really complicated. Because, my philosophy was making a wheel is easy to understand what's going on. Making a car uses all the same physics and simple tools, but is infinitely--well, you know, not infinitely--hugely more complex. Making a spaceship goes beyond that. And I wanted when we dug into all the actual mechanics it all works, but it's like the difference between making an abacus and making a computer. And we're starting to stray-- not into computer-making realms, but starting to stray into combustion-making realms, and so these are the sort of things that I just can't talk about off the cuff as easily. Because I have this document and I'm like "this, this, this, this." Does that makes sense?

    So I'm going to say that probably wouldn't work. I believe what is going to happen there is you're probably going to end up with one of these things where you see a reservoir there but you can't access it that happens quite a bit when things get muddled once you mix in other metals and things like that. But I can't give you 100% on that without the notes to double check myself.

    Orem signing ()
    #7103 Copy

    Mason Wheeler

    After another thousand years will the Well of Ascension to fill up again, or did Harmony do away with that?

    Brandon Sanderson

    One would not expect the Well of Ascension to fill again. People in-world assume it will not, and they have legitimate reasons to think that.

    Orem signing ()
    #7104 Copy

    Questioner

    What was your hardest scene to write?

    Brandon Sanderson

    I'll have to pick it by book, right. Like actual, actual hardest. Have you finished Oathbringer? Hardest scene in Oathbringer to get right was actually the scene where Kaladin met with the guy in the lighthouse, that involves the foreshadowing of where he needs to go and stuff like that. No, actually that's not it. The first chapter. The Dalinar scene where he is in the vision and he jumps off and he goes and inspects the rubble and things, I did four versions of that chapter that were completely different, that weren't in the vision. That one was actually really hard. Finding out where to start this book so that it felt like it had it's own soul, but it wasn't, you know--

    Inside Mac Games interview ()
    #7105 Copy

    Ted Bade

    I know there is nothing set in stone and there is a long path of compromises before the game becomes available. Is there any "teaser" you could share with our readers?

    Brandon Sanderson

    This is something really small—not a big deal—but I am planning to work into this game the origin of Mistcloaks.

    Footnote: The Mistborn video game has been officially canceled  
    Sources: Inside Mac Games
    Inside Mac Games interview ()
    #7106 Copy

    Ted Bade

    Will this game explore only the nobility of the Mistborn world or will it include some of the lower class elements? Are you going to bring in any aspects of the empire or the long planned revolution?

    Brandon Sanderson

    This story is taking place several hundred years after the Ascension of the Lord Ruler; 700 or 800 years before the events of the trilogy. I don't want to give any more spoilers than that, but there will be lots of things in the game dealing with lots of different aspects of the Mistborn world.

    Footnote: The Mistborn video game has been officially canceled. 
    Sources: Inside Mac Games
    Inside Mac Games interview ()
    #7107 Copy

    Ted Bade

    Do you intend to create a novel (or series) to go along with or to follow this game?

    Brandon Sanderson

    I'm not intending that right now. There's a chance we'll do a graphic novel, but I feel like this story that I'm building matches the game, and I want it to be for the game.

    Footnote: The Mistborn video game has been officially canceled. 
    Sources: Inside Mac Games
    Inside Mac Games interview ()
    #7108 Copy

    Ted Bade

    It is early in the development process, but I am sure you have some intentions as to what you want this game to be. If you could get everything you desire in this project, what type of game would it be? I assume you have played a few games yourself, would it be an RPG like Dragon Age or Two Worlds II, a graphical adventure like Monkey Island or Myst, or will it be more of an FPS like Bioshock?

    Brandon Sanderson

    We're definitely shooting for, on this game, Action RPG. A little less like Dragon Age in that it's a solo adventure with one person—certainly there are NPCs and things, but we're not talking about a party; we're talking about a Mistborn doing awesome stuff. That's what I wanted this game to be. There are so many different ways you could take a game like this; I would like to try different aspects.

    One of my favorite games recently was Demon Souls, and its sequel Dark Souls. I like gameplay mechanics like that, for a game like this. But we have to mix it with something more like Infamous in its combat system; powers and things like that. A blend of those types of games is what I would be shooting for. Certainly with a stronger RPG element to it.

    Footnote: The Mistborn video game has been officially canceled. 
    Sources: Inside Mac Games
    Inside Mac Games interview ()
    #7109 Copy

    Ted Bade

    As an author, you can completely control all aspects of a story, the environment, and the characters in the story. When you move to a game realm, there will be many limitations and aspects you can't or won't control. How important is it to get "right" the following aspects of your fantasy realm? What do you plan to do to ensure they work?

    a. The look and feel of the environment, which includes environmental sounds, and music

    b. Character dialogue and interactions, as well as NPC dialogue and interactions

    c. The storyline and sequences of events

    d. Other aspects very important to you

    Brandon Sanderson

    This is quite an in-depth question. Certainly the things you mentioned, that you can't control all aspects of the story, are a consideration. The bigger thing for me with a video game, that is different from my own work, is that a video game is a collaboration. A novel in most cases is a solo work, certainly with the help of talented editing staff and art direction and things like that—but at the end of the day, I can do the bulk of the work on the book myself. On a video game, I can't. Nor would I want to.

