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    Brandon Sanderson

    So, in this chapter we get the first real Sarene-Raoden interaction. I worked very hard on this relationship, trying to find a way to make it work naturally, yet still have the drama necessary for good storytelling. I assume that readers–at least the more romantic lot of you–have been waiting for the time when Sarene and Raoden would meet. Not only are they the male and female leads, but they also happen to be married.

    One of the things all writers struggle with is making their plots not seem contrived. Moshe and I tried very hard to make certain that everyone's motivations worked, and this is a good test chapter. Does it make sense to you that Raoden wouldn't show Sarene and the others his true self? I think that his desire to keep himself, and New Elantris, quiet makes sense. However, I could see how some readers might find it contrived. I hope my explanations make sense.

    One of the biggest complexities in this book is the way Raoden keeps his true self secret. I hope that the way he does this doesn't seem unbelievable. To him, his old life is gone. Though he is curious about his old friends, and especially about Sarene, he can't afford to let himself grow too interested in or attached to the outside world. He knows that doing so would only bring pain, both for himself, and for others.

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    Brandon Sanderson

    As I've mentioned before, the Hrathen chapters tend to be shorter than the other two. As Raoden and Sarene's chapters pick up, I was left struggling just a bit to find things to do in the complimentary Hrathen chapters. I probably could have sped up his plot through these middle chapters just a bit. However, the triad system means that I had to give him a viewpoint every third chapter. That is probably why he got so many contemplative sections–and, possibly, is what in turn made him into such an interesting character personality wise. It's kind of hard to dissect these kinds of things now that the book has been done for five years.

    Anyway, I did need this chapter to give Hrathen a chance to do some more foreshadowing on Dilaf. The emergence of Dilaf in these chapters is, I think, one of the more interesting and surprising elements from the middle Hrathen chapters. When Dilaf is originally presented in the book, I expected people to see him as a simple sidekick to Hrathen, much in the same way that I established Galladon and Ashe to be counterparts to Raoden and Sarene. With this parallelism in servant characters, I hoped to pull of a subtle surprise with Dilaf when he started to make trouble for Hrathen, as he is doing in these chapters.

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    Brandon Sanderson

    Chapter Twenty-Three

    Sarene=Chaos

    If you want to read more on this topic, read the critical afterword to Elantris I wrote for inclusion with my Master's Thesis. The short of it, however, is that Sarene is a force of change and chaos. Raoden, as mentioned above, is a master at working with what he is given. He manipulates his confines to the point that they are no longer binding.

    Sarene, however, just ignores what she is "supposed" to do. She is chaos. Not the "evil" chaos usually used in fantasy novels--Sarene is simply unpredictable, a force that can't be measured as easily as others. One manifestation of this comes in the nature of this chapter. If you read closely, you'll notice that--for the first time in the book--I offer two viewpoints in the same chapter. We jump from Sarene to Raoden, then back to Sarene again. It's a little thing, perhaps–a silly thing, even, for me to put in. However, it is representative of the fact that the first time Sarene enters Raoden's world, she brings with her an uncanny ability to mess up his plans.

    Elantris Annotations ()
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    Brandon Sanderson

    Some people have noted to me that it seems strange to them that Elantris only fell ten years before the start of the book. It seems to them that the legends make it seem older, more removed. This is actually intentional. I wanted it to be difficult to remember, at times, that it has only been ten years since the majestic city fell.

    Just like Elantris is crumbling far more quickly than should have been possible, it is passing into legend far faster than people might have thought. Part of this is due to the power of rumors and stories in a land without the ability to provide archival visual records (i.e., film.) Part of it, however, is the Elantris "mystery." Something very bad happened, and nobody understands it. In a way, the entire country has been left with a hole inside of its soul, now that Elantris is gone.

    By the way. Yes, the line "Its sprit has fled" was intended as another little pun off of the then title of the book "The Spirit of Elantris."

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    Brandon Sanderson

    Chapter Twenty-Two

    Raoden is an expert at manipulating his surroundings. This doesn't make him "manipulative," in my mind. (You can read about a real manipulator in my next book.) Raoden simply knows how to take what he is given and make the best from them. In a way, this is the soul of creativity. Raoden is like a master composer or an artist–except, where they take images or sounds and combine them to suit their needs, he takes the situation and adapts it to create something useful. Outside of Elantris, he took his father's edicts and turn them against the man. However, thrown into a terrible situation like the pit of Elantris, Raoden really has an opportunity to shine.

