Recent entries

    Arcanum Unbounded Seattle signing ()
    #12051 Copy

    Questioner

    Speaking of Dave Wolverton, did he inspire you to explore unusual avenues of magic?

    Brandon Sanderson

    The question is, speaking of Dave, Dave Wolverton/Farland, he uses several pen names, did he inspire me to seek out new avenues of magic, because The Runelords is one of the best magic systems in fantasy. I usually credit it as the best magic system in fantasy. The thing is, I hadn't read Dave, until I took his class. In his class I was writing Dragonsteel, so White Sand and Elantris were done. So yes, like reading his, I'm like, "Wow, I need to up my game." Garth Nix did the same thing to me. I read him during that era, I'm like, "Sabriel's great, I need to up my game." I would step back and credit Robert Jordan in part. You might say, "Oh, his magic system is a little bit soft, not as hard." But it was a lot harder than the things that were around the time. Melanie Rawn's Sunrunner books were another big inspiration for that. And partially it was me saying, "I don't think fantasy's doing this sort of thing enough. It's something I'm interested in and good at. I want to try bringing it to fantasy." But yeah, Dave's books, the Runelords, that magic system is incredible.

    Arcanum Unbounded Seattle signing ()
    #12052 Copy

    Questioner

    Why do you teach and not just write full-time?

    Brandon Sanderson

    What a good question. So I only teach one class now. I used to teach full-time before the writing took off. There is a class called "How to Write Science Fiction and Fantasy," and I just can't let go. What we did is we moved it to one night a week for three hours instead of one hour three days a week and we moved it to a night class. So it's Thursday nights and it's only one semester; we cancelled all the other things of it. But I can't let go. There's enough of me that is a professor that I need to get out of the house and do something. I can't just sit in my room all the time.

    Beyond that, I took this class in 2000, so 16 years ago. I took it from David Farland, who has come and signed here at UBooks before. It was so important to me as a writer because my other professors were good writers and they could talk about writing but they had never made a living as a writer. There's only so much, if you want to be a professional, you can learn from people who aren't themselves professionals. They know a lot about being a professor and they know a lot about writing good writing. They don't know about how to take that good writing and make a career out of it. When I took the class from Dave, when he said practical things like, "Here are tools you can use try and get past writer's block." I'd never heard that before. In my other writing classes it was things like, "If you have writer's block, seek your muse. Go sit outside and stare at the clouds." Things like this that you get from an art degree. And Dave's like, "Yeah, if you have writer's block, try writing longhand, that works for me. Take a notebook and write in it. Try writing a first-person viewpoint monologue from one of the characters talking about their frustrations right now in life." And it works really well. If you've got writer's block you're like, "Oh, let's talk through why the character's frustrated, have them talk to me." Or you've got writer's block, he'll say, "You know what? Try just throwing something against the wall. Try having ninjas attack." Stuff like this that you're not going to put in the book, but it's just to get you thinking and writing. Practical advice like that. He's like, "If you want to publish in science fiction and fantasy you might want to go to World Fantasy Convention and meet some of the professional writers there and get their advice." I'd never heard anything like that.

    I feel it's important for me to continue this class. Dave moved off to try to make movies and they were going to cancel it because they just didn't have a writer to teach it. So I said, "Yeah, I'll teach that class". This was back when I had sold a book and they didn't know what to do with me. Here I'm teaching freshman composition, I'm getting my master's degree in creative writing and we're all dancing through flowers and talking about our feelings as you do in art degrees. Then I walked in one day and said, "Hey, I got a book deal." And it terrified all my professors they had no idea what to do with that. They said, "Well, that's probably gonna to be your master's thesis then, Sanderson." It was Elantris as my master's thesis. So having somebody there who writers can go and say, "How do I sell a book? What does an agent do? How do I make a character sympathetic?" People don't talk about those sorts of things. They talk about the prose, but they don't talk about those things. That's why I still do it.

    Arcanum Unbounded Seattle signing ()
    #12053 Copy

    Questioner

    When Siri goes to the God King, and she kneels and Bluefingers tells her everything that she's supposed to do, was he just making that up to cause a lot of tension?

    Brandon Sanderson

    Most of what he told her is true. If anyone else heard it, they'd be like, Bluefingers might be exaggerating a little, but that's his job. So I would say, yes this is true but there are people in the know who know that not all of those things are actually useful, but that's part of the cover up.

    Arcanum Unbounded Seattle signing ()
    #12054 Copy

    Questioner

    Other than his home planet, what's Hoid's favorite planet in the cosmere?

    Brandon Sanderson

    He probably would pick Scadrial. Hoid likes his creature comforts. Scadrial is the nicest place to live right now. Now there are other places that are easier to get Investiture, which is very nice, but if you actually want to go to a restaurant, your options are limited. They've got some on Nalthis, but you want to get a nice restaurant, go to Scadrial. You want a car service, Scadrial. And if he sits around long enough, he'll have instant noodles.

    Arcanum Unbounded Seattle signing ()
    #12057 Copy

    Questioner

    If two Elantrians had a baby, would he be an Elantrian too?

    Brandon Sanderson

    What a good question. The answer is no, actually. There's actually a character in the books who's an Elantrian who did become an Elantrian whose parents were connected to Elantris, but that was seen as something that didn't always happen.

    Arcanum Unbounded Seattle signing ()
    #12058 Copy

    Questioner

    How many different non-human immortals are there on Roshar?

