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    Warbreaker Annotations ()
    #11101 Copy

    Brandon Sanderson

    Susebron's Priests

    Susebron is right to trust his priests. At least, he's somewhat right. They aren't evil men, and they do want what is best for him—as long as that doesn't include going against their traditions and rules. They believe they have the charge to protect Peacegiver's Treasure, and the God King holds that treasure. They do feel bad for what they are required to do to him.

    Their interpretation is extreme, but what would you do, if your god (Peacegiver) commanded you that the Breaths be held and protected, but never used? Cutting out a man's tongue to keep him from using that terrible power is the way they decided to deal with it. Harsh, but effective.

    Either way, they aren't planning to kill him. One of the big reversals I planned for this book from the concept stage was a world where the priests were good and the thieving crew was evil—a complete turnabout from Mistborn. Denth and his team were developed in my mind as an "anti-Kelsier's Crew." The priesthood, then, was to turn out to be maligned by the characters and actually working for their best interests.

    In the end, I went with the evil crew idea, but the priests aren't 100% without their flaws.

    Warbreaker Annotations ()
    #11102 Copy

    Brandon Sanderson

    Chapter Thirty-Six

    Siri Grows Her Hair for Susebron and Talks about Seduction

    I think these two chapters best show off the tone reversals I was trying for in this book—and explain partially why I was all right with those early chapters being so different from the prologue. Following Vivenna's biggest chapter for shocks, surprises, and failings, we come here—to what is one of the most flirtatious and calm of the Siri chapters.

    You should have been able to notice some changes about Siri, one of the most subtle being her ability to control her hair. The hair is, in a way, an extension of the metaphor. In the beginning chapters, Siri wasn't able to control it at all, and it always changed back right after she tried to make it go to a specific color. It did what it wanted, reflecting her attitudes, and kind of represented her ability (or lack of ability, in her case) to control the world around her.

    Now, she's able to manipulate things around her slightly to her liking. In contrast, Vivenna's life is completely out of control. And her hair will respond.

    Warbreaker Annotations ()
    #11103 Copy

    Brandon Sanderson

    Parlin Is Dead

    Parlin was always meant to die here. That's one of the main reasons I left Vivenna with someone from Idris to be in her team, in fact. (The other reason is that I found it unrealistic that she wouldn't have somebody with her.)

    Maybe this is why Parlin never worked as a character, to be honest. I wonder if he was always in my mind as the character who was going to get killed by Tonk Fah, which kept me from giving him enough depth. I'm not sure; I do know that in the book as it stands, he's probably the biggest component I wish I had time to change. I'm not certain what I could put in his place that wouldn't distract too much from the plot—and wouldn't take away from the humor of Denth and the mercenaries—but would still be sympathetic enough that when he dies here, it would be more powerful. But I would have liked to have found something.

    Tonk Fah tortured him to death. He wasn't supposed to, but he got carried away. It was an accident, as Denth claims. (Denth shouldn't have left Tonks alone with the prisoner to continue the torturing.) Denth came back and found Parlin dead, and was annoyed and frustrated. He left Tonks behind, storming out in anger, and eventually found Jewels and Clod, who were talking to slum contacts and trying to find Vivenna. They came back to regroup.

    Meanwhile, Tonks heard Vivenna enter, and knew it wasn't Denth. He put his Breath into his clothing, then ducked back under the stairs, his lantern extinguished, wondering who had come. He wasn't terribly surprised to find Vivenna. That was when Denth and Jewels got back and the rest of the situation went down.

    I added the corpses of Vivenna's father's agents in the last draft, by the way, since I figured I wanted it to be more obvious what had happened to them.

    Warbreaker Annotations ()
    #11104 Copy

    Brandon Sanderson

    Vivenna Realizes That the Mercenaries Are Traitors

    And finally, here we are. The biggest gamble in the book. I went into the novel knowing I was going to do this, and I wrote all along with the intention that Denth and his crew were working against Vivenna's interests.

    As I mentioned in a spoiler section earlier, Tonk Fah is a sociopath, and much of the time when he makes his jokes about hurting people, he's serious. (The vanishing pets are a subtle clue to this.) He finds the concept of hurting people funny. We laugh because of Denth, who's running interference and making it seem like they're just exaggerating to get a laugh.