    He's kind of like a magic unto himself. I've known people a little like him in this world–people who can defy convention and reality, and just make things work. Somehow, Raoden can make three out of two. He can take the pieces and combine them in new ways, creating something greater than most people thought possible.

    In short, he's the perfect hero for this kind of book. When I was writing Elantris in the winter of 1999 and spring of 2000, I was finishing up my undergraduate degree at BYU. The book I'd written before it was called The Sixth Incarnation of Pandora–undoubtedly the strangest, most-un-Brandon-like book I've ever constructed. Pandora was a SFstory about a man made immortal though careful–and expensive–application of nanotechnology. The process slowly drove him mad.

    Pandora was a dark, grisly book. The man character could withstand alarming injuries without dying. One prime theme of the novel was dealing with the psyche of a man who could slaughter thousands of people while being shot to pieces, then find himself reconstructed a short time later. It was a rather violent book–probably the most disturbing I've ever written.

    When I got done with that book, I reacted against it by wanting to devise a plot that didn't depend at all on violence. Elantris was the result. I wanted to tell a story about a hero who could succeed without having to beat up on the people who opposed him. I took away his physical abilities and his royal resources, leaving him with only his wits and his determination.

    Elantris Annotations ()
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    Brandon Sanderson

     I'm very fond of this last scene for two reasons. First is the fact that I get to show Hrathen being charitable. He really does care. When characterizing him in my mind, this scene always jumps out as showing something very important about him.

    Contrasted with that moment, however, is Omin's lucid presentation of Hrathen a hypocrite. All this time, Hrathen has worked against Shu-Korath, trying to stamp it out. Yet, in one brief moment, Omin scores a personal hit that is more painful than anything Hrathen could do in return.

    Notice how Hrathen keeps trying to pull the discussion away from discussing truth in this scene. He knows that he can dominate if he can get the conversation to center around logic. However, truth is something that is hard to define, and something even harder to argue against. Despite his priestly mantle, he finds truth outside of his authority and experience.

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    Brandon Sanderson

    I mention the Outer Cities here with the beggars. Actually, the main reason I put them in was to give myself another excuse to mention the Outer Cities. Throughout the books progress, I've been worried that people wouldn't understand the ending climax. In order to get what is going on with Aon Rao, they need to understand the geography of the cities around Elantris. Hopefully, I describe it well enough that it comes off.

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    Brandon Sanderson

    Chapter Twenty-One

    Some of the most fulfilling experiences in writing this book came from the Hrathen chapters. Though Joshua still occasionally complains that he finds Hrathen's internal monologues to be slow and ponderous, I find them essential to the plot. Chapters like this—chapters where we really get to see how Hrathen thinks—are what makes this book more than just a nice adventure story.

    The section where Hrathen tries to appoint a new Head Arteth is a more recent addition to the book. I wanted to show the power Dilaf was beginning to have over Hrathen's work in the city, and thought that this made another nice little sub-conflict for Hrathen to deal with.

    The chapter used to begin with Hrathen trying to send Dilaf away. Though I added some new information at the beginning, that particular scene is pretty much intact from the first draft. I do worry that some of Hrathen and Dilaf's posturings don't come across as well as they could. This exchange is a wonderful example—I haven't had time in the book to do as much explaining about the Derethi religion as I would like. Because of this, I have to explain Dilaf's move as he tries to perform it. This is always a weaker narrative structure than if the move itself is an obvious outflow from the dynamics of the world. If readers had understood just what an Odiv and a Krondet were, then all Dilaf would have to do is mention that he'd sworn a bunch of Odivs, and the reader would know what he was doing.

    Even still, I like what happens here. For the first time, the book expressly shows that Dilaf is planning and working against Hrathen. Before, he's always been able to fall behind his excuse of, I was caught up in the moment. This, however, is an obviously planned maneuver intended to give him power over Hrathen.