    Brandon Sanderson

    Wow, very specific. Most of the Aimians count. They're both small races, but there are enough of them that there are dozens of each that count as immortal, and they're non-human. The two living Shards, I would say count as non-human immortals, and most spren count as non-human immortals. So there's a ton.

    Arcanum Unbounded Seattle signing ()
    #12059 Copy

    Questioner

    Has anyone approached you about making a movie?

    Brandon Sanderson

    A few people are laughing because we did sell rights to the entire cosmere this summer.

    *cheers*

    Some people are like terrified by that news. So what happened is there is a company that optioned the Emperor's Soul, just itself. They really liked it. They're like, "We're gonna do Emperor's Soul." They're a Chinese company, DMG. Iron Man 3 was one of their things that they helped produce and stuff like that. So they've done some cool stuff. And I'm like, "Sure, I'll sell Emperor's Soul." And then they read Emperor's Soul and they're like, "Huh, this is connected to Elantris," so they read Elantris. And then they started reading and then they dove into the cosmere. And I still remember when I called one of the people from DMG to see how things are going and he was  just like, "I just started reading the cosmere and I just spent 20 hours on the fan websites and things." And so they came back to me a few months later and said, "Has anyone optioned the cosmere?" And I'm like well, "Mistborn is under rights to someone but the rest of the rights are available." So they started negotiations to buy the entire cosmere. Then when Mistborn lapsed from the people who had that, they bought that too, to fold them all in, and then they made the announcement, "we have the cosmere".

    People were very confused when they saw, the "we have the cosmere," because they were working on The Way of Kings and Emperors Soul but they didn't have Mistborn, which is the one that makes the most sense to do. They immediately put that into production but they're further along on Way of Kings and Emperor's Soul.

    I sold to them because they seemed to get it. Anything in Hollywood is a gamble, I can't promise this will even happen, but they get it. They understand the cosmere, they're behind this, they want to do these films the right way. So I am very excited and eager and I will keep you guys up to date as we know more.

    Though as a side note, every time something really cool happens to me, Pat Rothfuss, who is a good friend, kicks down the door, saunters in, and says, "Hey Sanderson, guess what? Lin-Manuel Miranda, who wrote Hamilton, is writing The Name of the Wind. How's that sound?" So, I'm like, "Oh Pat, oh every time..." If you haven't heard that, Lin-Manuel Miranda, the Hamilton guy, is attached to Name of the Wind. So that looks like it's going very well also. I'm actually very eager. I think it's a really good match. It's just funny to me, I make my announcement then and Pat's like, "Oh by the way, better announcement!"

    Arcanum Unbounded Seattle signing ()
    #12060 Copy

    Questioner

    We've had great topics and discussions about this. If all of your characters were in a death match, who would win?

    Brandon Sanderson

    Honest truth is Kelsier. This is because of most of the characters, Kelsier is the one that is ruthless enough to get what he wants. Others would not be as ruthless. Kelsier as a character is very interesting to me. My kind of pitch on him to myself was he would be the villain in most stories. Kelsier in a lot of stories being told, in a lot of books that I would write, he's the villain but in this world, at this time, it is what the world needs and he is the hero. That's why I say Kelsier.

    Arcanum Unbounded Seattle signing ()
    #12061 Copy

    Questioner

    One of my favorite moments in The Way of Kings is when Dalinar is having the vision of the Knights Radiant and they're descending from the sky and going into battle. I'd like to know the origin of that scene in your head.

    Brandon Sanderson

    I wanted to provide a contrast. This scene is one I came up with in outlining, it's not one of those scenes that I hang everything on. Most of what you do as a writer, you discover as you do, even if you're an outliner like me. And this was a scene where I'm like, I need something to show the contrast between the world that Dalinar is seeing and the world he is living. And that scene was kind of the metaphorical starfall, that felt like it would express the drama of the contrast, the dark night with the monsters and the bright Radiants from the sky.

    Hero of Ages Q&A - Time Waster's Guide ()
    #12063 Copy

    Czanos

    Does every metal have a Feruchemical and Hemalurgic property? If not, are there metals which have Feruchemical or Hemalurgic properties which do not have Allomantic ones?

    Brandon Sanderson

    Every metal has a Feruchemical, an Allomantic, and a Hemalurgic property. The godly metals each also do something else. There are several interesting Feruchemical powers yet to be discovered and revealed in the next series. Feruchemy is less widely understood because there were so few practitioners in the modern era, and a lot of the time they were too afraid of capture to really study and use their powers.

    Hero of Ages Q&A - Time Waster's Guide ()
    #12066 Copy

    Czanos

    Preservation can fuel Allomancy, (minus atium.) but can Ruin fuel Hemalurgy? (Or atium?) And could Sazed fuel all three Metallic Arts?

    Brandon Sanderson

    Both gods could, if they wanted, fuel all of the Metallic Arts. Preservation is stronger at fueling Allomancy, Ruin stronger at fueling Allomancy or Feruchemy when it has been given via a spike. Both are balanced when it comes to Feruchemy. But this rarely comes up in the books, as it required expending power in a way that the gods were hesitant to do.

    Hero of Ages Q&A - Time Waster's Guide ()
    #12067 Copy

    GreedyAlgorithm

    Brandon, I'd like to see a timeline of when you fleshed out the parts of the cosmology we know about. I'd imagine Allomancy came before you fit it into the bigger picture, right? What was your method, come up with a cool image of hammering spikes through a living being, figure out how to integrate that into a larger picture, and then think about the implications of your new cosmology? Or what?

