Recent entries

    Words of Radiance Omaha signing ()
    #7853 Copy

    Kythis

    Would the spike that has all four charges, could you actually reuse it and give a different person a different power, or even the same person a different power?  

    Brandon Sanderson

    No.  When you first spike. . .

    Kythis

    It loses all the other ones?

    Brandon Sanderson

    No.  Where you place the spike.  

    JordanCon 2014 ()
    #7858 Copy

    Questioner

    What's it looking like for the book series of The Rithmatist?

    Brandon Sanderson

    I am writing the second one right now, it is my current project. It is going to be a trilogy. The second one should be out next summer. And they are going to go to South America. It's going to be fun.

    JordanCon 2014 ()
    #7860 Copy

    Questioner

    Concerning everything on Roshar, is it safe to say The Stormlight Archive will become the backbone series of the story of the cosmere?

    Brandon Sanderson

    There are three backbone series: Dragonsteel, Mistborn, and The Stormlight Archive. And Mistborn is past, present, future, Stormlight is the center, and Dragonsteel is the beginning. So really it goes: Dragonsteel, Mistborn, Stormlight, Mistborn, Stormlight, Mistborn is basically how this backbone sequence goes.

    JordanCon 2014 ()
    #7861 Copy

    Questioner

    Where did you get the idea of the Elantris magic system?

    Brandon Sanderson

    The drawing glyphs is based on Korean and Chinese writing systems. I'm Mormon, I served a mission in Korea for two years, loved the writing system and the language. It was part of what inspired me to do that. There is this really cool thing where in Korea they used Chinese characters to write for a long time and they are very difficult to learn because you just have to memorize them and there was a great king, named Sejong, who said, "My people are being mostly illiterate because this is so hard and we don't even speak Chinese, we are not Chinese. We use their characters, can we develop a language, a writing system that will allow us to do this" and his scholars got together and devised Korean which is a way to phonetically write Chinese characters kind of? It's their own thing. You write them in little groups to make little Chinese characters, it's the coolest thing ever. But you can write most Korean things, not everything, most you can write as a Chinese character or as a phonetic Korean construction of three letters that create that Chinese character sound and I liked that idea and it spun me into the idea of the Aons and the Aonic language and things like that.

    JordanCon 2014 ()
    #7863 Copy

    Brandon Sanderson

    With Lift part of the inspiration was-- Boy, what was the inspiration for Lift? When I was building The Stormlight Archive I said, "I want the Knights Radiant to run the gamut of different character styles, ages, and types of story." And when you say "knight"--when I say knight you imagine one thing. What you don't imagine is a thirteen-year-old Hispanic girl, right? And I said "I want to have the people that are in the Knights Radiant to not be the standard what you think of." They are the entire world's cultures having different people. And so I said "Well, what is somebody who does not fit that mold?" That you would say is not a knight. Lift was partially developed out of me wanting to build a character who was awesome but was so different from what everyone would think of. 'Cause you say knight and they think of white dude in armor, and I wanted something very different from that. And that's where she came from. It also came partially from my wife reading a lot of fantasy and complaining that she's like, "you know the Asians show up in fantasy a lot, Asian culture inspires a lot. European culture of course does. You see a lot of these things but where are the Hispanics?"

    *audience laughs*

    ...Yeah there's one. So she challenged me to put a Hispanic culture in my books because I had never done it before, and so Lift is an outgrowth of that, so are the Herdazians. They are meant to be sort of in the same way that the Alethi are inspired by Korean culture, mashed up with this sort of concept of medieval knights. The same way Shallan is based a little off of Western American/Europe culture. The Herdazians are launching off some of the original Hispanic concepts. So the thing is, you want every culture to be new and original but you are working from somewhere. And the problem is we all work from the same stories for so long that is part of the reason why fantasy is starting to feel so stale.

    JordanCon 2014 ()
    #7865 Copy

    Questioner

    Lift stands outside Kredik Shaw, her goal is to eat the Lord Ruler's lunch, can she get away with it?

    Brandon Sanderson

    I think she totally can. She's Lift, she'll just get him while he's sleeping.