     

    On a video game, you take a step toward films where you need to have people who you trust working on aspects of the game that you yourself can't do. Certainly the look and feel and all these things you're talking about—I can oversee them, and Little Orbit has been great; they're showing me concept art and things and saying, do you like this or do you like this? What feels more like Mistborn to you? But at the end of the day, I have to let them do their job, which is program a great game, and come up with an engaging and fun system.

     

    I can have some input in it myself, such as the dialogue and story—I can step in and say hey, I know how to do this; let me do it. So I have done that for this game—I've stepped in and I'm writing the dialogue and the story myself, and I'm going to try to make it the best it can be to match Mistborn. From there I'm working with and trusting people whose job it is to make great games be great.

    Footnote: The Mistborn video game has been officially canceled  
    Sources: Inside Mac Games
    Inside Mac Games interview ()
    #7110 Copy

    Ted Bade

    Why did you decide to try to create a game? Was it to satisfy a need of your own, that of your fans, or perhaps some other reason?

    Brandon Sanderson

    I'm a gamer, and I've been playing games since I spent my vacation money on a Nintendo instead of what I was supposed to spend it on.

    Doing the job that I do now gives me some opportunities that I just didn't want to pass on; making a video game is one of them. I tried a couple of times earlier in my career to launch a Mistborn video game, to get a developer interested, and it just didn't go anywhere. I wasn't a big enough name yet. I eventually had to wait until the trilogy was done and had a good reputation, and then people started approaching us about making a video game out of it.

    The reason to do it is just because I love video games. It's a bit of a self-indulgent reason, but let's just say that it's one of the perks of being an author with some success.

    Ted Bade

    Author’s note: I have no issues with his “self indulgence”. Anyone who has read and enjoyed a great fantasy novel would most likely enjoy the chance to play in that world. As a successful author, Mr. Sanderson can bring fans into his world via a game. That is a terrific thing, especially if it is done right.

    Footnote: The Mistborn video game has been officially canceled.
    Sources: Inside Mac Games
    A Memory of Light Raleigh Signing ()
    #7115 Copy

    Galavantes (paraphrased)

    Is Harmony more powerful than other Shards?

    Brandon Sanderson (paraphrased)

    More powerful or more potent?

    Galavantes (paraphrased)

    Um, powerful.

    Brandon Sanderson (paraphrased)

    Harmony is two shards in one.

    Galavantes (paraphrased)

    Could he take Odium?

    Brandon Sanderson (paraphrased)

    His two shards are at odds with one another.

    (This was interesting to me, from his name being Harmony I had assumed Ruin and Preservation merged seamlessly. Brandon seems to be implying that while Sazed can utilize the power of both shards, he can't simply add them together)

    General Reddit 2017 ()
    #7117 Copy

    Zehahahaha

    So, I'm having a discussion with some people on discord and we were wondering, what color is a koloss's genitals?

    I know Sazed gave them the ability to breed, and the discussion stemmed from Koloss-blooded people. If you can give me an answer, I'd be incredible grateful! If not, thanks for your time anyway. I know you're busy and silly questions don't exactly endear me to you.

    Brandon Sanderson

    I imagine they'd pull a Dr. Manhattan, and the genitalia would be blue. I'll admit, I haven't given it much thought, though.

    General Reddit 2018 ()
    #7119 Copy

    ReadAndFindOut

    In 2014, Brandon said First of the Sun - the planet in Sixth of the Dusk - is a minor Shardworld, in that it does not have a Shard present (https://wob.coppermind.net/events/103-salt-lake-city-comic-con-2014/#e1010). However, we've now gotten a WoB saying that Patji - the Father island - IS a Shard (https://wob.coppermind.net/events/256-oathbringer-london-signing/#e8606). Patji was a Shard, but isn't during SotD? Or did we finally get confirmation on that elusive "Survival Shard"? What do you guys think?

    Brandon Sanderson

    I stand by them. Though, as always, quotes and WoBs at signings aren't always as deliberately thought out as I'd like them to be. Answering questions on the fly can be challenging, and my phrasing can be bad in retrospect.

    But no Shard was in residence on First of the Sun during the events of that story. The Investiture on that planet is residue, normal Investiture from Adonalsium. Everything happening there could happen with or without a Shard present. Indeed, I would say that no Shard was ever "in residence" on First of the Sun.

    The being called Patji still exists, and is a Shard of Adonalsium. Shards in the past have been interested in First of the Sun, and have meddled in small ways there. (Like they have on a lot of Shardworlds.)

    Note that I might have been a little misleading in the first quote by bringing up Threnody, which is a real corner case in the cosmere because of uncommon events there.

    That said, I'm sure that every story I write about a planet will bring up the quirks and unusual interactions of the magic there, because that's kind of what I do. (First of the Sun has its own oddities, as mentioned in Arcanum Unbounded.) Every planet is likely to end up as a corner case in some way, just like every person is distinctive in their own way, and never fully fits expectations.