    Brandon Sanderson

    Boy, this is a hard one to ask because it's been such a LONG process. There were bits of all of this popping around in my head almost twenty years ago, so it's going to be hard to define where what fit into place when.

    Allomancy and Feruchemy were originally planned separately. I linked them together into this book when I realized that the 'focus' items that could store attributes could be metal, and therefore work wonderfully with the Mistborn book I was planning.

    Hemalurgy came from the image of Inquisitors first, then developed as a need to integrate it in with the other two in a way that evoked the power of "Ruin" rather than the power of Preservation. I figured that Ruin would steal, and it was a great way to add a third magic without having to overload people with a whole new set of powers. The process of writing this series, since I did all three books together, was an interesting one, and I made a lot of connections as I went. Some of the latest things on the timeline were figuring out how to fit atium and the Preservation nuggets into the already built framework. But I don't know if I can give you an exact list. Partially because there would just be too many spoilers in it.

    Hero of Ages Q&A - Time Waster's Guide ()
    #12068 Copy

    Xandeis

    Is there anyone out there other than me that would pay to see this in theaters??

    Brandon Sanderson

    Well, I'd sure pay to see it in theaters! ;)

    To be more serious, I think this series—particularly the first book—is quite cinematic. I'd love to sell movie rights on it, assuming I can find the right people to work with. So if you have any contacts, let me know.

    Hero of Ages Q&A - Time Waster's Guide ()
    #12070 Copy

    Kaimipono

    Did Zane get spiked intentionally? Did someone else (Straff?) know about hemalurgy?

    Brandon Sanderson

    Zane spiked himself. It was...a very twisted and messy process. Note that Ruin tries to get Spook to do something similar. It's much easier for him to work with someone to get them to spike themselves than it is to arrange the exact circumstances where someone gets spiked.

    Hero of Ages Q&A - Time Waster's Guide ()
    #12071 Copy

    Kaimipono

    Why exactly do some spike removals kill (dual eye, or central spike) but most don't?

    Brandon Sanderson

    For the same reason that a bullet through one part of the body will kill you, but getting shot somewhere else won't. The physical form of a person who has undergone a Hemalurgic transformation is no longer what we think of it. The direct connection to Preservation starts keeping them alive. (Imagine stapling someone's soul to another person's soul, their life essence, then stapling that to the power of creation itself, giving you a conduit directly to power, letting you leech it and steal it.) That power keeps you alive, despite the wounds. Some of the time, the other staples are enough to keep you alive, even if one is pulled out. Others are too important.

    Hero of Ages Q&A - Time Waster's Guide ()
    #12073 Copy

    Kaimipono

    What was Vin supposed to do at the end of Well of Ascension? How exactly did not-using the power, end up releasing Ruin? I still don't get how that all worked. Can you explain it?

    Brandon Sanderson

    What was she supposed to do? Well, this is difficult to answer, since the prophecies have been changed and shifted so much. Originally, the prophesies intended for a person to go take the power every thousand years and become a protector of mankind for a period of time. Someone to keep an eye on Ruin in Preservation's absence and watch over the world as he would have done. Imagine an avatar who arrives every thousand years and lives for their lifetime blessing the people with the power of Preservation, renewing Ruin's prison, and generally being a force for protection. (Note that Ruin wouldn't have gotten out if the prison wasn't renewed, he'd simply have been able to touch the world a little bit more.) Obviously, it changed a LOT during the years that Ruin was playing with things.

    What should she have done? Well, Ruin's release was inevitable. Even if she hadn't let him go, the world would have 'wound down' eventually. The ashfalls would have grown worse over the centuries, and the next buildup of the Well might not have come in time for them to do anything. Or, perhaps, mankind would have found a way to adapt. But Ruin was going to get himself out eventually, so the choice Vin made was all right. There weren't really any good choices at this point. She could have decided to take the power and become a 'good' Lord Ruler, trying to keep the world from falling apart. Of course, she would have had to make herself immortal with Hemalurgy to make that work right. And since she was already tainted, chances are good she wouldn't have ended up any better than the Lord Ruler himself.

    Words of Radiance Philadelphia signing ()
    #12077 Copy

    Questioner

    We were talking that it's kind of a shame that Dalinar doesn't have his own "real" spren. I think it's an upgrade, is there a way I should think of this? Is it a cool thing or a bad thing?

    Brandon Sanderson

    This is a very cool thing, but it's also a very dangerous thing.

    Questioner

    Well [the Stormfather] controls the highstorms ... follow-up question: if he dies, does that affect the spren?

    Brandon Sanderson

    Dying, as long as the oaths are not broken, does not affect the spren in a very terrible way. There are effects.

    Words of Radiance Philadelphia signing ()
    #12078 Copy

    Questioner

    If Taravangian made the Diagram, and telling the future is of the Voidbringers, is that a bad sign?

    Brandon Sanderson

    It depends on if you're speaking culturally or actual magically.

    Questioner

    Magically, I guess.

    Brandon Sanderson

    Because he would claim to you that he did it all with strength of mind and no magical influence other than enhanced mind. That's what he would tell you. And so in that case it would not be—culturally they'd look very weirdly at it, but spiritually he would say it's not of the Voidbringers.

    Warbreaker Annotations ()
    #12080 Copy

    Brandon Sanderson

    The Straw Figure Returns with the Keys

    Vasher couldn't have used a thread to unlock the door here, by the way. I know a certain person manages to pull it off later in the book, but that doesn't happen in the God King's dungeons.