    JordanCon 2014 ()
    #7866 Copy

    Isaac Stewart

    The glyphs don't really relate to pronunciation. You learn them by seeing the glyph and knowing what the word is for that. But the people, the people who create the glyphs have a different process from ones who read them.

    Questioner

    *inaudible*

    Isaac Stewart

    It can be pretty challenging to draw the glyphs. We usually go through several different iterations of different looks of things before we come up with something that we like.

    JordanCon 2014 ()
    #7867 Copy

    Questioner

    Did Ben or Isaac design the glyphs in The Stormlight Archive?

    Isaac Stewart

    I did. So here's an interesting thing the-- no I'm not going to tell you that. *lots of laughter* I think it would be a spoiler for Book 3. Bridge Four in Alethi, you guys ready? Vev Gesheh. Vev is the number four, Gesheh is bridge... When I design the glyphs, I always make sure I know how to say it in Alethi before I design the glyph.

    Ben McSweeney

    Is there a reason for that?

    Isaac Stewart

    There is a reason for that.

    Ben McSweeney

    Are you going to tell us what that reason is?

    Isaac Stewart

    Nope. The glyph writing system is just a-- You are supposed to be able to look at it and say "Hey that's--that means bridge" but it could be elongated, it could be changed, it could be--but the same shapes are in there and that means "bridge" or whatever else that is.

    JordanCon 2014 ()
    #7868 Copy

    Brandon Sanderson

    Hoid waxes poetic on the idea that the more people expect, the more difficult it becomes for the artist. This is more the critic in me having noticed that my own expectations for a piece play dramatically into how much I enjoy it. Some of my best experiences at the cinema have been films where I had no idea what to expect. The Sixth Sense was like this for me. I had never heard of the film, my friends dragged me to it, they said it's a horror and I said "I'm not sure if I want to watch a slasher pic, but I think it's going to be terrible but whatever." And I watched it and it was a great movie and I came out of it saying, "Wow, I did not expect that." And yet something like The Dark Knight Returns, which is a fantastic film, well done. Yet the second film was so good that I went into the third film and it wasn't quite as good as the second film and I came out and said, "Eh." Where it is a great film and yet my expectations-- It's unfair to the artist but it is the way I think a lot of us work. That our expectations do play a lot into how our experience is for the story. A lot of things when I go into things like that, I'm not trying to let the author speak so much as I'm trying to say what would someone who analyzes art like a critic in my analyzes art what would be an observation they would make. Hoid is not me and he does not voice necessarily my personal opinions, but he is an artist and a critic and so he notices some of the things I notice.  

    JordanCon 2014 ()
    #7870 Copy

    Questioner

    Are we going to see any chapters that are expressly Hoid now that he is becoming more and more important?

    Brandon Sanderson

    You have seen two. Are you going to see more? Yes. I would say that if you look at the structure of the first two Stormlight books, you will find several themes and those themes are likely to be repeated in future books. And Hoid does like having the last word. *laughter*

    JordanCon 2014 ()
    #7872 Copy

    Questioner

    When will we see a Hoid book?

    Brandon Sanderson

    You will see a Hoid book-- You will not see a Hoid book until I finish the first five books of Stormlight and the next Mistborn trilogy at the earliest. More likely it's after Stormlight is done.

    JordanCon 2014 ()
    #7874 Copy

    WeiryWriter

    Current status of the White Sand graphic novel?

    Brandon Sanderson

    We have chosen a writer and the writing is quite good. We are very pleased with it, the person who's adapting the story. We have not chosen the artist yet, we have had several that have been sent to us. Each of them are doing an application with their art and we are now choosing among them. So if there's-- We are looking for professional comic book and graphic novel illustrators and so if there happened to be one of you out there who has done professional work in this field and has done--you have to be willing to commit to doing a lot of work and you have to work with Dynamite and things like this. Then you are more than welcome to contact us, but I think we are close to picking somebody.

    JordanCon 2014 ()
    #7876 Copy

    Questioner

    How much more do you want to write about Stephen Leeds?