    Elantris Annotations ()
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    Brandon Sanderson

    Sarene's half-breakdown in this chapter was intended as both a simple reminder of the stress she's under as well as further characterization of her. She's far more volatile than Raoden and Hrathen, and I think that is part of what makes her my favorite character in the book. She doesn't always keep it all in–nor is she perfect. Occasionally, she makes mistakes, and things well up inside her. In this way, she's very real to me.

    Elantris Annotations ()
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    Brandon Sanderson

    Sarene used to tap her cheek a lot more than she does in this draft. It was a quirk I designed for her at the beginning–a nervous habit I thought indicative of her personality. However, a lot of people found it distracting. They seemed to think that tapping the cheek was an odd behavior. (Just as a note, when she taps her cheek, I'm thinking of her folding her arms, with one hand raised contemplative, index finger resting on her cheek. I've been known to sit that way some times.)

    Anyway, I took out many of the references. As Moshe said, "There's just too much tapping going on!"

    Elantris Annotations ()
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    Brandon Sanderson

    If you read over this scene in the garden, you might notice something odd. I didn't see it until I was doing the copy edit, and by then it was too late to change. Lukel and Kiin aren't there for the meeting. They're never mentioned, and I never explain why they aren't there. I think that I just forgot to put them in, since the scene isn't set in the customary location of Kiin's kitchen.

    I don't know if readers notice it or not–or even if they care–but I get tired of writing scenes in the same locations. I know it's common in storytelling to do this. Most sitcoms, for instance, always take place in the same locations over and over again. However, I enjoy describing new settings, even if the change is as simple as putting the meeting outside instead of in the kitchen. Maybe it's an unnecessary complication, but it makes the writing more interesting for me.

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    Brandon Sanderson

    Chapter Twenty

    Ahan's line here is one of my favorite openers in the book. Partially because it is amusing, and partially because it so perfectly represents what is going on in the story. Good political maneuvering, in my opinion, leads to shifts in power. Two or more sides vie, the upper-hand bouncing back and forth between them.

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    Brandon Sanderson

    This is the first chapter where I really start to get into the magic system of the book. There will be much more later. Some people have accused me of writing science fiction that masquerades as fantasy. That is, of course, an exaggeration. I like fantasy idioms–the deep characterization, the slower plot progression, the sense of wonder and magic–far more than I like the science fiction counterparts. However, I'll admit that I do design my magic systems with an eye for science. (Or at least pseudo-science.)

    The idea of a runic magic system is not new. I've seen several other authors write some very interesting runic systems (David Farland, for instance, has a particularly good one.)

    The twist I wanted to bring to my novel was twofold. First, I wanted to focus on what went wrong with the magic–therefore really allowing me to get into its mechanics. Secondly, I wanted the runic system to be more mathematical than it was mystical. Raoden hints at this in the chapter, and you'll get more later. However, the idea of runes that include qualifiers and functions appealed to me as a little more distinctive than some of the other systems I'd seen before.

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    Chapter Nineteen

    Yes, okay. I'll admit it. I started a chapter with a dream sequence. However, if you didn't realize that it was a dream before you got to the end, they you obviously haven't been paying much attention to the rest of the book. It's usually good advice to avoid dream sequences. It's particularly a good idea to avoid flashback dream sequences at the beginning of your novel. I did it anyway. The truth is, I liked what this scene did too much to cut it. My purpose was not to "fake out" or confuse–but simply to show some things that would be otherwise impossible to show in the novel.

    I wanted to show AonDor working without Elantris' current limitations. The only way to do this–to really show this, rather than just describe it–was to have a flashback. So, I gave Raoden the dream where he able to remember the days before the fall of Elantris. You'll notice that I refer back to this dream several times through the chapter, using it as an example of several things Raoden considers.

    ...

    There are a lot of other clues sprinkled through these chapters. If you're really clever, you could probably figure out from this chapter what is wrong with AonDor, and from that extrapolate why the Shaod went bad.

    Elantris Annotations ()
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    Brandon Sanderson

    In this chapter, I also go a little bit into the linguistics of the novel. If you'd been able to figure out that "Dor" wasn't an Aon, then you were a step ahead of Raoden at this point. I realize it's probably too small a thing to have been of note, but I do actually mention the "Dor" one time earlier in the book. It's in the discussion where Galladon discovers that the republic has fallen. He says, "Only outsiders–those without any sort of true understanding of the Dor–practice the Mysteries."

    ...