    I still consider one of the major dividing lines between "major" and "minor" Shardworlds (other than Shard residence) to be in strength of access to the magic, and control over it. I intend the minor Shardworlds to involve interactions with the magic as setting--coming back to spren, you could have a minor Shardworld with people who use, befriend, even bond spren. (Or the local equivalent--Seon, Aviar, etc.) But you'd never see power on the level of the city of Elantris, the actions of a Bondsmith, or even the broad power suite of a Mistborn.

    But, as ever, the cosmere is a work in progress. The needs of telling a great story trump things I've said about what I'm planning. (I do try as much as I can to avoid having two texts contradict one another. And when they do, that's often a lapse on my part.)

    Oversleep

    Wait.

    I'm confused.

    So the Investiture on First of the Sun is associated with a Shard or is it residue, normal Investiture from Adonalsium?

    Cause the question was a follow up (on this) where you revealed that all Investiture in Cosmere got assigned to a Shard even if it wasn't part of a Shard.

    And then you said that the one on First of the Sun is directly associated with one of the Shards (and since later you revealed Patji to be an avatar of Autonomy (also, what are avatars and how do they work?)) we took it to mean that at one point Autonomy Invested in First of the Sun.

    But now you're saying it didn't?

    If there was no Shard ever on First of the Sun but Patji is a Shard/avatar of a Shard then where is Patji, actually?

    Could you please clarify all that?

    Brandon Sanderson

    So the Investiture on First of the Sun is associated with a Shard or is it residue, normal Investiture from Adonalsium?"

    The reason I have so much trouble answering these questions (and you'll see me struggling to get an answer in the 10-15 seconds I have when someone asks me in a signing line) is because this isn't an either or. Is this computer I'm using matter associated with Earth, the Big Bang, or such-and-such star that went supernova long ago? Well, it's probably all three.

    When people ask, "What Shard is this Investiture associated with" it gets very complicated. Shards influence and tweak certain Investiture, giving it a kind of spin or magnetism, but all Investiture ever predates the Shattering--and in the cosmere matter, energy, and Investiture are one thing.

    I always imagine Investiture having certain states, certain magnetisms if you will, associated with certain aspects of Adonalsium. So it's all "assigned" to a Shard--because it's always been associated with that Shard. To Investiture, Adonalsium's Shattering meant everything and nothing at the same time.

    We generally mean the term "Invested" to mean a Shard has taken permanent residence in a location, a kind of base of operations--but at the same time, this is meaningless, since distance has no meaning on the Spiritual Realm, where most Shards are. So imprisonment of a Shard like Ruin or Odium is a crude expression--but the best we have.

    Autonomy never "Invested" on First of the Sun. But even answering (as someone else asked) if they created an avatar without visiting is a difficult thing to explain--because even explaining how a Shard travels (when motion is irrelevant) is difficult to manage. It's a subject that I intend to be up for debate, discussion, and argument by in-world philosophers and arcanists.

    You can see why I have such troubles explaining these things at signings--and why I fail when I try to, considering the time limitations and (often) fatigue limitations placed upon me. These are concepts I intend to spend entire, lengthy epic volumes explaining and exploring.

    Let's say you were Autonomy, and you have--through expanding and exploring your understanding--found a gathering of Investiture that has always been there, you always knew about, but still didn't actually recognize until the moment you considered and explored it. (Because even though your power is infinite, accessing and using that infinity is beyond your reach.) Were you "Invested" there? No, no more than you're Invested on Roshar, where parts of what were Adonalsium still exist that are associated with you (in the very fabric of matter and existence.) But suddenly, you have a chance to tweak, influence, and do things that were always possible, but which you never could do because you knew, but didn't know, at the same time.

    And...I'm already into WAY more than I want to be typing this out right now. If it's confusing, it's because it's practically impossible for me to explain these things in a short span of time.

    I'm going to leave it here, understanding that no, I haven't fully explained your question. (I didn't even get into what avatars are, what Patji was, and what happened to Patji the being--and how that relates to Patji the island.) But hopefully this kind of starts to point the right direction, though I probably should have just left this question alone because I bet this post is going to raise more questions than it answers...

    Overlord Jebus

    You've confused things so much now. We thought we had a pretty good grasp of this whole Patji situation (Autonomy visited the planet at some point, got themselves all Invested and created an avatar which is called Patji by the locals).

    Now you're saying no Shard has ever visited there? And that the pool would have existed if no Shard had ever interfered? But that Patji still exists and is a Shard?

    Does that mean Autonomy edited First of the Sun from afar without actually going there? And that the pool would have already existed without any intervention? Does this mean it was associated with Autonomy from the beginning? I'm really confused now.

    Brandon Sanderson

    I don't believe I said no Shard had visited. I said no Shard was there during the events of the story.

    Investiture on First of the Sun predates any Shards fiddling with it.

    Shards have fiddled with it by the time of the story.

    I think fandom might be going down too far a rabbit hole on this one.

    Chaos

    Are you saying here that Patji is an avatar of Autonomy, or is it a separate Shard and not an avatar of Autonomy?

    Brandon Sanderson

    When I said Patji was a Shard, I was meaning Automony--but it is not quite that simple.

    Take this post to mean "no, you should not be looking toward another Shard for Patji's origins. Autonomy is the one relevant." But Autonomy's relationships with entities like this (not sure entity is the right word, even) is complex. I'm not trying to confuse the issue, though.