    Brandon Sanderson

    How much more do I want to write about Stephen Leeds, from Legion? I want to write a decent amount more. I have finished Legion 2, which you may have noticed, which is called Legion: Skin Deep. I had a really great name for a title, but I don't know if I can use it because Skin Deep is a reference to beauty, right? But I thought a great title would be Legion: Lies of the Beholder. I like the pun on that but that is also "beauty is in the eyes of the beholder" so I can't make them all puns off of beauty. The original concept with Legion was to do a short that would--I imagine being a television show, it's how I imagined it and I wanted to do future episodes, so to speak. I particularly love the episode format they are doing for Sherlock on the BBC, if you guys have seen that, where your season is three hour-and-a-half long mini movies basically. And I love that format for a television show, I wish we could get more television shows doing that. I would rather sink my teeth into an hour-and-a-half long episode that has character growth, real growth and development, progress and the next one doesn't just hit the reset button and say, another adventure. It is progressing the characters further. I'd rather get three of those in a season than a twenty-two episode where of those episodes eighteen are just yet another adventure with no progress. And so--anyway that's how I imagine that.

    Questioner

    When Legion came out there was talk Hollywood was already interested.

    Brandon Sanderson

    Yes, we sold the rights and then they let them lapse. They kept the rights for two years and they let them lapse.

    JordanCon 2014 ()
    #7877 Copy

    Questioner

    What was the reason for choosing the base form of Shardblades as blades, why not another form? Was it because of the spren?

    Brandon Sanderson

    Why was the base form of Shardblades chosen to as blades, as swords? It is because the Shardblades were devised... They were devised as imitations of the Honorblades, which were created and given to the Heralds. And so since the original pattern was the Honorblades, they were built to feel like the Honorblades.

    JordanCon 2014 ()
    #7879 Copy

    Questioner

    Will you tell us a little about the sword from Warbreaker?

    Brandon Sanderson

    Nightblood is a weapon that I devised. He is partially inspired by my love of Michael Moorcock's writing. He was built into the cosmere using many of the foundational cosmere magic system things that exist on multiple worlds.

    JordanCon 2014 ()
    #7880 Copy

    Questioner

    Any hints at the thing hiding in the maps of Roshar?

    Brandon Sanderson

    The map of Roshar, what hints can I give you? The same thing is hiding in all of the maps of Roshar. All of the ones we have done so far have the same thing.

    Footnote: This is referencing the fact that the shape of the Rosharan continent is based on the shape of a Julia set.
    JordanCon 2014 ()
    #7882 Copy

    Questioner

    Alcatraz?

    Brandon Sanderson

    Alcatraz 5. When am I going to write Alcatraz 5? I have a few things on my plate but I do want to finish it. I have re-releases of the series coming out next year probably. We sold the series to Tor, I bought it back from Scholastic. We are repackaging them with new covers and we are hiring an illustrator to illustrate them, to have cool illustrations all through the book. It looks like we'll do 25-30, little half-pagers and things like that through the book. We're doing a map, Isaac is commissioning a very nice map. And then we are going to re-release them and so I will try to have Book 5 come out when we have that going.

    JordanCon 2014 ()
    #7883 Copy

    WeiryWriter

    What are Cultivation's feelings with regards to the Stormfather?

    Brandon Sanderson

    Cultivation's feelings... Cultivation is, *long pause* I just have to decide how I can say things that are not spoilers. Cultivation-- The Stormfather reminds her of certain things about someone else she knew, and she feels the same way about the Stormfather in some ways as this person that she knew.

    Daily Dragon interview ()
    #7884 Copy

    Daily Dragon

    With all the focus on social media these days, what impact do you think fans might have on story development in the future?

    Brandon Sanderson

    Boy, I think that they will have some impact. What, I'm not sure. With Warbreaker I was able to read perspectives on the book online as I was working on it, and that certainly did inform how I did my revisions. Maybe you'll see more crowdsourcing on editing and that sort of thing. I do think that the ability to directly connect with fans helps me understand the way a reader's mind works. Usually that doesn't translate one-to-one to changes in a novel, because there are a few steps in between in deciding what the reader really actually wants and what they say they want—working on The Wheel of Time as both a fan and a writer has helped me figure that out, because there are things that as a fan I would have said I wanted, but looking at it as a writer I can say, "Oh, if I gave that to the fans, it would actually in the long run make the story less satisfying." So there is some work to be done there, but I think social media is a great resource.