    The death of Lemex is another clue—he was, indeed, immune to disease. (Though not poison, if enough was used.) Anyone with that many Breaths is immune. Another clue is what the mercenaries are doing, riling up the Hallandren to war rather than working to prevent it. Not that Vivenna wanted them to, but through Denth's manipulations, Siri has all but been forgotten in the face of the work against Hallandren. Of course, Vivenna herself was willing to forget Siri. Not by intent, but because she has always been more focused on Hallandren, and Siri was partially just an excuse.

    The fact that Vivenna's father's agents are never seen looking for her, the fact that the mercenaries don't seem to care about money, the way Jewels was frequently gone at the beginning (partially so she could tail Vivenna), and much of what they said and did were supposed to be reinforcement of this moment of betrayal.

    All that said, however, I don't think it's at all obvious what they are really up to. And that's why this is a gamble. This twist isn't an "Ah, I should have seen it!" revelation like the one about the Lord Ruler at the end of Mistborn. Instead, it's a twist that—hopefully—has just enough groundwork underneath it not to seem out of nowhere. I fully expect it to blindside most readers.

    Warbreaker Annotations ()
    #11105 Copy

    Brandon Sanderson

    Vivenna Wanders the Slums, Then Finds the Safe House

    I made one small revision here in this chapter. I added the statue as a reference point. Before, Vivenna just happened to run across the safe house while wandering.

    Why the change? It's just the same thing, right? She happens to wander by the statue, then manages to remember the directions. It's still a big coincidence when you think about it.

    However, it doesn't read like as big a coincidence. Adding in her seeing the statue, then having to work to find her way to the safe house was a way of making it seem, to readers, that it wasn't just a coincidence. Because there was effort involved, I feel it will read more smoothly and less oddly to most readers. Part of this is because a statue in a city square is easier to notice than a given house on the side of the street, and partially because the discovery can be more gradual this way.

    This is part of the smoke and mirrors that a writer uses. Sometimes I worry that explaining these things will ruin the book for readers—but I guess if you were the type it would ruin the magic for, you probably wouldn't be reading behind-the-scenes annotations in the first place.

    Warbreaker Annotations ()
    #11106 Copy

    Brandon Sanderson

    Vivenna Escapes

    One of my big worries about the Vivenna sections is that she'll come off as too weak as a character. That's a particular danger once we reach these late middle sections, where it's revealed how much she's been manipulated. Remember that when you're reading the Vivenna sections, if she comes off weak compared to Siri, consider their relative circumstances.

    Vivenna is put through a lot more in this book than Siri is. Why? Well, I felt that as a character, she had a lot more room to grow. In order to do that, however, she needed to have everything knocked out from underneath her. That happens primarily in this chapter and the next few.

    But she is not helpless. Even while she's numbed by the capture and betrayals, she manages to effect not one, but two escapes. She handles herself very well, finally overcoming her problems with Awakening and managing to get her Breath to work for her. (And remember that the more Breath one has, the easier it is to learn to get Commands to work right. That will be important later in the book. . . .)

    Warbreaker Annotations ()
    #11107 Copy

    Brandon Sanderson

    Chapter Thirty-Five

    Vivenna Awakes, Bound by Vasher

    This chapter—with what happens in the latter part of it—is the most dangerous in the book. Dangerous to me as an author, I mean. I love good plot twists, but I worry about leaving them without proper foreshadowing. I've never done something as drastic as I have in this book, having a group of sympathetic characters turn out to be working for the wrong side. I hope it succeeds, but I know that if it doesn't, readers will be very mad. Nothing is sloppier than a book with unearned changes in character motivation.

    But we're not there quite yet. Before that we have the first real interaction between Vivenna and Vasher. He gives her what he likes to think of as the Nightblood test. One nice thing about having a sword that "cannot tempt the hearts of those who are pure" is that when someone like Vivenna touches it, she gets sick. I didn't want Nightblood to come across as a "one ring" knockoff. He doesn't turn people's hearts or corrupt them. However, in order to be able to do his job and fulfill his Command, he needs the ability to determine who is good and who is evil.