    Anyway, if you want more on linguistics, head over to the "goodies" section of the website. I've got a whole essay on the languages in Elantris over there.

    Elantris Annotations ()
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    Brandon Sanderson

    You should notice the comments about unity popping up in religious scenes throughout the book. Omin spoke of it before, and Hrathen often thinks–or mentions–the concept. When designing the religions of this book, I really wanted them to feel authentic. If you look at our own world, one thing is obvious (I think) about the way major religions work. They always fragmented–different sects of the same teachings often rise up and squabble with each other. Judaism, Islam, and Christianity share obvious links. In a similar way, Hinduism, Buddhism, and other eastern religions share some common roots.

    So, in designing the Korathi and Derethi churches, I decided to give them a common ancestor–Shu-Keseg. All three religions came from the teachings of a single Jindoeese man. (You might note that the word "Shu," as used in connection with Shu-Korath and Shu-Dereth, doesn't seem to fit the linguistic styles of Aonic or Fjordell. This is an intentional reference to the Jindoeese commonality of their origin.)

    The central tenet of Keseg's teachings was unity, and his followers began to squabble about what he meant by "Unity." Hence we have the loving, inclusive Korathi; the aggressive, expansionist Derethi; and the contemplative, didactic Jindoeese.

    Of course, Jesker and the Mysteries are a completely different religious line. We'll get more into them later. . . .

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    Brandon Sanderson

    Chapter Eighteen

    This chapter went through some heavy edits. First off, I originally had Hrathen interrogate the Elantrian off-stage. At a suggestion from my editor, I put this in-scene, showing Hrathen talk to the Elantrian. The intention here was to give a little characterization to Hrathen by showing his logical approach to studying and interrogating his prisoner.

    The other big change to this chapter came in the middle. As I was working on the later revisions, I realized–at Joshua's suggestion–that I really wanted something here in the early middle of the book that showed Hrathen sparring against Dilaf and winning. In certain sections of the book, Hrathen's character came off too weakly–and this was one of the chapters. Originally, I had Dilaf extinguish the torches of his own accord, then burn the Elantrian later, despite Hrathen's protests.

    In the new version, I get to have Hrathen prove his competence by having him wrestle control of the crowd. He is the one who burns the Elantrian, which enhances the scene by letting Hrathen feel guilt for it. He comes off much stronger in this chapter than he did before.

    Those of you who have read on realize how important this is to the plot, because from here out, Dilaf starts to get the better of Hrathen. I needed to reinforce Hrathen's strength at the beginning of the story, otherwise I feared that the scenes of Dilaf winning would make Hrathen seem too weak. Hopefully, things now feel like they are balanced–one gaining dominance for a time, then the other wrestling it away, and so on and so forth.

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    Brandon Sanderson

    Sarene's visit to the chapel is probably the strongest scene in the book dealing with the Korathi religion. I felt this scene was important for the sake of contrast. Hrathen, and therefore Shu-Dereth, gets quite a bit of screen time. Unfortunately, Sarene and Raoden just aren't as religious as Hrathen is. I consider them both to be believers–Sarene the more devout of the two. Religion, however, isn't as much a part of their lives as it is for Hrathen.

    I've actually seen this kind of aggressive religion/passive religion dynamic before. (Referring to the dynamic between the peaceful Korathi believers and the aggressive Derethi believers.) In Korea, where I served as a full-time LDS missionary, Buddhism and Christianity are both fairly well represented. Buddhism is having problems, however, because it doesn't preach as aggressively as most Christian sects. It is not my intention to paint either religion in a poor light by adopting the aggressive religion as the antagonist in Elantris. However, even as a Christian, I was often troubled by the way that the peaceful Buddhists were treated by some Protestant missionaries. I was there to teach about Christ's gospel–I believe that Christ is our savior, and that people will gain happiness by following his teachings. However, I think you can teach about your own beliefs without being belligerent or hateful to people of other faiths.

    The most memorable example came when I was walking in the subway. Often, Buddhist monks would set up little mats and sit chanting with their bowls out, offering prayers and chants for the people while trying–after the tenet of their religion–to gain offerings for their sustenance. Standing next to one particular monk, however, was a group of picketing Christians holding up signs that read "Buddhism is Hell." You could barely see or hear the monk for all the ruckus.