    Daily Dragon interview ()
    #7885 Copy

    Daily Dragon

    You posted the chapters of Warbreaker on your website at BrandonSanderson.com as you wrote them. The first and some subsequent drafts of the novel are still available for download to help aspiring writers study your revision process. What are some of the positive and negative consequences of posting your work in progress?

    Brandon Sanderson

    For one thing it lets people see all of the pops and bells and whistles that go into a book, meandering, sometimes, toward becoming a better novel. My agent and editor's big worry is that readers would read an unfinished work and therefore have a wrong taste in their mouth for how my books are. So I'd say that's the biggest disadvantage. I don't think personally that there has been any sort of sales repercussion. I can't say for certain.

    I would like to say that it has been better for my books, particularly releasing it when I did, when a lot of Wheel of Time fans were discovering that I was taking over their series and wanting to know what kind of writer I would be. They were able to download the book for free and know a little about me and my writing. I think it was helpful. I think the big advantage is that I was able to give something back to my readers. I'm always looking for something I can give back. They support me; I get to do this job because of them, so I like to add as much value as I can to the books for them.

    Daily Dragon interview ()
    #7886 Copy

    Daily Dragon

    If you could have one Allomantic ability, which would you choose and why? (I still have my suspicions about you and speed bubbles.)

    Brandon Sanderson

    I would pick Steelpushing, because who doesn't want to fly, right? That's as close to flying as any of the powers get. As I'm walking or driving around I'm often noticing where the sources of metal are and considering where I could push off them to go where I want to go, and that's always exciting to think about.

    Daily Dragon interview ()
    #7887 Copy

    Daily Dragon

    The light-hearted banter in your recent standalone Mistborn book, The Alloy of Law, is an unexpected yet delightful change from the more serious tone of the original trilogy. Why did you decide to make such an abrupt shift? Will we get to read more about Waxillium and Wayne?

    Brandon Sanderson

    This was quite conscious on my part. One of the reasons I ended up writing The Alloy of Law as I did is because I personally wanted something to balance The Stormlight Archive, which is going to be more serious and have a tone more like the original Mistborn trilogy. I'm planning a five-book sequence to start off The Stormlight Archive, so I wanted something to go between those books that was faster paced, a little more lighthearted, and more focused.

    I love The Stormlight Archive—it's what I think will be the defining work of my career, but that said, sometimes you want a bag of potato chips instead of a steak. Sometimes you want to write that, and sometimes you want to read that. I knew not all readers would want to go along with me at the start on such a big, long series; they may want to wait until it's finished. So I wanted to be releasing smaller, more focused and more simply fun books in between, both for my own interest and for my readers. And I will keep doing this; there will be more Wax and Wayne books in the future, spaced among my bigger epics.

    Daily Dragon interview ()
    #7888 Copy

    Daily Dragon

    Your work is often praised for unique magic systems with interesting limitations, like the application of the laws of physics to the abilities of a Coinshot in the Mistborn series. What kinds of limitations do you think have the most potential?

    Brandon Sanderson

    There are lots of ways to go with this answer. It depends on how creative you are with your storytelling. I like to found my magics with certain rules so that I can force myself and my characters to be more creative in their application. I think that a good magic system is going to have some of this. Granted that my way is not the only way; there are a lot of great stories that don't do magic the way I do it. But if you're trying to tell a story where the way the magic works is a very big part of the story, then limitations are vital. I would say the best limitations are ones where creativity is forced on the part of the characters.

    I don't like limitations such as kryptonite—this one thing negates the magic, which focuses the story around having it or not having it. I like limitations that are intrinsic to the magic and have a logical sense. When I can, I like the limitations to be bounded by the laws of physics—what requirements will physics put upon this magic that will make the characters have to use it in a more natural way.