    This, of course, isn't an easy thing to determine. In fact, I don't think it's a black or white issue for most people. When Nightblood was created, the Breaths infused in him did their best to interpret their Command. What they decided was evil was someone who would try to take the sword and use it for evil purposes, selling it, manipulating and extorting others, that sort of thing. Someone who wouldn't want the sword for those reasons was determined to be good. If they touch the weapon, they feel sick. If others touch the weapon, their desire to kill and destroy with it is enhanced greatly.

    Nightblood himself, unfortunately, doesn't quite understand what good and evil are. (This is mentioned later in the text.) However, he knows that his master can determine who is good and who is evil—using the sword's power to make people sick, or through other means. So, he pretty much just lets whoever is holding him decide what is evil. And if the one holding the sword determines—deep within their heart—that they are evil themselves, then they will end up killing themselves with the sword.

    Vivenna passes the test, which surprises Vasher. He thought that she'd be the type who would use Nightblood to kill and destroy. (He doesn't have a high opinion of her, obviously. Of course, that's partially because he's let his temper dictate what he thinks.)

    Oslo signing, 2011 ()
    #11109 Copy

    Thorondir (paraphrased)

    How could a person from Scadrial access Shadesmar? An alloy of a god metal?

    Brandon Sanderson (paraphrased)

    He RAFOd me on this one and said it was a plot point for future novels.

    Footnote: In Mistborn: Secret History, we see Hoid transition between the Physical and Cognitive Realm using the well. This can be achieved on any world similarly through any Shards perpendicularity.
    Oslo signing, 2011 ()
    #11111 Copy

    Thorondir (paraphrased)

    Who names the planets? You've said once that "Scadrial" was the name of the planet as Ruin and Preservation knew it, but where'd they get that name? Do the Shardholders all get together and vote on it or something?

    Brandon Sanderson (paraphrased)

    He said thay already had their names and that the all the planets existed before the shardholders got there.

    Amsterdam signing, 2011 ()
    #11115 Copy

    Brandon Sanderson (paraphrased)

    The Mistborn series was sold as three trilogies. The first trilogy (the one we know) is set in medieval/16th century technology and is fantasy. The second trilogy will be set in the current day, or at least with the same kind of technology. This makes it urban fantasy. The last trilogy will be science fiction set somewhere in the future. Of course, all of them have the Allomancy magic system to get things interesting. The short novel The Alloy of Lawthat will be released in the fall this year is set between the first two trilogies so the tech level is around 18th/19th century with steam power. Brandon said it was about some Wild West-like character getting involved in a murder investigation in a city. So Clint Eastwood meets Sherlock Holmes in London.

    Amsterdam signing, 2011 ()
    #11118 Copy

    Brandon Sanderson (paraphrased)

    About the scheduling. He plans to start writing the next Stormlight Archive book right after he turns in A Memory of Light. He hopes to write two books for the Stormlight Archive in a row. The first of those might (very early estimates) be released at the end of 2012, or early 2013.

    Firefight release party ()
    #11122 Copy

    Lady Radagu

    Does being the donor of a Hemalurgic spike have any implications for your afterlife? Or how about the recipient?

    Brandon Sanderson

    That is actually going to depend on-- Okay. Yes it has implications for the afterlife. Yes.

    Lady Radagu

    Okay so are there a bunch of Scadrian souls wandering the afterlife with holes in their personalities or memory or identity? Or some with extra parts tacked on?

    Brandon Sanderson

    So it has implications, but they are not exactly ones that you are assuming. So in the cosmere there is "dead" and "mostly dead". Okay? And this has been shown several times so once someone dies there is a period before they transition. Sazed talks about this in Mistborn 3. And so most of the implications are for before transition. Does that make sense? Post-transition you are going to have to ask the philosophers and the theologians who are the ones that talk about that. So there is an afterlife and an after-afterlife. Not as many implications for after-afterlife. Middle? Yes. Okay?

    Firefight release party ()
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    Lady Radagu

    If Shai were to gain a Shardblade and she gave it up, could she then create an Essence Mark that represented the history where she still had the blade? And then if she applied it could she summon the blade? Or a copy of it?

