NotBurtReynolds
Can Stormlight give enough extra strength that a humanoid could use a Shardbow w/out Plate?
Brandon Sanderson
Not normally.
Can Stormlight give enough extra strength that a humanoid could use a Shardbow w/out Plate?
Not normally.
Can all spren imprint on someone—like Syl has with Kaladin—or is this ability special to certain types of spren? (I just got a mental picture of a flamespren taking notice of the pyromaniac noble girl from the castle market exercise in your JordanCon talk. Not sure that would end well.)
It is special to certain types of spren. There you go, a non-RAFO.
When Syl says in The Way of Kings that she had been with other men who have killed. Is she-- Why is she able to say that?
Syl's memories, the longer she's bonded the more access to them she has, from times before. She knows some of these things. She'll never get it all back.
From the time before Kaladin.
From before Kaladin, from before the Recreance, yes.
Can Shardblades kill spren?
Theoretically, yes.
In Edgedancer, when Wyndle is talking to Lift, and he says the Ring chose him? Is that a council in Shadesmar? Or is that, like, one entity?
*hands over a RAFO card*
Was Bavadin nonhuman?
RAFO. There is at least one Shard who wasn't human, but I'm not ready to reveal who was or wasn't just yet.
I was wondering whether any of the Vessels are blood related?
Aside from the romantic relationship between Honor and Cultivation I'm not sure that we know anything about the relationships that others have with each other within the group of 16, and it would be interesting to know.
I'm saving most of this for Dragonsteel, I'm afraid. So RAFO.
The spike at the end of Shadows of Self, does that have anything to do with Endowment.
That is not from Endowment, I can go ahead and let you know that.
This is a question about both The Stormlight Archive and the Mistborn series. Does The Thrill have anything to do with zinc, Rioters, or Allomancy in general?
"They work on very similar principles." Their magic is based on similar ideas, and they do have a lot in common. A specific example would be that, "they both can affect different people to different extents and in slightly different ways. You can see that in how the Thrill affects Dalinar, and how burning zinc affects kandra differently than others on Scadrial. That is because kandra have pierced souls, so Allomancy affects them differently."
Could Firefight theoretically access the Cosmere using her dimensional powers? Do magic parallel realities exist in the greater Reckoners multiverse?
I built the Reckoners so that certain possibilities were "stable" and others were not--limiting how weird things go. (And how far she can reach.) I'm trying to keep it within the bounds of the Reckoners universe that things don't go all Rick and Morty on us. So the chance of reaching a shadow of the Cosmere is very slim.
Can we dare hope for a crossover like [Lift and Wayne] in the future?
You can hope for such things, but I won't do them "just because." If the timelines align, you will see things like this in the future--but it's probably not going to happen for a while. (Except in certain, specific instances.)
There are a few items I've read in Stormlight that initially made me uncomfortable, such as the class/eye color dynamic, safe hands/glove, or the Parshman, and their use of song as a tool.
However, I get the sense that you are aware of the implications, which makes me really curious to see how it all unfolds.
I'm quite aware, and it's intentional. However, some of the most controversial (and in some cases straight up racist) pieces of storytelling done in the modern era were done by well-meaning, but at the same time oblivious, white people trying to tackle the topic. (see Save the Pearls or the current kerfuffle about "The Continent.")
So writing a series where racism and class-ism are major themes--and an entire minority population has not only been enslaved, but had their cultures stripped away and their souls partially stunted, preventing them from thinking--is a dangerous thing. It's entire possible that I'll stumble on this, and make a big offensive, embarrassing mess.
So let's just say it's something I'm watching very carefully. The Herdazians, to a lesser extent, are ones that I'm walking a line on. Where do some Hispanic cultural markers--like big families and feeding visitors--stray from being a fun and accurate representation into, instead, being offensive stereotypes? I have to be careful. They're in the books in the first place because I noticed that I couldn't think of many Hispanic-inspired fantasy cultures that weren't Aztec exaggerations. But I wouldn't want to instead turn this into something that is essentially fantasy blackface or characterture.
Snapshot sounds very interesting! Knowing that it's set on the Reckoners universe, I was wondering if I should change my reading plans and start with them now, or if Snapshot can be read without previous knowledge.
It is unconnected to the Reckoners story. You can read it without reading the series.