    Daily Dragon interview ()
    #7120 Copy

    Daily Dragon

    What other projects do you have planned or in the works?

    Brandon Sanderson

    My novella Legion just came out from Subterranean Press and I'll do a signing for it at the Missing Volume booth at noon on Saturday; it's a modern-day story about a guy who has something like schizophrenia, but he's a genius. He himself can't do anything special, but all of his hallucinations are experts in their respective fields. People come to him with problems they need solved, and he brings a few of his hallucinations along with him to help solve them.

    In November I have another novella, The Emperor's Soul, coming from Tachyon Publications—it's more like my fantasy books, in a world where trained Forgers can change reality, and the main character has to Forge a new soul for the Emperor, who was left brain-dead in an attack.

    Next summer I have two YA books coming out: The Rithmatist, which is about fighting with magical chalk drawings, and Steelheart, which takes place in a world where all the superheroes are evil; the main character is a boy who knows the weakness of the Emperor of Chicago and wants to hook up with a team of assassins to hunt him down.

    Then my next book that will come out after those is the sequel to The Way of Kings, which I'm working on the outline of right now.

    Daily Dragon interview ()
    #7121 Copy

    Daily Dragon

    According to your blog, an RPG video game called Mistborn: Birthright, based on your Mistborn series, will be coming out in 2013. Can you give us a teaser?

    Brandon Sanderson

    It's set hundreds of years before the first trilogy. I'm writing the story, and it's about a young nobleman who gets entangled in events he did not expect at all. It should be a whole bunch of fun, and I'm trying to work into it things like the origins of the mistcloak and fun stuff like that, [so] we can dig into the past of the world and see the origins of a lot of things that we see later on in the series

    Daily Dragon interview ()
    #7122 Copy

    Daily Dragon

    With all the focus on social media these days, what impact do you think fans might have on story development in the future?

    Brandon Sanderson

    Boy, I think that they will have some impact. What, I'm not sure. With Warbreaker I was able to read perspectives on the book online as I was working on it, and that certainly did inform how I did my revisions. Maybe you'll see more crowdsourcing on editing and that sort of thing. I do think that the ability to directly connect with fans helps me understand the way a reader's mind works. Usually that doesn't translate one-to-one to changes in a novel, because there are a few steps in between in deciding what the reader really actually wants and what they say they want—working on The Wheel of Time as both a fan and a writer has helped me figure that out, because there are things that as a fan I would have said I wanted, but looking at it as a writer I can say, "Oh, if I gave that to the fans, it would actually in the long run make the story less satisfying." So there is some work to be done there, but I think social media is a great resource.

    Daily Dragon interview ()
    #7123 Copy

    Daily Dragon

    You posted the chapters of Warbreaker on your website at BrandonSanderson.com as you wrote them. The first and some subsequent drafts of the novel are still available for download to help aspiring writers study your revision process. What are some of the positive and negative consequences of posting your work in progress?

    Brandon Sanderson

    For one thing it lets people see all of the pops and bells and whistles that go into a book, meandering, sometimes, toward becoming a better novel. My agent and editor's big worry is that readers would read an unfinished work and therefore have a wrong taste in their mouth for how my books are. So I'd say that's the biggest disadvantage. I don't think personally that there has been any sort of sales repercussion. I can't say for certain.

    I would like to say that it has been better for my books, particularly releasing it when I did, when a lot of Wheel of Time fans were discovering that I was taking over their series and wanting to know what kind of writer I would be. They were able to download the book for free and know a little about me and my writing. I think it was helpful. I think the big advantage is that I was able to give something back to my readers. I'm always looking for something I can give back. They support me; I get to do this job because of them, so I like to add as much value as I can to the books for them.

    Daily Dragon interview ()
    #7124 Copy

    Daily Dragon

    If you could have one Allomantic ability, which would you choose and why? (I still have my suspicions about you and speed bubbles.)

    Brandon Sanderson

    I would pick Steelpushing, because who doesn't want to fly, right? That's as close to flying as any of the powers get. As I'm walking or driving around I'm often noticing where the sources of metal are and considering where I could push off them to go where I want to go, and that's always exciting to think about.

    Daily Dragon interview ()
    #7125 Copy

    Daily Dragon

    The light-hearted banter in your recent standalone Mistborn book, The Alloy of Law, is an unexpected yet delightful change from the more serious tone of the original trilogy. Why did you decide to make such an abrupt shift? Will we get to read more about Waxillium and Wayne?

    Brandon Sanderson

    This was quite conscious on my part. One of the reasons I ended up writing The Alloy of Law as I did is because I personally wanted something to balance The Stormlight Archive, which is going to be more serious and have a tone more like the original Mistborn trilogy. I'm planning a five-book sequence to start off The Stormlight Archive, so I wanted something to go between those books that was faster paced, a little more lighthearted, and more focused.

    I love The Stormlight Archive—it's what I think will be the defining work of my career, but that said, sometimes you want a bag of potato chips instead of a steak. Sometimes you want to write that, and sometimes you want to read that. I knew not all readers would want to go along with me at the start on such a big, long series; they may want to wait until it's finished. So I wanted to be releasing smaller, more focused and more simply fun books in between, both for my own interest and for my readers. And I will keep doing this; there will be more Wax and Wayne books in the future, spaced among my bigger epics.