    I guess this has gotten a little bit off from the source material. But, well, this is a book about one religion trying to dominate another. In the end, I don't think Hrathen's desires are evil (it's okay to want to share what you believe–it's even okay to think that you're right and others are wrong.) His methods, however, are a different story.

    In other words, I think we should be able to preach Christianity (or whatever you happen to believe) without being complete jerks. (Sorry for that little tangent. I'll try to keep the rants to a minimum in the future.)

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    Brandon Sanderson

    Chapter Seventeen

    Of all the books I've written, I think this one hearkens most closely to our own world. Usually, when I develop cultures and languages, I try to stay away form basing them too closely on any one Earth society or race. I'm not certain what made me do things differently in Elantris. It's not just fencing–JinDo, with its obvious links to Asian cultures, is a good example too. And Fjorden's language has some obvious references to Scandinavia. (Dilaf's name comes from Beowulf, actually. I named him after Beowulf's heir, Wilaf.)

    Anyway, in this chapter we find two very obvious "borrows" from our world. I've always been fascinated by fencing, though I've never participated myself. The idea of turning swordfighting into a sport intrigues me. In addition, I found the light, formalized dueling appropriate to the tone of this book, so I took the opportunity to write it in. (I do realize, by the way, that Hollywood has done some interesting things to fencing. Most real fencing bouts are much shorter, and far less showy, than what we see depicted. This is pretty much true for any kind of fighting, however. Think what you will, but combat is usually brutal, quick, and really not that exciting to watch.

    This kind of fighting is very appropriate in some books. However, I allowed myself the indulgence of doing my fencing scenes a bit more flourish than one would find in real life. It felt right in the context to have the participants spar, parry, and jump about for far longer a time than is realistic. If you need justification, you can assume that in Teod, the rules for fencing are very strict–and so it's very hard to actually score a point on your opponent, forcing the battles to be prolonged.)

    The other item of interest in that scene is, of course, Shuden's ChayShan dance. As mentioned above, his culture is pretty obviously borrowed from Asia. In fact, the link is so strong that some readers have trouble imagining his features as anything but Asian. (Note, once again, that this is not the case. The JinDo have dark brown skin. Though, I guess you'll imagine Shuden however you wish.) The ChayShan is a martial art I devised to feel just a bit like Tai Chi–though ChayShan focuses on speeding up the motions and gaining power from them. I've always kind of thought that Tai Chi would look more interesting if it slowly sped up.

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    Brandon Sanderson

    Raoden finally confronts Taan here in this chapter. In a way, the three gangs that Raoden has to defeat represent three things that the Elantrians themselves need to overcome. The first is their solitude, represented by Karata's exclusionary attitude. The second is self-pity, represented by Taan's indulgent madness. The final is their pain, represented by the wildmen of Shaor.

    The way, therefore, to defeat Taan was to turn his attention outside of himself. Self-pity melts when confronted with larger issues, such as the beauty and wonder of Elantris itself. I worry that this scene itself was a bit too melodramatic–however, I've always said that the difference between drama and melodrama is how engaged the reader is by the story. If everything is working like it should, this section should seem powerful, rather than over-the-top.

    I do think, however, that Raoden's arguments are a bit too philosophical for his audience. I did that intentionally. Raoden is a child of privilege, and he is something of a thinker. His philosophical arguments are probably the first things he himself would consider, because of how curious and interesting they are. However, he doesn't achieve success with this crowd until he turns to more practical observations. In reality, his strongest ally in this scene was the way he broke the tension and the passion of the moment. Once Dashe's momentum was gone, he couldn't convince himself to continue.

    You'll note in later chapters that Raoden's victory here wasn't as complete as it was with Karata's band. This is mostly due to the fact that Taan's followers weren't as committed to him as Karata's were to her. Though I still see this as a victory for Raoden, the fact that many of Taan's followers find their way in to Shaor's camp implies that his efforts had some serious side-effects.

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    Brandon Sanderson

    Chapter Sixteen

    Raoden's memory of Ien at the beginning of this chapter pretty much sums up what the seons are. A lot of readers have asked me for more on them, and I'll give it eventually. However, in this book, you simply need to know that they are what they appear. Servants bound out of love, rather than duty, force, or pay.