Does Snapshot take place on the Reckoners' Earth, or one of the other Core Possibilities? (Based on the reading you did I would assume the latter, but it doesn't hurt to get confirmation on that).
It's one of the Other Core Possibilities.
The idea of going meta-series with Reckoners is to offer me the chance to play with quantum possibilities and alternate dimensions, which is something to cosmere's not set up to do. We'll see how big this one gets, but I'm fond of silver age comics, and the idea of alternate realities they explored. (Often in goofy ways because...well, silver age.) This also gives me a realm to do some magic, like the Epic powers, that I can hand-wave a little more, rather than confining everything to the structure of the cosmere.
What would happen if a Feruchemist fills, for example, a tin metalmind then mixes it to make a pewter metalmind? Does the stored attribute change? Is the Investiture gone when you melt the metal? What if he just makes it into a tin metalmind again?
If you make it impure, you'll keep the investiture, but won't be able to get it out. If you make it back into the same thing, you'll be fine, and can access it normally. If you try to fill it, after changing the composition to make another viable metal, it will act a little like a computer hard drive with corrupted sectors. Some of it will work for the new investiture, but you won't be able to fill it nearly as full. (Depending on how full it was before you melted down.)
This holds for basic uses of the metallurgic arts. Once you start playing with some of the more advanced parts of the magic, you can achieve different results, which are currently RAFO.
Similarly, if you were to soulcast a metal would it have similar effects of corrupting the investiture and making it inaccessible? Like if you turned a steel metalmind into pewter.
I've stayed away from soulcasting and forging in these types of discussions, as I feel my answers will dig too deeply and prompt more questions that, eventually, will lead to lots of RAFO type questions. I don't really want to go there--but I will say this. Changing invested objects with other magics is hard, and often requires such a force of investiture yourself, that it becomes very power-inefficient. Just like we can technically turn lead into gold right now--by spending way more money than the gold is worth.
So you could, for example, use electrolysis to dissolve a metalmind in water, then reverse the reaction later to get the investiture?
OR, better question, if you store investiture in one allotrope of iron, can your retrieve it off you change to a different allotrope?
I see no reason why these wouldn't work.
So would forging with the blood of a radiant(kaladin, dalinar,etc) work on a shard blade from a fallen radiant to say change who they had bonded, or how the bond was broken (to say death instead of giving up on the oath)?
RAFO.
Is Reya Cultivation's name?
No. (Sorry)
This is a slightly old comment, but is the Marvel Cinematic Universe similar to what you envision happening with the cosmere movies? The moment that was announced the first thing I thought of was how great it would be if it followed the MCU formula.
Well, and its popularity is part of why I think the film companies were suddenly interested in things like the cosmere. I'd like to think I presaged the MCU with what I was doing--but the truth is that Marvel and DC had been doing crossovers before I was born, so...
Anyway, I've been trying to warn readers because many are starting to wonder things like you are. Is this like the MCU? Well, it is, and it isn't. The goal of the cosmere is to take individual fantasy worlds, then--over generations--tell an expansive story about their interactions one with another.
I'm not pointing toward an Avengers style, "Your favorite characters all team up" story. The magics will interact, as will the worlds, and even some of the characters--but the story is not about a super-team.
Any chance we will hear from Khriss about Nalthis?
I got this question tonight at the release party.
Yes, there's a good chance. I'll try to slip it in somewhere.
When a writer can do something like this: Shallan killing the father she loves while whispering that lullaby, I know I've found a gem! I had to stop listening (audiobook) at that point and absorb what I experienced. What an emotional hit! I'd guess you were proud of that one.
I am indeed.
Made a little creepier by the fact that I had my Father in Law (a semi-pro musician) write the lullaby, then I used it this way...
If you remember from the original version of Words of Radiance, Kaladin rammed a Shardblade through Szeth’s chest, after which Nale found Szeth and healed him with a fabrial. However in Edgedancer Lift tries to heal a girl who had also had a Shardblade rammed through her chest, and it didn’t work. Wyndle then explains that since she was killed by Shardblade, she cannot be healed at all, unless she is healed right after it happened. Since Nale was obviously not with Szeth and Kaladin to heal him immediately, this appears to be a contradiction.