    Daily Dragon interview ()
    #7126 Copy

    Daily Dragon

    Your work is often praised for unique magic systems with interesting limitations, like the application of the laws of physics to the abilities of a Coinshot in the Mistborn series. What kinds of limitations do you think have the most potential?

    Brandon Sanderson

    There are lots of ways to go with this answer. It depends on how creative you are with your storytelling. I like to found my magics with certain rules so that I can force myself and my characters to be more creative in their application. I think that a good magic system is going to have some of this. Granted that my way is not the only way; there are a lot of great stories that don't do magic the way I do it. But if you're trying to tell a story where the way the magic works is a very big part of the story, then limitations are vital. I would say the best limitations are ones where creativity is forced on the part of the characters.

    I don't like limitations such as kryptonite—this one thing negates the magic, which focuses the story around having it or not having it. I like limitations that are intrinsic to the magic and have a logical sense. When I can, I like the limitations to be bounded by the laws of physics—what requirements will physics put upon this magic that will make the characters have to use it in a more natural way.

    The other big thing is that I split out costs and limitations in my head. A limitation is just what the magic can or cannot do, just like we have limits in our own world to what a physical body can achieve. Costs are what you pay for the magic, and these can add an economic component to a book and a magic system; they can add a lot of ties into the setting, and a great magic, I think, has a lot of ties into the setting.

    Daily Dragon interview ()
    #7127 Copy

    Daily Dragon

    Shallan's sketches in The Way of Kings are terrific additions that enhance the epic feel of the novel. What inspired you to push for these illustrations?

    Brandon Sanderson

    I wanted to use the form of this novel to try and enhance what epic fantasy can do, and downplay the things that are tough about it. One of the tough things about epic fantasy is the learning curve—how much you have to learn and pay attention to, how many things there are to just know. I felt that occasional illustrations could really help with that. For instance, how Shallan's sketchbook, or uses of multiple maps, could give us a visual component to the book. Pictures really are worth a thousand words. You can have on that page something that shows a creature much better than I can describe it. And so I felt that that would help deemphasize the problem of the learning curve, while at the same time helping to make this world real. Epic fantasy is about immersion, and I wanted to make this world real since that's one of the great things we can do with epic fantasy. We've got the space and the room to just build a completely real world, and I felt that the art would allow me to do that, which is why I decided to do "in world" art.

    I didn't want to take this toward a graphic novel. I like graphic novels, but it wasn't appropriate here to do illustrations of the scenes and characters from the books because I don't want to tell you what they look like. I want that to be up to your own imagination. And so we wanted that in-world ephemera feel to it, as though it were some piece of art that you found in the world and included.

    I think it goes back to Tolkien. There's a map in The Hobbit, and that map isn't just a random map, which has become almost a cliché of fantasy books and of epic fantasy. "Oh, of course there's a random map in the front!" Well, Tolkien wanted you to think this map was the actual map the characters carried around, and that's why he included it. He wrote his books as if he were the archivist putting them together and translating them and bringing them to you, this wonderful story from another world, and he included the map because the map was there with the notes. That's what I wanted the feel for this ephemera to be. As though whoever has put this book together—done the translation and included pieces of art and maps and things that they found in the world that had been collected during these events—that's what you're getting.

    Daily Dragon interview ()
    #7128 Copy

    Daily Dragon

    How did you find the time and energy to work on The Way of Kings while you were immersed in Jordan’s Wheel of Time? Are you a hidden Allomancer, a slider like Wayne in The Alloy of Law, with the ability to set up a mind-boggling speed bubble?

    Brandon Sanderson

    I wish I could magically create bubbles of time to give myself more space to do these things. After working on The Gathering Storm, I felt more and more that I needed to do The Way of Kings—I had done it and failed once, and I began to see all of the places where it went wrong and how I could fix it. When you get excited about a book that way, you kind of have to write it—strike while the iron is hot. It's something I never want to do again—working on that and Towers of Midnight at the same time just about killed my entire family. The hours were very long, and I'm still kind of recovering from that. How did I find the time? I didn't do much else during that year when I was getting those both ready. I think it was really good for me to do, and I don't think I'll ever do something like that again.

    Daily Dragon interview ()
    #7129 Copy

    Daily Dragon

    Your new epic fantasy series, The Stormlight Archive, has been in the works forquite some time. In an interview earlier this year with Fantasy-Faction.com, you said that you set the project aside in 2003 because you needed to "get better as a writer." During the interim, as you worked on other projects such as the Mistborn trilogy, Warbreaker, and your middle-grade Alcatraz series, which skills did you improve the most?

    Brandon Sanderson

    I would say that I learned to juggle multiple characters a lot better. That's one of the places where I needed to grow, and it's one of the aspects where the original Way of Kings that I wrote in 2002 flopped. I wasn't good at juggling all these viewpoints. Working on The Wheel of Time really forced me to learn that, and I think I've gotten much better at it. I've also learned to be more subtle with my writing; Robert Jordan was incredibly subtle in his foreshadowing. Going through his notes and rereading the books and seeing how he set up things for many books later, it impressed me quite a bit that he was able to do that. I think I've been able to learn from that.