    One thing to remember about designing magic systems—particularly those as important to their societies as mine—is that the people in the world live with this magic. They use it and see it being used regularly. They think of it and consider it.

    It's not hard to design a lock that an Awakened thread can't unlock easily. It is more expensive to buy a lock like that, and so not all locks have such precautions. These ones do, however.

    If you've read the book through, then you know that Vasher's simple-sounding Command of "Fetch Keys" given to the straw man is incredibly complex. In fact, it's probably one of the most complicated Commands given to any Awakened object in the entire book. It's kind of cool to me that Vasher uses it here, showing off incredible mastery of the magic, before anyone reading will even realize how much skill saying those two words correctly really takes.

    Warbreaker Annotations ()
    #12081 Copy

    Brandon Sanderson

    Chapter Three - Part Two

    Llarimar

    Llarimar is based on a friend of mine, Scott Franson. Back when I was working on Hero of Ages, my local church group had a service auction for the local food bank. The idea was that church members would offer up services—like a car wash, or some baked cookies, or something like that—and then we'd all get together and bid cans of food for them.

    Well, I offered up for auction naming rights in one of my books. The idea being that if you won the auction, you'd get a character named after you and based on you. It was a big hit, as you might imagine, and ended up going for several hundred cans of food. The guy who won was Aaron Yeoman. (And you can see him in The Hero of Ages as Lord Yomen.)

    Well, the other major bidder on that was Scott. He's a fantasy buff, a big fan of classic works like Tolkien and Donaldson. (Though he reads pretty much everything that gets published.) He really wanted the naming rights, but I think he let Aaron have it, as Aaron was very excited and vocal about wanting to win.

    About a year later, I discovered that Scott, being the kind soul he was, paid for Aaron's cans himself and donated them on the younger man's behalf. I was touched by this, so I decided to put Scott into Warbreaker. It happened there was a very good spot for him, as I'd already planned Llarimar to have a very similar personality to Scott.

    I decided that Franson wouldn't work for the name. (Though you do see that one pop up in The Hero of Ages as a nod to Scott as well.) Instead, I used Scott's nickname, Scoot. I thought it worked pretty well, as it's only one letter off from his first name, and his brother claims that they always used to call him that.

    So, there you are, Scott. Thanks for being awesome.

    Warbreaker Annotations ()
    #12082 Copy

    Brandon Sanderson

    Lightsong Feeds on the Child

    Why a child? It doesn't much matter, truthfully. An adult, or even someone elderly, could provide a Breath that would keep a god alive.

    But the Breaths of those who are aged aren't as vigorous as those of those who are young. If Lightsong were given one of those to feed on, he'd survive for another week—but he wouldn't feel as vibrant or alive as he does after feeding on the child's Breath.

    The people of Hallandren are faithful. Even if Lightsong himself doesn't believe, they do, and they want to provide the best for him. Hence they use children. Old enough to know what they are doing, yet young enough to give a powerful, vibrant Breath to their god.

    Warbreaker Annotations ()
    #12083 Copy

    Brandon Sanderson

    First Line and Lightsong's Origins

    Lightsong's character came from a one-line prompt I had pop into my head one day. "Everyone loses something when they die and Return. An emotion, usually. I lost fear."

    Of course, it changed a lot from that one line. Still, I see that as the first seed of his character. The idea of telling a story about someone who has died, then come back to life, losing a piece of himself in the return intrigued me.

    The other inspiration for him was my desire to do a character who could fit into an Oscar Wilde play. I'm a big fan of Wilde's works, particularly the comedies, and have always admired how he can have someone be glib and verbally dexterous without coming across as a jerk. Of course, a character like this works differently in a play than in a book. For a story to be epic, you need depth and character arcs you don't have time for in a play.

    So, think of Lightsong as playing a part. When he opens his mouth, he's usually looking for something flashy to say to distract himself from the problems he feels inside. I think the dichotomy came across very well in the book, as evidenced by how many readers seem to find him to be their favorite character in the novel.

    Warbreaker Annotations ()
    #12084 Copy

    Brandon Sanderson

    Chapter Three - Part One

    Similarities Between Warbreaker and Elantris

    And finally, we arrive at my personal favorite character in the book. Lightsong the Bold, the god who doesn't believe in his own religion.

    I had the idea for Lightsong a number of years ago. My first book, Elantris, dealt with the concept of men who were made gods. However, in that book, we never actually get to see men living as gods. The gods have lost their powers and have been locked away.

    This time I wanted to tell a different story, a story about what it is like to live as a member of a pantheon of deities. Yet I didn't want them to be too powerful. Or even powerful at all.

    I realize that there is some resonance here with Elantris. I hope that the concepts don't seem too much alike. What I wanted to do with this story was look at some of the same ideas in Elantris, but turn them about completely. Instead of dealing with gods who had fallen, I wanted to look at gods at the height of their political power. Instead of dealing with people who were ridiculously powerful, I wanted gods who were more about prophecy and wisdom.

    I made it so that the Returned couldn't remember their old lives as a way to distinguish them from the Elantrians. However, I can't help the fact that the ideas had the same (yet opposite) seed. But I'm confident that there's plenty of room in the idea to explore it in a different direction, and I think this book comes out feeling very much its own novel.

    Warbreaker Annotations ()
    #12086 Copy

    Brandon Sanderson

    Vivenna Picks Berries

    One aspect of the worldbuilding I barely get to talk about is the Idrian monks. I really liked the concept of a group of monks whose duties weren't very religious. Rather than sitting in a monastery all day, their duties are essentially to act as servants to the kingdom's poor. (Not to say that monks in our world don't do that. However, I liked the concept of it being much more formalized.)