Therefore, either Nale has some way to remotely heal someone (of which we have no evidence), "right after" is being used very loosely, or when Brandon changed the scene to have Szeth fall to his death instead, he also changed the rules governing what can or can’t be healed.
If so, what other rules could have been changed at the same time? Is there some additional significance to the change in wording from fabrial to Surgebinding for instance? Moreover this would be a somewhat significant precedent that Brandon is setting, and I’m not sure what to make of it.
The way it worked in WoR's first draft is still canonical. There are subtle things that make the two situations different.
Was there ever a time when you had intended to kill off a character, but changed your mind because you liked them too much?
Hmm... I'm trying to think of whether or not this happened. I do believe that Adolin died in the original draft of The Way of Kings, which I wrote in 2002. he had a much smaller role in that book, and it played out very differently. When I did the newer version, which I rewrote from scratch, Adolin evolved much differently.
For those who don't know, he wasn't intended to have as large a role in the plot--but I ran into a problem during writing. Dalinar was feeling inconsistent as a character. I wanted to present him as strong and confident, but at the same time had him troubled by worries that he was insane from visions he was seeing.
This worked in outline form, but when I actually wrote, it seemed like he spent WAY too much time standing around worrying that he was crazy. So I expanded Adolin's character, providing a contrast. Dalinar, confident (to an extent) he was seeing something real--and his son, who worried his father was going insane.
Through this development, and giving Adolin more time on the page, he became a much more rounded character.
Another instance of this was Spook from the Mistborn series, who grew to have a much larger role than I'd originally intended.
There's another in this category--but it could include spoilers for an upcoming book. I'll talk about it eventually.
ETA: Szeth originally died permanently in the end of Words of Radiance. I also changed my mind to let Amaram live in the scene with the poison dart. Adolin killed off Sadeas instead.
[Personalization Request] To Hoid, with a message that hints at his quest.
To make that which once was.
Is Misra Ranette's girlfriend?
Yes.
THIS JUST IN: KELSIER'S EYES ARE HAZEL.
I have a lot more tidbits and all of them more juicy than this, but this may be the single thing all weekend that actually added to the canon. As far as Peter and Brandon know, they never explicitly stated Kelsiers eye color, only that they were "dark", and Brandon thought about it and went with hazel.
Does it matter? Probably not lol. But the moment he said it Peter contacted the wiki writer to add it officially. Pretty cool to ask a simple question that Brandon graciously chose to answer and then add to the canon story
Since when is Hazel considered dark?
It isn't. What we said is that Mistborn doesn't give anyone's eye color and only says Vin's eyes are dark. (Shan Elariel's eyes are also dark.) Kelsier's eyes will now be considered canonized as hazel, which is not dark.
Conclusion
That is about it for the languages in Elantris. There are books for which I’ve spent a lot more time on the languages, but there are also books for which I’ve spent far less. Overall, I like how the sounds in this book add to the feel of the various nationalities, though I realize that Aonic names (in particular) are difficult to pronounce at first. If you have your own way of saying them, well that’s just fine. I do the same thing with books I read.
Duladen, Jindoeese, Svordish
Duladen is a language purely of tonal convenience. My only rule for this language was to use that which ‘sounded right.’ It seemed wrong, in a way, to force any firm linguistic constructions on the Dulas. In addition, Galladon’s use of Dula slang was to become a major mood element of the book. I didn’t have enough time in the book to develop the language in detail, but I needed its sounds to give atmosphere.
Duladen implies a laid-back, loose culture. Its words flow smoothly, and even have a hint of ridiculousness to our English-accustomed ears. Even the Dula word for Hell, ‘Doloken,’ has a kind of rhythmic nonchalance about it. Ironically, the part of the Dula language I was most unsatisfied with was its lead character’s name. I eventually changed it from “Galerion” to “Galladon” to make it fit better.
JinDo is probably the least original of the languages in the book. It is an unabashed rip-off of Chinese, as can easily be distinguished. I did this with some hesitance. I worried that I had too much of a ‘learning curve’ in the setting of the book already, especially with the strange circumstances Raoden was going to be forced to endure. When it came to the JinDo language and culture, I feared that stuffing too much development into such a minor part of the book would make it unwieldy.
JinDo is most important for the philosophers it spawned, three men who eventually became the religious foundations of the continent. I chose an Oriental culture to mimic in this case because of the mystical way in which most western cultures regard Asian-sounding names. Simply by calling something “JinDo” gave it an instant sense of foreign-ness.