    Emerald City Comic Con 2018 ()
    #7130 Copy

    Brandon Sanderson

    We'll have the Skyward beta coming up soon.

    Questioner

    Oh cool. Yeah, I'll bug Kara and Peter. See if they need some help with that.

    Brandon Sanderson

    Mmhmm, yep. We need teenagers for that one. We're going to have a separate teenager one, because it's a YA, and an adult one. And the adult one is to find all the nitpicky stuff, and the teenager one is just "respond to each chapter, what did you think of it?"

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    Questioner 1

    Is the perpendicularity that Dalinar made--is that one going to become permanent...

    Brandon Sanderson

    That one is not permanent, but I haven't said whether or not it can be done again.

    Questioner 2

    *inaudible*

    Brandon Sanderson

    We will have-- we will be involving Shadesmar a lot in the... I had a lot of fun with Shadesmar and planned it for a while.

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    Questioner

    Who is the fans favorite character, from your perspective, everybody that says it to you?

    Brandon Sanderson

    I would say that Kaladin tends to be the fan favorite viewpoint character in that he is the least controversial. Meaning most people just like Kaladin even when they are annoyed with him, it's just like "I get Kaladin." Shallan is the most divisive. The people who like Shallan scenes love Shallan scenes. The people who don't like Shallan scenes, she is their least favorite character. And that's a sign that I'm doing a character right. I really like-- I ran into this too, like, in any book where you have a wide cast you are going to have this sort of thing. But yeah, I would say, if you're just going ask, "Who's your favorite character?" it's probably The Lopen. Everybody should say that. But if it's not The Lopen then it's probably usually Kaladin.

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    Questioner

    I wanted to ask you question about your worlds in general. I've read Mistborn and Elantris, and now I'm reading The Way of Kings, and you seem to always associate such important parts of your magic system or your personality system or your dating system with the land, with the geography of wherever they live. Do you have a secret geography degree or...

    Brandon Sanderson

    No. The reason I do this comes down to a fundamental philosophy I have about epic fantasy. Epic fantasy is the genre of discovery and immersion. Grandpa Tolkien did this by taking a map and putting it in the book. And it wasn't just a map, it was the map they had. So the map becomes an artifact of the world. And I love that. I love the idea that you can have a map that's wrong, that it's not an exact map. I love that you can have a scientific table in the back of the book that represents their understanding and human beings' attempt to organize the world, but is actually flawed because it just represents their attempt at organizing things. And I love these ideas. I love the idea of the land and the artifact and the story all being one. I really--

    One of the books that I love, even though the maps aren't the thing, is Dune. Dune is about how your environment shapes your culture, and how your culture in turn interprets your environment. And I love how that works. I think it really influences how great epic fantasy creates its sense of immersion. I love how Watchmen did this with including ephemera in its books. By saying, and creating a form where one issue does this certain thing to enhance the feel of the issue. I love when the form and the shape of the book does the same thing, so this is all kind of my nerdy writer loving-the-shape-of-things-ism that I have, whatever that is.

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    Questioner

    Do you ever take inspiration for some of your characters from people you know, in your life?

    Brandon Sanderson

    Yes and no, meaning generally I don't base characters exactly on people I know. There are a few exceptions. Skar from Bridge Four is Skar my friend, Ethan Skarstedt, who is a person in my writing group, he's in the military, and he's the only person I knew who actually would do a good job in that situation I put him in. But most of the time what I'm doing is I'm taking some interesting aspect about a character. When I was writing Elantris I knew a woman who was 6'1" and she complained about her height a lot. And had never heard that, I'm like, "Wow, that's really interesting." I'd never considered that being 6'1" in our society as a woman would have all these extra associated problems, and I took that and used it in a character and then had her read it and said, "Does this feel right?" But it's not as if that character represents Annie. It means that one aspect of Annie sent me into an interesting character conflict or interesting trait a character could have that I found fascinating. That happens a lot.

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    Questioner

    Why do you have to make so many of your terms and names in your books so confusing? I'm going to be using Mistborn as an example: Feruchemy, Hemalurgy--

    Brandon Sanderson

    I think they're cool. Part of the answer is I look for the way languages are built. I try to do things in the way that it's going to feel natural but also foreign, and that is really tough. Like, it's going to feel alien, it comes from a different world, but it's natural to do and remember, and it is also based on the world.

    If you think Mistborn is hard, read Elantris. All of those names are based on some linguistics that, I realized as I wrote the book, this is one is even tougher. So sometimes I'm looking for things that are more familiar and less strange, sometimes I'm looking for things that are more strange. At the end of the day it's just whatever I think sounds cool.

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    Questioner

    Do you ever find that you are producing content so quickly that your mind comes up with a better idea after percolating for a while, and the book is already published? And if that does ever happen, how do you handle it?

    Brandon Sanderson

    This is dangerous, right? I think every author wants to go back and tweak things. And there is a fine line between pulling a Tolkien, where you go back to The Hobbit and you revise the ring conversation so it matches The Lord of the Rings, which has now become a classic conversation, we're all glad he did that, right? It ties The Hobbit and Lord of the Rings together better, it was a good revision. There is a fine line between that and Lucas-ing your work, right? Where instead of taking something and tweaking something to make it better, you tweak it just to make it different. I think there is a fine line there. There is a quote often ascribed to da Vinci, that a lot of people say it isn't his, but it's the idea that, he (maybe) said "Art is never finished, it is only abandoned."