    In Idris, if a man breaks his leg and can't work the field, a monk will come and take his place on the job. The wages for that work still go to the family of the man who has been hurt. Sometimes, if a father dies and cannot support his family, a monk is assigned permanently to take his place at work duties and provide for that man's family.

    They go wherever they are needed, forbidden to own or possess anything themselves, giving all they have to the people. Now, of course, not everyone who becomes a monk fits the ideal. Without the pressures of needing to feed one's self or acquire goods, some of them can be kind of lazy. But many are very diligent, like Fafen.

    Warbreaker Annotations ()
    #12087 Copy

    Brandon Sanderson

    Chapter Two - Part Two

    Vivenna and Her Father Chat about Siri

    King Dedelin does love Siri. He's a good man, but not quite as great a man as his daughters probably think. He does put Vivenna first. He loves her more. Perhaps because he relates to her; the two of them are very similar in many ways.

    The girls' mother passed away over a decade ago, by the way, in a riding accident. Siri doesn't remember it, but Vivenna does, and that is one of the sources of tension between them. Siri's flagrant rides remind both Vivenna and her father of the way the queen died. Memory of their mother is also part of what makes Vivenna more controlled and "perfect." Siri grew up with very little supervision, while Vivenna had much more of it in the person of her mother.

    Anyway, Dedelin loves Vivenna more. When he says that he sent Siri, “Not because of personal preference, whatever people say,” he's being truthful as he sees things—but he's deluding himself. He's convinced himself that he did it primarily because Vivenna's leadership is important to Idris and she can't be risked. That is important to him, true, but his love for Vivenna is the primary reason.

    Now, he's not callous or hateful of Siri. He loves her. But . . . well, Vivenna reminds him of his wife. I guess you can't blame the guy too much for what he did.

    Warbreaker Annotations ()
    #12088 Copy

    Brandon Sanderson

    Character Shifts

    This is a fun chapter, formatwise. It looks simple—we've got two alternating sequences with Siri and Vivenna. But what's going on here is that I'm trying to pull the first of many reversals in this book.

    A reversal is more than just a plot twist—it's a swap. (Or at least that's how I define it in my head.) Just like Elantris's substructure was that of the chapter triads, Warbreaker's substructure is that of reversals. People change places or do 180-degree turns. This presented a challenge to me, as I had to work hard to make such often-abrupt changes well foreshadowed and rational. That's rather difficult to pull off. Most twists take characters in a slightly new direction; spinning them around completely required a lot more groundwork.

    If you've read other annotations of mine, you'll probably know that I love twists—but I love them only in that I love to make them work. A good twist has to be rational and unexpected at the same time. Pulling off that balance is one of the great pleasures in writing.

    In this chapter, we have the beginnings of the first big reversal in this book. It's more gradual—not an abrupt one-eighty, but a slow and purposeful one-eighty. But the seeds are here, even in this early chapter. If you look at it, we have this:

    Scene One: Siri acts just like we expect Siri to. Blustering and emotional.

    Scene Two: Vivenna acts just like we expect Vivenna to. Calm, rational, in control, and willing to do as she is told.

    Scene Three: Siri grows calm, considers her situation with more care, and acts a little bit like a queen should in deciding to send her soldiers back.

    Scene Three: Vivenna is very bothered by what is happening and acts just a little bit like Siri would—she decides upon a plan that is impetuous.

    I'm very excited by the underlying structure of the chapter, even though I'm aware that most people probably wouldn't be. I'm just a screwy author type. I like how the changes are very subtle, and yet already there are hints at the way the characters are heading in life.

    I like reversals and tone changes, but I still think that readers deserve to have an understanding of what the major plots and arcs for a character will be. There will be twists, but I don't want to just twist needlessly or endlessly. The characters are the most important part of the story, and one thing I rarely twist (particularly late in a book) is a character's personal arc. I keep personal arcs steady, as they're the foundation of a reader's attachment to the book.

    Warbreaker Annotations ()
    #12089 Copy

    Brandon Sanderson

    Chapter Two - Part One

    Siri Rides South, Stunned

    Already, you should be able to see another tone shift in the book. We've gone from lazy highland romping to frustration and terror. My goal with this book was to keep that up—to always have things moving and the characters being pulled out of their comfortable lives into situations that force them to stretch.

    One fun thing you can research yourself by looking at the first draft chapters of Warbreaker I posted. In them, I toyed with having Mab the cook be sent with Siri to be a lady's maid.

    I didn't intend this while planning the book, but after writing Mab—and having so much fun with her character—I wanted to keep hold of her and let her add some color to Siri's sections. However, I cut this idea out pretty quickly. (Though a draft of this chapter exists with Mab accompanying Siri—I think in that draft, Mab is the one Siri is complaining to, rather than the poor guard outside the window.)

    Why cut Mab? Well, a couple of reasons. First off, Siri's plotline was much more dramatic and emotional if she was forced to leave behind everything she'd known. Giving her a support character like Mab undermined Siri's plot and growth as a character. Beyond that, Siri's plots didn't need more color. We've got plenty of interesting characters and experiences coming for her, so the addition of another character wasn't needed.

    I tried the chapter, but then realized that my original instincts had been right. I was forced to cut Mab out.