I went, perhaps, too far by making the adjectival reference for the nation ‘Jindoeese.’ I probably should have gone with simply “JinDo” as both noun and adjective. Other than that, I am satisfied with the culture, despite its lack of original sounds.
The final language, Svordish, was almost an afterthought. I wanted to make it a dialect of Fjordell, something I could point out to show that all of the nations beyond the mountains weren’t just one big stereotype. By giving Svorden a minor identity of its own—with a side character and the ‘sv’ pattern of sounds—I hoped to give a bit of roundness to the unseen Fjordell empire.
Fjordell
The Fjordell language was a little more formed in my head in the pre-writing stage than Aonic was. I already had an idea of what I wanted this culture, and its language, to represent. I’ve always been fascinated by the rise of the Roman empire, first in military power, then in theological power. Latin and Catholicism fit very will with Rome’s logical, almost bureaucratic, culture.
I wondered what would happen if a similar train of events had led a more war-like, barbarous culture to power. What would happen if the Scandinavian tribes had been able to unite and conquer all of Europe? The answer was simple, in my mind—they didn’t have the bureaucratic skill to run an empire. It would have collapsed.
And that was where Fjorden came from. I imagined three distinct periods in its history. First, the rise of a war-like tribe to imperial dominance. However, once the empire was established and it ran out of foes to conquer, I imagined the new empire struggling to maintain control. Eventually, the First Empire collapsed under its own weight.
However, this experience taught the Fjordell leaders what it was they did wrong. They learned order, organization, and—most importantly—they learned patience. Under the leadership of an inspired ruler, they abandoned their conquering ways and focused instead on Shu-Korath, a newly-budding religion that combined their ancient pantheistic beliefs with a more modern sense of theological order. This religion, which held the power of forced unity as one of its major themes, appealed to the warrior sense of the Fjordell.
With that, the Second Empire was born. Now, instead of an army of warriors, Fjorden had an army of priests. The empire learned to lead more subtly, using its doctrines to control, rather than its swords.
This country had to sound Scandinavian—the more like Beowulf the better. I had Hrathen’s name from almost the beginning, though I quibbled a little more on Fjorden itself. (I realize the name itself is a little gimmicky, but so far I’ve had good reactions from it.)
Fjorden is defined in my mind more by its sounds than by any specific set of linguistic characteristics. The language prefers guttural sounds. ‘U’ sounds, ‘F’ sounds, ‘H’ sounds, and ‘G’ sounds. I added in a Hebrew ‘Y’ sound in the form of a ‘J,’ and placed emphasis on the ‘Hr’ combination. From this language, we get names like Dilaf, Jaddeth (pronounced yah-death,) and Sycla.
Aonic
In the initial stages of Elantris‘ development, Aonic was one of the more difficult elements to construct. The Aons themselves—then still unnamed—were to become a major part of the novel. I wanted all of the Aonic names—including the names of two POV characters—to include references to the language. In addition, the magic system had complex connections with the Aons, influencing their actual forms and design. Furthermore, one of the greatest puzzles in the novel—that of Elantris‘ mysterious fall—was intimately tied to the power and shape of the Aons.
I began looking for sounds and themes. Usually, when I construct a language, I try to develop something with a few basic sound patterns that are easily recognizable. When a reader runs across a name in the book, I want them to be able to instantly determine which country that name came from. However, the names can’t be too similar, otherwise they will become a jumbled mess in the reader’s mind.
So I started, as I often do, with a couple of names. The first one I devised, I believe, was Raoden. The sound “Rao” (both vowels are pronounced in their long form) struck me. One of the things I wanted from Aonic was resonance with ancient classicism. I wanted the reader to reference a culture with a great, majestic history. Golden age Greece or imperial Rome—lands were gods were very real, and were thought to interfere with the workings of mortals. To the modern mind, these cultures bear a weight of age.
Rao. (Pronounced Ray-Oh). I liked the repeated long vowel sounds—they seemed to bear the weight I wanted. From there, I constructed other morphemes. Ene. Ashe. Dio. I started combining these, constructing a language that references modern Japanese with its combination of a natural tongue and imported Chinese characters.