    You really have to take that perspective as an artist, you have to eventually just let things go. Not to sing an Elsa song, but you just gotta be willing to say "I'm done." And you are always going to have better ideas later on or ways you could tweak it. And more, it's not that you have better ideas. What happens is you change as an artist, and your goals change over time and the way you would approach something changes over time. While I've played in this realm, I've settled on that I should just avoid this most of the time. You could always tweak it to be better, and you've got to release something sometime.

    I do find it very useful to finish something, write something else, then come back to the thing I've finished, because that gives me the right amount of balance between giving it time to rest so that I can approach it with fresh eyes, and also being regular with the releases. I haven't ever felt like I'm going too fast. I have had things that don't turn out too well, but those I just don't release. That happened with Apocalypse Guard last year where I wrote the book, I gave it some time, I came back and looked at it and it just wan't-- it didn't work. It was broken, it was not good, and I'm just like, "I've got to set this aside and think about it."

    It's weird. Writing has a little bit more performance art to it than as a non-writer you might think. Meaning who you are in the moment, when you are creating this thing, the connections you make while you're making it are deeply influential to how the piece of art turns out. It's like you're freezing a moment in time for that author. Rather than trying to create the perfect work you are creating a reflection of who they are when they made it, and you have to kind of be okay with that as a writer.

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    Questioner

    Where are the rest of Roshar's named gems? Like, we have the Hope diamond, we've got dozens of--

    Brandon Sanderson

    A lot of them are in the [Thaylen Gemstone Reserve] ...There's a lot of them around and there are places like that. One of the tricks, and I actually kind of was aware of this, particularly in book three, I was like "Yeah, I maybe should have named some of these things earlier." One of the tricks with a book like Way of Kings, there are already so many new names and terms that oftentimes I find myself finding ways to not include a new name or term because the overwhelming nature of the learning curve is so big. And I will admit, writing book three I'm like, "Ah, I should have named some of these earlier," this is what they would do.

    But it's kind of this Occam's razor, well, that's the wrong term. It's this idea of "Let's try to keep it as simple as possible for that fact that it's really complex." and that's why I naturally just didn't do it. 

    I would say in-world a lot of them are named. But you've also got to remember that gems are not as eternal on Roshar as they are. They are a little more ephemeral, you will often end up using them for something and they are wearing out, so to speak. So the idea that a diamond is forever is more of an Earth concept than a Roshar concept.

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    Questioner

    Shards. We started with fairly obvious ones, magic wise. Trying to keep this spoiler free, so: Ruin, Preservation, this kind of thing. Then we get the weird ones. Why do we have Shards that can only exist in the mind of a sentient creature? ...Like the concept of Honor can only be done when it's carried out, essentially, by a sentient creature.

    Brandon Sanderson

    So when I split Adonalsium I said, "I'm going to take aspects of Adonalsium's nature." And this involves personality to me. So the Shattering of Adonalsium was primal forces attached to certain aspects of personality. And so I view every one of them this way. And when I wrote Mistborn we had Ruin and Preservation. They are the primal forces of entropy and whatever you call the opposite, staying-the-same-ism-y. Like, you've got these two contrasts, between things changing and things not changing. And then humans do have a part, there's a personality. Ruin is a charged term for something that actually is the way that life exists. And Preservation is a charged term for stasis, for staying the same. And those are the personality aspects, and the way they are viewed by people and by the entity that was Adonalsium.

    So I view this for all of them. Like, Honor is the sense of being bound by rules, even when those rules, you wouldn't have to be bound by. And there's this sense that that is noble, that's the honor aspect to it, but there's also something not honorable about Honor if taken from the other direction. So a lot of them do kind of have this both-- cultural component, I would say, that is trying to represent something that is also natural. And not all of them are gonna have a 100% balance between those two things, I would say, because there's only so many fundamental laws of the universe that I can ascribe personalities to in that way. 

    So I find Honor very interesting, but I find Autonomy a very interesting one for the exact same reason. What does autonomy mean? We attach a lot to it, but what is the actual, if you get rid of the charged terms, what does it mean? And this is where you end up with things like Odium claiming "I am all emotion." Rather than-- But then there's a charged term for it that is associated with this Shard. I'm not going to tell you whether he's right or not, but he has an argument. 

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    Questioner

    What was your inspiration for Kaladin? What made you want to make him?

    Brandon Sanderson

    Kaladin's origin was in me reading about the interesting lives of surgeons in pre-industrial eras. Surgeons who were at times treated no different from a butcher, and at other times straddled this line between superstition and science in a really interesting way. And I wanted to write a surgeon who straddled that line. Where the superstition was against them, but in some ways the science that they knew also worked against them because the people didn't trust it. That's a really fascinating character. He started more as his dad, and as I worked the books he became Kaladin the son of a surgeon instead of the surgeon himself.

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    Questioner

    What was your inspiration for Steelheart's weakness...