    Brandon Sanderson

    Okay, so doing that sort of thing, like re-writing herself to be an Allomancer or something like this -- This is possible but in order to gain the Investiture she wants to have she will have to input that much in Investiture which her current magic system is not capable of doing. Okay? Alright, so "re-write so that I have a Shardblade" would require some sort of hacking of her magic system, which is currently impossible to her in her current situation.

    Lady Radagu

    So if she had had a Shardblade and gave it up she could not rewrite herself to have that back without more input --

    Brandon Sanderson

    She could-- Yes, exactly. Now rewriting-- That would be a lot easier than just rewriting herself so that she had a Shardblade--

    Lady Radagu

    That's what I was asking--

    Brandon Sanderson

    Yeah, but what you're asking about would be much easier and that is probably within her power. But what that would do is-- Yeah that's totally within her power. It would create some weird implications where she's summoning it and someone summons it back from her because the Shardblade thinks it's owned by two people.

    Lady Radagu

    So it wouldn't be a copy it would be the same Blade?

    Brandon Sanderson

    Yes.

    Firefight release party ()
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    Herowannabe

    So Elend, at the end of Mistborn [Era 1], is going around finding Allomancers the mist had Snapped. How come he didn't find any other Mistborn? Or did he and we just didn't know about it?

    Brandon Sanderson

    What you have to remember is the mists were looking for a way specifically to deliver information to him, that "I am alive and doing something" but they were also kind of crazy. And so the idea was to make him notice the number 16 so that he would know that there was a plan and that something was prepared for him. Does that make sense?

    Herowannabe

    Why didn't the mist throw in some Mistborn in that sixteen too?

    Brandon Sanderson

    Then you would have 17. Or you would have like--  It was the number that was important to what the mists were doing. Plus it is much harder to make someone who wasn't originally-- Like remember what's going on is these are people it is Snapping intentionally who did not-- Like it's Investing them so-- It's either awakening a very little remnant in them or taking people who had-- They wouldn't have been able to be Mistings, if the mists hadn't intervened. Making someone a Mistborn takes way more power.

    Firefight release party ()
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    Herowannabe's wife

    In this one [Sixth of the Dusk] is the guy he [Dusk] finds dead, is that Hoid?

    Brandon Sanderson

    They guy he finds dead is not Hoid. Good question.

    Herowannabe's wife

    Is it anyone we already know?

    Herowannabe

    Does Hoid make an appearance in that one?

    Brandon Sanderson

    Hoid does not make an appearance in that one.

    Herowannabe

    What about Shadows for Silence?

    Brandon Sanderson

    In Shadows for Silence he does not make an appearance. I established with those two, my goal was, he-- I found that if I just shoehorned him in it didn't actually fit the narrative. Like I want this to not just be a cameo, he's actively doing things. Does that make sense? He's not just there for cameos... he's actively up to something.

    Now he has been to Threnody. Threnody is very interesting to him for certain reasons. He hasn't been to First of the Sun, he's never visited Sixth of the Dusk's planet, yet.

    Firefight release party ()
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    Herowannabe

    I've got a Vasher question too. In Warbreaker he's not really much of a swordfighter but in his later appearance--

    Brandon Sanderson

    In Warbreaker he is better than you think he is, but he is tired of fighting. He's just completely-- You know at this point he's several hundred years old, and he created a sword, he's a swordsman. He knows his way around a sword but he is worn out emotionally and just doesn't want to be fighting and things like that. And plus he's had Nightblood, he doesn't need to, right? Nightblood, you swing Nightblood and it doesn't matter how good you are with a sword, really. You know which direction to point him and disaster happens. And so he's much better than you think he is.

    Herowannabe's wife

    But now he doesn't have it anymore.

    Brandon Sanderson

    But now he doesn't have it anymore, and now he kind of has to survive-- He has to make a living somehow and this is something he was good at.

    Firefight release party ()
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    Questioner

    It seems like-- So the cosmere stuff keeps the physics in there, with the Coinshots, and things like that, it doesn't ignore mass an inertia.

    Brandon Sanderson

    No.

    Questioner

    I love that! And I love that about Jim Butcher's books too. 'Cause they keep the physics. It seems like, with the young adult stuff, it's more based on intent...

    Brandon Sanderson

    Yeah, the young adult stuff, I do not keep physics. In Steelheart, or in Alcatraz... or in Rithmatist. I don't even worry about it.