The result was the Aonic language. Each name or word contained an Aon—a two-syllable morpheme that contained two log vowel sounds—and a non-Aon prefix or suffix. Raoden, for instance, contains the Aon ‘Rao’ with the non-Aon suffix ‘den.’ Seon contained the Aon ‘Seo’ with the suffix ‘n.’ The accent in these words is always placed on the Aon.
Then, like any good modern language, I was forced to bend a few rules. The name of the city was very important to the book, as I intended it to be in the title. I played around with several different words, including one that stayed through the entire rough draft of the novel—a word based on the Aon ‘Ado.’
In the end, however, I grew very partial to the word ‘Elantris.’ Again, this was for connotative reasons. It brought to mind ancient cultures without actually being too similar to any names I knew. The word seemed to have mythic import. Unfortunately, it didn’t contain an Aon. In the end, I went with it anyway. Any good language has sound-changes and broken rules. Elantris, therefore, is based off of the Aon ‘Ela,’ which is a very Aonic sound. When combined with its suffix, however, the secondary vowel is weakened—though not completely. When I say the word in my head, the ‘a’ sound is stronger than it probably is to most readers.
The second bent rule references Sarene’s name. Originally, her Aon was ‘Ana,’ with two long ‘a’ sounds. Unfortunately, ana looked too similar to the word ‘anal’ to me. Eventually, I changed her from Sarana to Sarene. Still, in my head, I pronounce this word ‘Sar-Aynay,’ though the Aonic usage of the name would be more appropriately rendered ‘Sar-eenee.’
With the Aonic language finished, I could easily fill in the names of side-characters and places. I threw out a few sounds—there is no ‘u’ sound or ‘th’ sound in Aonic—and from there could construct hundreds of names from Aonic combinations of sounds. I designed a few of the characters for referencing in the book, and the language grew from there.
Basic Process
I take several approaches to constructing languages for my works. The first thing I ask myself is how much I’m going to be using this language. How many characters will speak it? Will the setting take place in a land native to that tongue? How important, overall, is language to this particular book?
In Elantris I realized that Aonic was going to be an integral part of the novel. The magical power of AonDor was once accessed through the form of the Aon characters. In this culture, language is a very literal power, and the practice and use of it would denote royalty, high-breeding, and even divinity.
The other languages included were of varying lesser importance. Fjordell—the language of Fjorden’s priesthood—would be second in importance, for it was to be the native tongue of the only non-Aonic point-of-view character. To Hrathen, language was to become a symbol of purity and of the chosen race. It had religious significance, and was to be a subtle model of the elitist culture from which Hrathen hailed.
The languages of Duladen, Svorden, and JinDo were of least significance. They had important characters representing them, but no major point-of-view characters. With the weight of Aonic and Fjordell already bulking up the linguistic part of the novel, I decided I wanted these three languages to provide flavor only. I wanted their representative words and names to give an instant clue to the nature of the society, and then add variety through the novel without becoming unwieldy.
Introduction
I am not a linguist. I have some understanding of morphemes and the history of language, but only enough to avoid looking like a complete idiot. That’s all right. I am not Tolkien; it was never my intention to create viable languages in Elantris. I was busy enough crafting the story without worrying whether or not someone will be able to someday release an Aonic transition of Hamlet.
That isn’t to say that the languages in my books are not important. In fact, they’re vital. A novel, at its basest level, is constructed of words—and words, at their basest level, are constructed of sounds. The sounds of names and phrases give the first subconscious clue to a character’s motivations and origins. Before you know a man’s thoughts in a book—before you see him act—you often know his name. The sound of that name is your first impression.
Like many fantasists, I use linguistic themes to give characterization to the cultures in my books. Even for the best author, containing an entire world in the meager 200,000 allotted words of a novel is a difficult task. We can’t afford to use names and languages lightly—they must give clues to the nature of the cultures involved, otherwise we might as well call the hero ‘Tom’ as opposed to ‘Raoden.’
It would be an honor to even have a passing mention in any of your works....
My real name is Lyndsey, I'm about 5'4", 29 years old, pretty plain looking really, brown hair/eyes, not fat but not skinny either (about average in most respects). Huge tomboy though...
Got it. Be aware, it will be a good while before the second book is out--next year sometime, if we're lucky, spring 2013 if the writing takes more time than expected. Look for someone who has a name like yours, and who looks like you.