    Warbreaker Annotations ()
    #12090 Copy

    Brandon Sanderson

    The King and Yarda Discuss Sending Vivenna

    I go back and forth on this scene. Sometimes I think it's too long. Other times I worry that it's not long enough.

    Through the history of the book, this particular scene inched longer and longer as I tried very hard to explain why a good man like Dedelin would send Siri to die in Hallandren. (And also, I wanted to be sure to explain why he was sure she would die there.) There's a whole lot of setup going on in this sequence between the king and his general.

    And I worry that there should be more. While what they do makes intrinsic sense to me, a lot of readers have been confused about the tactics here. Why is the king doing what he's doing? Is it really needed? Isn't there another way? This section is the only answer we get to a lot of those questions, since it's the one and only scene in the book from Dedelin's viewpoint.

    That said, I think this scene might also be too long. The more space I dedicate to Dedelin, the more readers are going to think that he might be a main character. Some are surprised to read on and find out that the king doesn't make another appearance in the novel. (Well, okay, he makes one more—but he doesn't have a viewpoint.) I don't want to put too much here or have readers focus too much on the tactics of his decision, since really all that matters is that readers understand that Siri has been sent unexpectedly to marry the God King.

    I'm still iffy on the scene. Some test readers wanted to see the scene where Dedelin says farewell to Siri. (We skip it; the next scene begins with Siri riding away.) They feel they missed a chapter. But I eventually decided that I needed to keep this beginning flowing quickly, because the longer we spend in Idris, the longer it will take us to get to the real plots in Hallandren. If it weren't so important to set up Siri and Vivenna ahead of time (so that their reversal has impact), I would have just started the book with Siri arriving in Hallandren.

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    Chubby_Monkey

    As The Gathering Storm draws near release, there are many WOT fans that have a large worry that you will not do RJ justice and ruin his series (especially after 4 years of waiting). How big of a worry is this for you, having to fill his shoes, and what are you doing to prepare yourself?

    Brandon Sanderson

    They are right to worry, and I don't blame them at all. They have no assurance whatsoever that I won't ruin their book—the past has proven, I think, that series get ruined more than they get saved when a new author steps in.

    I hope, very sincerely, to be in the second category, the one who saves a series rather than kills it. But only November will offer any proof other than my word, and I fully expect people to worry right up until they've read the novel.

    The only preparation a person could really have for something like this was to be a lifelong fan. I think this book is good. I think it is VERY good. I'm not worried any more myself, though I was quite worried when I began.

    What can I offer fans right now? Only the promise that the book has had Harriet and Mr. Jordan's assistants working from the beginning to make certain I didn't screw it up. Beyond that, I've made it my first priority to stay true to his wishes and notes, and not deviate unless there is a very, very good reason.

    (The only times I've 'deviated' was in to offer more explanation or depth to a scene. I haven't cut anything he wanted to be in the book, save for a few places where he contradicted himself. I.E. There were some scenes where he said "I'm thinking of doing this or this" or "I'm thinking of doing this, but I don't know." In those places, I've made the final call.)

    All I can ask is this. Give me a chance. Read the book. After that, we'll talk.

    (The most stressful part is probably the realization that no matter what I do, I won't be able to please everyone. Robert Jordan couldn't do that himself. So I will fail some of you. But I hope to please the vast majority of you.)

    Barnes and Noble Book Club Q&A ()
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    Zas678

    I have some more in-depth questions that might be RAFO'd. For fans who want to know what I'm talking about, go here. Here they are:

    Who is Hoid in Well of Ascension? We (TWG) have found some candidates:

    Wolfhound merchantTerris person that Elend meets after Vin went back to LuthadelTeur or old Jed (the two Skaa in the first Sazed chapter)Crazy cannibal Skaa (I doubt it though)

    We already know it isn't the man who discovered duralumin, or the Skaa leader outside the dress shop, or the old Skaa who waits with the Holy First Witness when the Koloss attack.

    I think those were all of the characters that we found as candidates.

    Brandon Sanderson

    People are really close to this one, and I noticed that later in this thread, you or someone else mentioned the footprints in the deleted scene.

    Hoid's appearance in Mistborn: Well of Ascension is a little unlike the others. When the scene at the Well was moved in revision, one of Hoid's major influences on the book had to go (for various reasons). Left in the book is only one little hint, really. A character notices something odd about someone, but doesn't dwell on it. You can probably find the line if you look very closely.

    Let me say this. Hoid got wrapped up in things he didn't expect to be involved in, and they dominated much of his time during the events of Mistborn: Well of Ascension. He spent most of the book in a different place from most of the viewpoint characters. He's only near them for a very short time, and he's deeply in disguise. I couldn't include his name, as he'd never have used the name "Hoid" for himself there, because it wouldn't have been right for the disguise. He'd have used another pseudonym. (He didn't, by the way, mention one.)

    I've probably said too much already. Now, perhaps what people should asking me is this: "What has Hoid been up to in all of these books?" Or, maybe they shouldn't ask me, as I wouldn't be likely to answer. (There are clues in the novels, however.) No, he's not just hanging out. Yes, I know what he's been doing. Will I write his scenes some day? Maybe. We'll see. There may be short stories posted on my website.

    Barnes and Noble Book Club Q&A ()
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    Nadine

    In a recent (May 2009) interview you stated the following:

    I found this on a blog posted July 2008. Does it have any relationship to reality?

    Q: What do you have planned after you finish Wheel of Time? A: My next series will be The Way of Kings, which is the start of a big epic for me. I've plotted it as ten books. Fantasy writers, we get into this business because we love the big epics. We grow up reading Brooks and Jordan, and we get to the point where we say, "I want to do this myself."