    The other big thing is that I split out costs and limitations in my head. A limitation is just what the magic can or cannot do, just like we have limits in our own world to what a physical body can achieve. Costs are what you pay for the magic, and these can add an economic component to a book and a magic system; they can add a lot of ties into the setting, and a great magic, I think, has a lot of ties into the setting.

    Daily Dragon interview ()
    #7889 Copy

    Daily Dragon

    Shallan's sketches in The Way of Kings are terrific additions that enhance the epic feel of the novel. What inspired you to push for these illustrations?

    Brandon Sanderson

    I wanted to use the form of this novel to try and enhance what epic fantasy can do, and downplay the things that are tough about it. One of the tough things about epic fantasy is the learning curve—how much you have to learn and pay attention to, how many things there are to just know. I felt that occasional illustrations could really help with that. For instance, how Shallan's sketchbook, or uses of multiple maps, could give us a visual component to the book. Pictures really are worth a thousand words. You can have on that page something that shows a creature much better than I can describe it. And so I felt that that would help deemphasize the problem of the learning curve, while at the same time helping to make this world real. Epic fantasy is about immersion, and I wanted to make this world real since that's one of the great things we can do with epic fantasy. We've got the space and the room to just build a completely real world, and I felt that the art would allow me to do that, which is why I decided to do "in world" art.

    I didn't want to take this toward a graphic novel. I like graphic novels, but it wasn't appropriate here to do illustrations of the scenes and characters from the books because I don't want to tell you what they look like. I want that to be up to your own imagination. And so we wanted that in-world ephemera feel to it, as though it were some piece of art that you found in the world and included.

    I think it goes back to Tolkien. There's a map in The Hobbit, and that map isn't just a random map, which has become almost a cliché of fantasy books and of epic fantasy. "Oh, of course there's a random map in the front!" Well, Tolkien wanted you to think this map was the actual map the characters carried around, and that's why he included it. He wrote his books as if he were the archivist putting them together and translating them and bringing them to you, this wonderful story from another world, and he included the map because the map was there with the notes. That's what I wanted the feel for this ephemera to be. As though whoever has put this book together—done the translation and included pieces of art and maps and things that they found in the world that had been collected during these events—that's what you're getting.

    Daily Dragon interview ()
    #7890 Copy

    Daily Dragon

    How did you find the time and energy to work on The Way of Kings while you were immersed in Jordan’s Wheel of Time? Are you a hidden Allomancer, a slider like Wayne in The Alloy of Law, with the ability to set up a mind-boggling speed bubble?

    Brandon Sanderson

    I wish I could magically create bubbles of time to give myself more space to do these things. After working on The Gathering Storm, I felt more and more that I needed to do The Way of Kings—I had done it and failed once, and I began to see all of the places where it went wrong and how I could fix it. When you get excited about a book that way, you kind of have to write it—strike while the iron is hot. It's something I never want to do again—working on that and Towers of Midnight at the same time just about killed my entire family. The hours were very long, and I'm still kind of recovering from that. How did I find the time? I didn't do much else during that year when I was getting those both ready. I think it was really good for me to do, and I don't think I'll ever do something like that again.

    Daily Dragon interview ()
    #7891 Copy

    Daily Dragon

    Your new epic fantasy series, The Stormlight Archive, has been in the works forquite some time. In an interview earlier this year with Fantasy-Faction.com, you said that you set the project aside in 2003 because you needed to "get better as a writer." During the interim, as you worked on other projects such as the Mistborn trilogy, Warbreaker, and your middle-grade Alcatraz series, which skills did you improve the most?

    Brandon Sanderson

    I would say that I learned to juggle multiple characters a lot better. That's one of the places where I needed to grow, and it's one of the aspects where the original Way of Kings that I wrote in 2002 flopped. I wasn't good at juggling all these viewpoints. Working on The Wheel of Time really forced me to learn that, and I think I've gotten much better at it. I've also learned to be more subtle with my writing; Robert Jordan was incredibly subtle in his foreshadowing. Going through his notes and rereading the books and seeing how he set up things for many books later, it impressed me quite a bit that he was able to do that. I think I've been able to learn from that.