You do know that I've got a character in one of the books named Bowen?
Really?
Yes. He's actually been in the books so far, but not by name. He's one of the Worldhoppers. If you go look and talk to them they may have identified him, some people who have read. He's from White Sand. I wrote the book in '98. Yeah, he's one of the Purelake guys.
Is he Blunt?
Yeah, yeah. So yeah, Bowen, you'll have to see because when I redid the linguistics for the world, his name I think got changed. I think it's now Baon. But in the very first draft of the very first book I ever wrote his name was Bowen. And the reason I think I changed it - is because he's a bowman. And I'm like "I named the bowman, the archer, 'Bowen.' That's kinda dumb." But in my head he's still Bowen.
So Ruin and Preservation combine. When Odium slays the Shardbearers [Vessels], why doesn’t he absorb the enemy Shards?
Because that would actually change the way he views the world. The Shard would actually start to influence him, and could actually ruin who he views himself as being. So instead of combining them all, his goal is to destroy them all and be the only one left at his power level.
So by his nature, he can't combine?
I mean he could, but it would change his nature. So he won't.
I also wondered if you could explain that circle in the cave some more, I didn't quite get it.
I was sure Vin was the hero right up until the end, even though originally before I read the book, I was sure it would be Elend or Sazed. But then the epilogue author started naming people off, so I knew it wasn't them. But it only mentions Vin as 'she,' when talking about how she got her spike. I was sure one of the epigraphs was going to be: "And that girl is me."
The Sazed thing totally made sense in hindsight, I can't believe I didn't figure it out. And we were right about the "on the arms," bit being the part Brandon was referring to, good find Vintage!
I'm a little sad that the lake doesn't come into it more. But the Mist spirit and the Deepness were BOTH Preservation. That was cool.
I think I did a post on the circle. The short of it is, that is drawing too much attention. Just because Vin didn't quite understand it doesn't mean it's important. (Though, of course, there are other things she doesn't understand that ARE important.) Also, the lake might be involved more at a later date. See the other posts.
*written* Was Shashara known to wear red scarves?
*written* Nope.
*spoken* Good question. Good question
What did you get Matt?
Shashara was not known to wear red scarves.
What would a fully trained Seeker sense from Nightblood when it is influencing emotions?
RAFO!
If someone were to try to steal a Nahel bond via a hemalurgic spike, would it kill the spren?
RAFO. It wouldn't end well.
You've said that Rashek was slightly cosmere aware. Was he aware of the interplanetary trade through the Pits of Hathsin?
Yes.
The "perks" ("secondary effect born with interaction between powers") also has not a 100% sure name, but the main one at the moment is resonances....We will discovered a lot of the in the third trilogy where the Scientific Method would be applied to the magic.
The "substance" who compose Shardworlds's Cognitive Realm has not yet a Canon name, Essence would be nice but it may be confusing with the Vorin's Essences therefore he have to make a better choice.
Someone on the forum I'm on wanted me to ask you about citrus fruits during Vin's time.
Citrus fruits during Vin's time because of the lack of flowers, and things like that? Their fruits were not our fruits. Let's say that.
Were they close to, like, Rosharan, like bulb fruit?
Yeah, there were definitely some bulb fruits. But any actual citruses, I don't think that there were.
Have you decided which future book Adolin character will be the focus of Stormlight series? Book 3-4 He is the best character
We shall see. Talking too much about which characters get which books risks spoiling who survives long enough to get a book.
Any way we could ever read Harmony's Words of Founding in total?
Maybe someday…
Wait. You sold the rights for TV before it was published?
Yes. I actually wrote a proposal for the TV series, sent that out first, then wrote this to prove it would work.
We have conflicting reports on chronology. Is this link right, or is this link right?
The second. I revised my placement of KINGS relative to HERO after realizing a behind-the-scenes conflict.
ALLOY had to happen after KINGS for Cosmere reasons. I had two timelines arguing, and in plotting Stormlight 2, I fixed this.
Today we're officially announcing Mistborn: Birthright, an action-RPG set in the Mistborn world.
To those who have been paying close attention, much of this may not be surprising. The MB:B website went live earlier in the month, and I have tweeted several times about the impending game. In short, we're hoping to do a fun, fast-paced, action game with some RPG elements, cool Allomancy effects, and some (hopefully) killer dialogue. That last part is my job, as I'll be writing the story and most (if not all) of the game's dialogue.