    Brandon Sanderson

    Without spoiling Steelheart, the inspiration for the weakness was a direct outgrowth of who I saw him as a character before he gained powers. Kind of the bully sort of person given a little bit of power, exercises all kinds of terrible, just really mean to people with just a small amount of power. That character was really fascinating to me, the person who really doesn't have any authority, but still what little bit you give them they misuse. And I grew out of that, that idea. So, I kind of wanted to connect--slight spoilers for the series--but I kind of wanted the weaknesses to connect to the personalities of the characters in interesting ways, so it was a natural outgrowth there.

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    Questioner

    I just came off of the VR experience, and I thought it was really exciting. Glad I got to be a part of that. How much of that were you actually part of?

    Brandon Sanderson

    What happened is they came to me a couple years ago, and we brainstormed the experience. They had the pitch of being in the chasms and I was cool with that. I thought that was a good idea. We brainstormed, they picked my brain about what things looked like. They wrote it all down, they showed me some concept art, and they did show me the script when they had it. So I was involved, but it wasn't like I was completely overseeing it, and that's how I kind of prefer to do things. I prefer with the media interpretations that people listen to me and listen to the pitfalls and things they might be making, but at the end of the day I want them to be free to make the piece of art they want to make. 

    So for instance the Parshendi don't look 100% like I imagine them, but the chasms look very close to how I imagine them. But I kind of like that. I like how different artists interpret different ideas in my work. It's kind of exciting to me. So that's where I would go on that.

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    Questioner

    For the creatures on Roshar... where do you start in your worldbuilding for that kind of thing?

    Brandon Sanderson

    So where I started for Roshar was the highstorm. So I knew I had the highstorm and I was going to want to build out from that, and I would want an ecology that incorporated the magic. Those were kind of the two things I was looking for. I wanted everything to deal with the storms in some way and be affected by them, and I wanted Stormlight and spren to be integrated into the way that the worldbuilding happened because this was my big worldbuilding epic. So I started along those two lines, and that's where gemhearts came from. That is where-- The [singers] grew naturally out of that. A lot of the creatures and things I looked toward tidal pools because I figured this was kind of a similar sort of thing, an environment that has to deal with a drastic change, a biome that deals with this repeatedly every day.

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    Brandon Sanderson

    I appreciate the comment on Steris. I kind of feel that when I did Elantris, I was really interested in this, and I maybe didn't-- I kind of approached things in, like, a pop culture sort of way without really understanding it. And then I came to know some people with autism, and I'm like, "I need to do this better. I need to do this realistically and kind of help with the presentation rather than contributing to one narrow definition that is the pop culture definition." So I'm glad that that has worked for you.

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    Questioner

    Are the [singers] living computers, and are spren variables in a computer system?

    Brandon Sanderson

    Excellent question. The answer is: I would say no, I wouldn't consider this. But I have considered this idea, and there is a place in the cosmere where people are using spren-- not spren but something similar on another planet, for a little bit of computation. Which I want to be able to write that story some day, but-- It's a very fun thing that I dug down a rabbit hole in one time. You might see this somewhere in the cosmere, but it's not actually Roshar. I wouldn't call them that.

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    Questioner

    In the cosmere we've seen Investiture manifest in different ways all across the systems. So I was wondering, when it comes to the powers of Dalinar, is it possible for that power to open a Perpendicularity anywhere, say on Scadrial or any different planet? In a different way, where you could potentially combine all the Realms, open the doors for the Realms.

    Brandon Sanderson

    Let me say this very carefully. I'm being recorded now... Any time where you gather the right amount of Investiture in the right way, you are going to have kind of a version of a cosmere singularity, right? Which is where you are pulling the different Realms together into a kind of-- you are piercing between them with a large amount of Investiture. So what's happening with Dalinar is both the bug and the feature at the same time. But it is not necessarily the only way. And once things are kind of, once the Spiritual Realm is being involved, time and space don't mean anything anymore on the Spiritual Realm. That's your answer.

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    Questioner

    I was wondering, in Stormlight, what kind of gem the [singer] gemhearts were, or do they just, do they hold Stormlight well?

    Brandon Sanderson

    So, this is a good question. This is one that people have been asking me since the first book, if they had one, and I've finally kind of confirmed it in book three. So the reason people don't think [singers] have a gemheart is it is milky white, and looks like bone.

    Questioner

    But aren't their bones red?

    Brandon Sanderson

    Their bones, well-- Their bones are red-- not completely. If you're going to pull out the bone, what you're going to see-- I'll explain it in the next book. So what you're going to do is, if you break open the bone, you're going to find this white-- It's not marrow but it is, yeah I guess it's marrow. Anyway at the center kind of in their sternum there is a gemheart there, but it is fused to the bone and it is grown into the bone, and you have to kind of snap it open and find it inside, and it kind of just looks like marrow, but there's a gemheart in there. And it kind of relates to some stuff in Dragonsteel that I'm not gonna get into. But you'll see in the next books. But there's a good reason people just don't think that [singers] have a gemheart. 

    Questioner

    So they must not glow much then, I'm assuming.

    Brandon Sanderson

    Yeah, well, it's surrounded by bone. So it's a different special thing. We'll bring it out in the following books. It might not be the next one.