    This should tie you up for a good ten years after you finish The Wheel of Time. Does it mean that you are not going to write anymore one- or three-volume epic fantasy novels?

    Can you give us some hints as to what The Way of Kings will be about?

    Brandon Sanderson

    I've told Tor that I want to release Kings on a schedule of two books, followed by one book in another setting, then two more Kings. The series of Kings has been named The Stormlight Archive. (The Way of Kings is the name of the first volume.)

    So I should be doing plenty of shorter series in between. We'll see how busy this all keeps me. I think I'd go crazy if I weren't allowed to do new worlds every now and again.

    But, then, Kings turned out very, very well. (The first book is complete as of yesterday.) What is it about? Well...I'm struggling to find words to explain it. I could easily give a one or two line pitch on my previous books, but the scope of what I'm trying with this novel is such that it defies my attempts to pin it down.

    It happens in a world where hurricane-like storms crash over the land every few days. All of plant life and animal life has had to evolve to deal with this. Plants, for instance, have shells they can withdraw into before a storm. Even trees pull in their leaves and branches. There is no soil, just endless fields of rock.

    According to the mythology of the world, mankind used to live in The Tranquiline Halls. Heaven. Well, a group of evil spirits known as the Voidbringers assaulted and captured heaven, casting out God and men. Men took root on Roshar, the world of storms, but the Voidbringers chased them there, trying to push them off of Roshar and into Damnation.

    The voidbringers came against man a hundred by a hundred times, trying to destroy them or push them away. To help them cope, the Almighty gave men powerful suits of armor and mystical weapons, known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, men resisted the Voidbringers ten thousand times, finally winning and finding peace.

    Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world, essentially, is at war with itself—and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne.

    That's the backstory. Probably too much of it. (Sorry.) The book follows a young spearman forced into the army of a Shardbearer, led to war against an enemy he doesn't understand and doesn't really want to fight. It will deal with the truth of what happened deep in mankind's past. Why did the Radiants turn against mankind, and what happened to the magic they used to wield?

    I've been working on this book for ten years now. Rather than making it easier to describe and explain, that has made it more daunting. I'm sure I'll get better at it as I revise and as people ask me more often. ;)

    Barnes and Noble Book Club Q&A ()
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    Rachykaych

    Also I wondered whether you will ever publish an encyclopedia of your interlocking worlds and their relationship to each other within their cosmos?

    Brandon Sanderson

    I plan to do something like this, as things progress. It won't happen until the future, however, and will likely happen only on-line. There will eventually be short stories showing some of what is going on behind the main stories of the novels. I do have some novels planned which would deal with all of this in a more direct way, but they are decades away from being written.

    Warbreaker Annotations ()
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    Brandon Sanderson

    Mab the Cook

    If it sounds to you like Mab knows a lot about Awakening and Hallandren, then you've picked up on something. Mab actually used to live in T'Telir. (She was born in Idris, but ran away during her teens.) During her twenties, she was a courtesan of some repute in the city. She had some fairly high-profile clients—so she was more than just a poor, street-corner prostitute. She fell in love with one of the men, however, and he convinced her to give him her Breath. Then he left her.

    As a Drab, she had much more trouble finding work. She'd lost a bit of her sparkle, and whatever she'd used to capture the hearts of men, she'd lost that too. She ended up as a madam, running a much poorer whorehouse, using her old contacts and reputation to get clients.

    As soon as she made enough, she bought another Breath and returned to Idris, where she got a job in the king's kitchens. To this day, she bears a lot of ill will toward the Hallandren upper crust, and Awakeners in particular.

    Warbreaker Annotations ()
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    Brandon Sanderson

    Idris's Drabness

    One thing to realize is that the Idrians' attempts to make their city colorless are more superstition than they are effective. It's much harder to get colors away from an Awakener than the Idrians think. For instance, black is one of the most powerful colors to use for fueling Awakening—but the Idrians don't even consider it a color. Their browns and tans would also work for Awakening.

    However, a lot of times, the traditions of a culture don't have much to do with factual reality. The determination to avoid colors grew out of a desire to contrast with Hallandren and their devilish Awakeners. It got taken to the extreme, however, and as the centuries passed, the Idrians grew confused about just what Awakening is and what it can do. Of course, there are some who know—Hallandren isn't that far away. But there's also a lot of rumor and misinformation.

    Warbreaker Annotations ()
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    Brandon Sanderson

    Chapter One - Part Two

    Ramblemen

    Ramblemen are more than simple traveling jugglers or storytellers. They're merchants who specialize in bringing news (for a price) and stories as well as goods and services.

    Readers latched onto this word, and I've had a lot of people say, "I love that term! Why don't we get to see a rambleman in the book?"

    Because some things in books are just there to hint at the greater world. Sometimes a keen, cool word like that can evoke so much more when used in passing than it would if developed into a side plot or attached to a character.

    Barnes and Noble Book Club Q&A ()
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    Nadine

    You have created some fantastic, original and well thought out magical systems. Where did you get the inspiration for the metal-based system of the Mistborn series and the breath-based system of Warbreaker?

    Brandon Sanderson

    Thank you! During the early days of my career—before I got published—I found myself naturally creating a new magic system for each book I wrote. I'm not sure why I did this. I just found the process too involving, too interesting, to stop.