The game will take place hundreds of years before the events of the books, during the early days of the Final Empire. People have often asked me if I will do prequels to Mistborn, and my response has frequently been that I won't likely write them as novels–but I might consider them for other mediums. We're going to try it here, and this will let us do some very cool things to expand the world. And yes, you get to play as a Mistborn.
The game is scheduled for fall of next year, and we're still very much in the preliminary stages of game design. That means that I don't have much to tell you other than what I wrote above. (Though the game's website will be posting screenshots and the like as they become available.)
So, since I can't tell you terribly much about the game quite yet, instead I'll tell you how it came to be. I've been keeping my eyes open for the chance to do a Mistborn game for some time; several chances arose, but they always fell through for one reason or another. I didn't want to give the rights to just anybody. I've been a gamer since my first Atari, and I wanted to do it right.
When Little Orbit first approached me, I was skeptical. I didn't recognize the company, and though they had worked on some professional projects, I didn't see anything in their pedigree that screamed Mistborn at me. However, I like to at least talk to people who are making offers on my work.
And so, I chatted with them. I met with them. And I was impressed. Not only did they have a love for Mistborn, they had more experience at this sort of thing than I'd originally assumed. The company is made up of people who have been in the business for a long time, and they had worked on a variety of games I really love. (They even have guys who were involved in the original Fallout and Baldur's Gate games.)
Their pitch materials were good and very persuasive. But the final thing that convinced me they were right came when we sat down and talked about the type of game we would make. Not only were they eager for me to be involved in the story, our discussions of what would make an awesome Mistborn game were synergistic and exciting. They envisioned the game the same way I always had.
The longer I've worked with them, the more impressed I've been. They keep their promises; they aren't just willing to let me be involved–they seem dedicated to making certain I'm pleased every step of the way. They don't need to go so far–I've said before that I feel an author shouldn't usually have control of game design, but leave that to people who know how to make fun games–but they have gone well beyond what is required of them.
These guys really, really want to make a great Mistborn game. I'm thrilled by what is coming your way when this thing is done.
"Spoilers," Kelsier said.
"We'll put a warning at the top," Moiraine replied, settling down on the ledge, sparing not a glance for the plunge. "And don't change the topic. I believe that I would win, as you're actually a corpse."
"You're dead too," Kelsier said.
"I got better."
"You did?" Kelsier said, surprised.
"Book Thirteen."
"Damn. I got stuck in Book Ten."
"It's not as bad as people say," Moiraine replied. "Mat's sections are wonderful."
"Well," Kelsier said, "I don't think it matters if you came back. We could just say this is me from the middle of the first Mistborn book. Besides, I think I eventually got better myself."
"Doesn't count. You became a disembodied voice that may or may not have actually been speaking into the mind of a young boy who was probably insane."
"Yes," Kelsier said, "but my series has a long way to go yet. Who knows what could happen? I've heard that some very remarkable things can happen with spikes . . ."
Do we know the exact purpose for creating 3 different symbols for each book's metals (chapter symbols)? Is it for the 3 metallic arts? If so, which belong to which?
Hi FireOx! The three sets of symbols show the progression of the Allomantic text through the ages. The earliest script is from Hero of Ages. It was changed and modified into the Terris script symbols we see in Well of Ascension. After more time, the Terris script morphed into what is now known as the Allomantic Alphabet or the Steel Alphabet, which are the symbols used in Mistborn: The Final Empire. We've extrapolated the Steel Alphabet into a script that's more-standardized and refined for the chapter headings in Alloy of Law, which takes place 300 years after Hero of Ages.
Austre: Is also also- is that Endowment? You referenced him as male, but Endowment's female. So I'm dying to know.
No, Austre is not. So who do you think Austre is?
Since it's not Endowment I personally think it's a Returned from long ago.
That's a very good conclusion.
When I read Alloy of Law, in my head, Wayne was Simon Pegg... Was that intentional?
No, but when I was working on the newer books, I'm like. "Oh, Simon Pegg would be a great actor for this." The first times I wrote him, I didn't imagine Simon Pegg. But it was an after-the-fact-- kind of like Michael Fassbender [for Kelsier], I'm like, "This is the kind of actor I would like in this role."