    Questioner

    They didn't know what the line did until they knew what it was supposed to do.

    Brandon Sanderson

    Yeah, intent is important in-- Remember the magic system for Rithmatist started as cosmere. And then I made the decision with it that I was not going to have it be in the cosmere. But the magic system started as a cosmere magic system...

    *audio lost*

    ...you can do a lot when you can break laws of conservation of matter and energy, when you can cheat them by using the Spiritual Realm. But things that we really cheated on is redshifting and things like this on the time dilation in Mistborn. I don't know if you noticed that, but there should be redshift, there should be weird radiation things, there should be-- And so we had to work around a lot of those things. And we've got our workarounds in the back of our heads. But the other weird one is when Wax is flying, and he reduces his mass, I have to remember that he speeds up, when his mass goes down because of centripetal force.

    Firefight release party ()
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    Questioner

    Does Roshar have plate tectonics?

    Brandon Sanderson

    Roshar does not have plate tectonics, good question.

    Questioner

    Well when I met you in Orem, I was asking about frequencies. And you said it was more the shape of the plate-- The frequency. We've got no plate tectonics, we've got people who like to sing.

    Brandon Sanderson

    Good question. Now the weird thing that we would have is with the crem, we have to do some weird geology gymnastics, because Roshar is moving...

    Roshar, the continent of Roshar, it's moving, right? As it gets weathered and things like this. Making Roshar actually work requires some really interesting scientific gymnastics. But one of them is I just didn't think plate tectonics, or even volcanoes and things, is just not something that is going to work on Roshar the way that I built it. So I just stayed away from all of that.  It's a pangaea.

    Questioners

    Is the pangaea built up of crem?

    Brandon Sanderson

     It's a pangaea built up of crem.

    Rubix

    Over a long time--

    Brandon Sanderson

    Well no, because it was created at first.

    Bystander

    And then crem was on top of it?

    Brandon Sanderson

    ...The whole idea that this is a fractal-- The whole point of that is, somebody built this. Somebody built this using mathematics that you know. They said "Oh. Boom. Bing!" and grew themselves a continent.

    Firefight release party ()
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    Questioner

    Do you form emotional relationships with your characters?

    Brandon Sanderson

    Um-- Yeah I would say that I do. Mmhmm.

    Questioner

    For instance, reading The Way of Kings, I really dislike Sadeas. Do you feel that way about him too?

    Brandon Sanderson

    He's a rat. He's totally a rat.

    Firefight release party ()
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    Questioner

    Who is your favorite character, character development-wise?

    Brandon Sanderson

    Oooh, favorite character for character development. Who develops the best? That is really hard for me to say... From any book? Who has the most development-- I would say Shallan has undergone the biggest transformation in the major books. No, Vin. Vin goes through the biggest change, so we'll go with Vin. Vin's the best character development across the course of the books.

    Firefight release party ()
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    Questioner

    Does Vasher have a favorite animal? *laughter* I warned you, it was random.

    Brandon Sanderson

    Does Vasher have a favorite animal.

    Questioner

    You've thought of just about everything else for your books--

    Brandon Sanderson

    Yeah, I know... Would Vasher have a favorite animal? I'm sure that he had a pet or something growing up. Vasher hates just about everyone and everything these days.

    Questioner

    What about squirrels?

    Bystander

    It's a weasel!

    Brandon Sanderson

    He does like squirrels! Undead squirrels.

    Firefight release party ()
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    Questioner

    Where did the idea to use chalk come from?

    Brandon Sanderson

    Y'know, I have trouble pinpointing that one. I remember the idea of chalk circles, and things like that, and just seeing those in the lore of our world's sort of magical mythology and thinking about chalk circles. I remember thinking about how I want to do a book some day about people who play a game with magic, and things like that. At the end it is just one of things that I'm like "Hey, magical Starcraft with chalk. Go!" and I just started working on it, and it happened.

    Firefight release party ()
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    Questioner

    Where did you get your inspiration for Kaladin?

    Brandon Sanderson

    Kaladin came because I was reading about the life of a surgeon in the Medieval age and how it-- how strange it was to be like this person who had one foot in science and one foot not, and that was really interesting to me. And he evolved a lot over time becoming more the hybrid warrior and things like that. But that's where it started, what it was like to live and be a surgeon in a Medieval world.