    For Mistborn, I came to the book wanting several things. I wanted a great magic system that would enhance the graceful, martial-arts style fights. This was going to be a series of sneaking thieves, assassins, and night-time exploration. And so I developed the powers with a focus on that idea. What would make the thieving crew better at what they did? I based each power around an archetype of a thieving crew. The Thug, the Sneak, the Fast-talker, etc.

    At the same time, I wanted to enhance the 'industrial revolution' feel of the novels through the magic system. I wanted something that felt like an industrial-age science, something that was a good hybrid of science and magic. I found myself drawn to Alchemy and its use of metals, then extrapolated from that to a way to release power locked inside of metal. Metabolism grew out of that. It felt natural. We metabolize food for energy; letting Allomancers metabolize metal had just the right blend of science and magic.

    For Warbreaker, I was looking back a little further, shooting for a more Renaissance-era feel. And so, I extrapolated from the early beliefs that similarities created bonds. In other words, you could affect an object (in this case, bring an object to life) by creating a bond between it and yourself, letting it take on a semblance of your own life.

    Moving beyond that was the idea of color as life. When a person dies, their color drains from them. The same happens when plants die. Vibrant color is a sign of life itself, and so I worked with this metaphor and the concept of Breath as life to develop the magic. In this case, I wanted magical powers that would work better 'in' society, meaning things that would enhance regular daily lives. Magical servants and soldiers, animated through arcane powers, worked better for this world than something more strictly fighting-based, like in Mistborn.

    Warbreaker Annotations ()
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    Brandon Sanderson

    The Origins of Siri and Vivenna

    Back around the year 2000 or 2001 I started writing a book called Mythwalker. It was an epic fantasy novel, an attempt to go back to basics in the genre. I'd tried several genre-busting epics (one of which was Elantris) that focused on heroes who weren't quite the standards of the genre. I avoided peasant boys, questing knights, or mysterious wizards. Instead I wrote books about a man thrown into a leper colony, or an evil missionary, or things like that.

    I didn't sell any of those books. (At least, not at first.) I was feeling discouraged, so I decided to write a book about a more standard fantasy character. A peasant boy who couldn't do anything right, and who got caught up in something larger than himself and inherited an extremely powerful magic.

    It was boring.

    I just couldn't write it. I ended up stopping about halfway through—it's the only book of mine that I never finished writing. It sits on my hard drive, not even spellchecked, I think, half finished like a skyscraper whose builder ran out of funds.

    One of the great things about Mythwalker, however, was one of the subplots—about a pair of cousins named Siri and Vivenna. They switched places because of a mix-up, and the wrong one ended up marrying the emperor.

    My alpha readers really connected with this storyline. After I abandoned the project, I thought about what was successful about that aspect of the novel. In the end, I decided it was just the characters. They worked. This is odd because, in a way, they were archetypes themselves.

    The story of the two princesses, along with the peasant/royalty swap, is an age-old fairy tale archetype. This is where I'd drawn the inspiration from for these two cousins. One wasn't trained in the way of the nobility; she was a distant cousin and poor by comparison. The other was heir to her house and very important. I guess the idea of forcing them to switch places struck some very distinct chords in my readers.

    Eventually, I decided that I wanted to tell their story, and they became the focus of a budding book in my mind. I made them sisters and got rid of the "accidental switch" plotline. (Originally, one had been sent by mistake, but they looked enough alike that nobody noticed. Siri kept quiet about it for reasons I can't quite remember.) I took a few steps away from the fairy tale origins, but tried to preserve the aspects of their characters and identities that had worked so well with readers.

    I'm not sure why using one archetype worked and the other didn't. Maybe it was because the peasant boy story is so overtold in fantasy, and I just didn't feel I could bring anything new to it. (At least not in that novel.) The two princesses concept isn't used nearly as often. Or maybe it was just that with Siri and Vivenna I did what you're supposed to—no matter what your inspiration, if you make the characters live and breathe, they will come alive on the page for the reader. Harry Potter is a very basic fantasy archetype—even a cliché—but those books are wonderful.

    You have to do new things. I think that fantasy needs a lot more originality. However, not every aspect of the story needs to be completely new. Blend the familiar and the strange—the new and the archetypal. Sometimes it's best to rely on the work that has come before. Sometimes you need to cast it aside.

    I guess one of the big tricks to becoming a published author is learning when to do which.

    Warbreaker Annotations ()
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    Brandon Sanderson

    Chapter One - Part One

    Tone

    You can probably guess why I was worried about the transition from the prologue with Vasher to this chapter with Siri. The tone shift is quite dramatic. Actually, one of the things my agent complained a lot about with this book was the tone. Not just for this chapter shift, but for the entire book.

    In his opinion, there were too many different tone shifts going on. We have Vasher's plot, which is dark and sometimes violent. We have the Siri plotline, which is romantic and sometimes whimsical. We have Lightsong, whose chapters are glib and smell faintly of an old comedic murder mystery. Then we have Vivenna, whose tone bounces around across all of these.

    That's one of the things I like about the book. My agent complained, but I know he likes things more streamlined than I sometimes do. He loved the Mistborn books, and I do think they are excellent novels—but they are very focused. The characters are distinctive, but their plots are all centered on many of the same types of goals.

    With Warbreaker, one of the main things I'm trying to do is contrast it to Mistborn. To do something different, something that harkens a little more back to Elantris, with its three very different viewpoints.

    I want there to be a lot of different tones and feels to this book. It's part of the theme of the novel—that of vibrant Hallandren and its many wonders. I want it to feel like a lot is going on, and that in different parts of the city, very different stories can be told.