    Firefight release party ()
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    Questioner

    So the highstorms, they're just one storm that goes around the world or--

    Brandon Sanderson

    Well there are different philosophies in the world about that but-- The scientifically-minded believe their is only one storm that goes around the world. The lore says that there is a place the storms blow out of called the Origin. But the scientists don't believe that that is true.

    Firefight release party ()
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    Questioner

    Is there more to the Roshar world than what is shown on the map or is it just that?

    Brandon Sanderson

    There is only one continent. Now if you are paying attention, that's not answering your question completely.

    Questioner

    It's just different realms and all that. I meant like more landmass.

    Brandon Sanderson

    There is only one continent on Roshar.

    Questioner

    Just different versions of it.

    Brandon Sanderson

    That doesn't mean there aren't islands out there.

    Now the Mistborn world there is a whole lot more.

    Questioner

    We've only had that one little part so far.

    Brandon Sanderson

    Yeah, but it's basically almost all empty because... Which is actually very fun for the worldbuilding, is this idea of a mostly unpopulated world.

    Firefight release party ()
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    Questioner

    So I have heard that it is harder to Push a Shardblade with Allomancy than it is a normal sword.

    Brandon Sanderson

    Yes.

    Questioner

    Is that true of both living and dead Shardblades?

    Brandon Sanderson

    Yes.

    Questioner

    Equally?

    Brandon Sanderson

    Uh, no.

    Questioner

    Okay, so it's even more difficult to Push one alive.

    Brandon Sanderson

    The thing-- An Invested object is more difficult with any of the magics. So, for instance, even a Feruchemical metalmind is going to be harder. Depends on how much it is Invested, and things like that. But, y'know, it can range from you barely notice it or don't even notice it to "Wow, that's hard to Push on". Same for a Hemalurgical spike, depending on how much Investiture is left over, how long has it been outside of a body, and things like that. Same thing Pushing on something inside a person's body, their Investiture is going to interfere with it.

    Same thing, when you read White Sand, why a person slapping their hand through someone's stream of sand can throw off the entire creation of the sand mastery. It's just-- There's interference patterns, and things like that.

    Questioner

    And is that true of a Drab as well? Does the body affect--

    Brandon Sanderson

    The Drab is going to have less.

    Questioner

    So they just have less Investiture, but they still have some natural Investiture?

    Brandon Sanderson

    They do still have some. They've lost their Breath but that isn't the entirety of the Investiture inside of them.

    Almost all of the times we see Vin--in fact I think every time--we see Vin, or someone in the Mistborn books, Pushing or Pulling on an Invested metal they are either drawing on the mist or they're Elend or the Lord Ruler who have the enhanced power, or something like that. Or it's a duralumin Push, or its one of the Inquisitors who's had a spike-- y'know, and things like that, that've-- And so it's not something that you see done very often in the Mistborn books.

    Rubix

    I can actually confirm that's correct.

    Brandon Sanderson

    Oh you guys looked it up?

    Rubix

    I checked.

    Brandon Sanderson

    I mean it can be done. And depending on Investiture it can be not even that hard to do but--

    Firefight release party ()
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    Questioner

    So are you going to write a Sixth of the Dusk novel?

    Brandon Sanderson

    Probably not. A lot of the little cosmere novellas that I'm doing, they are less important to the overarching plot of the cosmere that I designed. And so I want to visit them, show different places in the cosmere and how the magic is affecting different worlds, but the goal is not to incorporate them into the mainline story. I mean the main story takes place mostly on the planets you've seen, with a couple of other ones, and I'm sticking to that.

    Questioner

    So are you going to write a series that ties all the major ones together?

    Brandon Sanderson

    Yes.

    Firefight release party ()
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    Questioner

    I know that with creation you start to lose-- honestly, your confidence in it, with creation. I was wondering if you experience that loss of worth in it, and if so, what do you do to counteract it?

    Brandon Sanderson

    It happens mostly when I'm working on a book. Once it's done I'm usually proud of it, but about the three-quarter point--

    Questioner

    I've heard that a lot. Just what do you-- How do you convince yourself it's still worth, y'know--

    Brandon Sanderson

    ...When it starts to happen to me, I sit down and say "How can I make this scene awesome? This one that I'm writing right now?" because I can use my tools, my skills, and my practices as a writer to make that scene really awesome. And usually I'll shake things up a little bit, I'll write a different viewpoint or I'll do something I wasn't expecting to do according to the outline, just to make that scene really great. And that restores a lot of my confidence.

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    Questioner

    I was wondering in what books, particularly Mistborn, is the conscious decision when you put in little snippets of LDS lore in there, like plates, metal plates--

    Brandon Sanderson

    You know most of it is unconscious. Once in a while something intentional slips in that I’m like "Ooh that's a cool connection". A lot of it is unconscious.

    Firefight release party ()
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    Questioner

    Have you thought about doing parallel stories, like Ender's Game and Shadow...

    Brandon Sanderson

    I have considered that and I know that at least one--I may not write it--but there's at least one in my head because there's this character Hoid who is running through all my books and what's going with him might make for an interesting parallel story if I ever write that.

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    Questioner

    Emperor's Soul, are we going to see much in with that?

    Brandon Sanderson

    We are unlikely to see me do another thing just like that, because it turned out so perfectly... I don't know that I want to spoil it but at the same time, she's a great character and I keep itching to do something else with her. So we'll see...

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    Questioner

    When did you write your first book?

    Brandon Sanderson

    I started my first book when I was fifteen, and I never finished it. The first book I actually finished I started when I was nineteen. I was on a mission, and I wrote on P-days. And I finished it when I got back, because there's not a lot of time on P-days, so it took me about three years. I wrote my whole mission on P-days, and about eight months after I got home I finished it.

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    Questioner

    If you wanted your sons to grow up to be one of your characters, would you want them to?

    Brandon Sanderson

    Uhhh. If they grow up to be Dalinar, without going through the phase of being a murderous tyrant, I would probably pick that one.

    Questioner

    Alright, no murderous tyrants.

    Brandon Sanderson

    No murderous tyrants. If they could grow up to be Sazed without being, y'know, castrated that might be-- But that's the thing. A lot of my characters have been through some rough stuff.

    Questioner

    Almost right.

    Brandon Sanderson

    No, I don't think that torment necessarily makes you a good character person, there are plenty of good people who have never been through things like that, but it makes them interesting to write about.

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    Questioner

    What do you want to accomplish with your writing?

    Brandon Sanderson

    What do I hope to accomplish?

    Questioner

    It's kind of a deep, philosophical question.

    Brandon Sanderson

    Yeah. It is. It is indeed a philosophical question. At the end of the day the number one thing I want to do is tell great stories. Everything else is kind of an appendage to that. I'm a storyteller. And great things come from stories, but if the only thing I do is entertain some people and make their day brighter, that's a success. So sure, I'd like to create something in fantasy that's never been made before, right? Like I would like the cosmere to become this thing that people are like "No one's ever done that, look at this cool thing!" but that's secondary to just wanting to tell great stories and make people's lives a little brighter.

    Yeah, I think that great books make you think, but not because they try very hard to make you think. If that makes any sense?

    Questioner

    I agree with it...

    Brandon Sanderson

    I would like to-- I would like to write something that is as immortal as Ender's Game is likely to be, right? Most of the body of Scott Card's work will probably be forgotten, but in two hundred years, they'll still be reading Ender's Game. And most everyone's work, that most everyone writes, will be forgotten but once and a while somebody creates something that is likely to stick around for a while. I'd like to do that. But that's secondary.

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    Questioner

    So someone, I can't remember who it was, told me you said something about the pools in Elantris being related to worldhopping.

    Brandon Sanderson

    Yes.

    Questioner

    Is that right?

    Brandon Sanderson

    That is correct.

    Questioner

    So when the Elantrians go in the pool do they die or do they go to a different world?

    Brandon Sanderson

    Well you're making those mutually exclusive.

    Questioner

    Oh so it can do more than one thing--

    Brandon Sanderson

    One thing you gotta remember is in Elantris Shadesmar, the place that we call Shadesmar, is full of a raging, powerful source of energy called the Dor. It's very, very dangerous. Nobody goes there. So, just keep that in mind.