    The original inspiration for seons came, actually, when I was in high school. Visually, I was inspired by the Passage series–a collection of paintings by Michael Whelan. Every painting in the series contained little floating bubbles with what appeared to be a candle flames at their center. At the same time, I was getting the idea for a story. When I wrote it, I included a group of sentient balls of light.

    Well, that story didn't go anywhere. Six years later, however, I started Elantris. I wanted a sidekick for Sarene, and I knew I needed someone wise and cautious to off-set her sometimes reckless personality. I had already decided to use the Aon characters, and I considered transforming my old idea of balls of light into glowing Aons. As Ashe's character began to develop, I realized I had something quite strong, and I began to build the mythology and magic behind the seons. 

    The latest addition to the story regarding seons is the idea of "Passing." I only speak of it a few times, but in earlier drafts, I didn't have any definite indications that a person and their seon were bound. The only hint was what happened to seons whose masters were taken by the Shaod. When Moshe asked about this, I decide I'd include a little more information, and added a couple references to "Passing" seons in the book.

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    Brandon Sanderson

    One of the major post-sale revisions I did to Elantris came at the suggestion of my agent, Joshua Bilmes. He noted that I had several chapters where Hrathen just walked about, thinking to himself. He worried that these sections made the middle of the book drag a bit, and also feared that they would weaken Hrathen's character. So, instead, he suggested that I add Telrii to the book some more, and therefore give Hrathen opportunities to be clever in the way he achieved his goals.

    This is the first chapter that shows any major revision in this direction. In the original, Hrathen simply walked along, thinking to himself. I added Telrii to the second half of the chapter, putting some of Hrathen's internal musings into their discussion. I cut some of the more repetitive sections, and then left the others interspersed between lines of dialogue.

    The result is, I think, a very strong new section.

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    Brandon Sanderson

    Perhaps the most interesting of Hrathen's internal thoughts in these chapters is his conviction that it's better to do things that cause him guilt, as long as it saves people's souls. This is a logical conundrum I've considered on several occasions. Taking Christian theology–which says that a soul is best off when it is "saved"–wouldn't it be the ultimate sacrifice not to die for your fellow man, but to somehow sacrifice your own soul so that he could be saved? In short, what would happen if a man could condemn himself to hell so that another man could go to heaven? Wouldn't that act in itself be noble enough to un-condemn the man who unfairly went to hell? (Enter Douglas Adams, and god disappearing in a puff of logic.)

    Anyway, that's the logical fallacy I see Hrathen dealing with here. He knows he bears a heavy guilt for the bloodshed he caused in Duladel. However, he's willing to take that guilt–and all the damage it brings–in order that people might be saved. He allows his own soul to bear the burden, rather than turning it over to the church. Again, I see this as a fallacy–but it certainly does make for an interesting line of reasoning.

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    Chapter Fifteen

    When I teach writing, one of my major educational philosophies is that an author must understand his or her strengths. If you do something well, play to that strength. Write books that show off what you can do. This isn't a reason to ignore, or to not work on, your weaknesses. However, like the opportunity cost laws of economics, the more time you spend on your strengths, the greater rewards you're going to receive. That translates to better books, a better chance of publication, and better sales.

    Every writer is different. We can't all do everything perfectly. As a writer, one of the things that I don't do is beautiful prose. I don't think my prose is bad, but it is somewhat utilitarian. Some authors, like Orson Scott Card, can turn this minimalism into a strength itself. I'm not there yet–I still write with a more flamboyant style, I'm just not a brilliant prose craftsman like Gene Wolfe or Ursula LeGuin. I think I do other things, however, that are better than those two can manage.

    Anyway, despite that acknowledgement, I occasionally write a paragraph that I just think is beautiful. The first paragraph of chapter fifteen is probably my favorite descriptive paragraph in the book. I love the imagery and language of it. Perhaps others will see it as trite–I had to end up changing the first line of the prologue, after all, which I also thought was beautiful. However, one of the nice thing about being published is that I can look at this paragraph in a bound hardcover and say, "I did that."

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    Another interesting moment in this scene is Sarene's idiocy act. There's actually a good story behind this plotting device. I've always enjoyed this style of plot–where a character intentionally makes people underestimate them. You can see a similar plotting structure (pulled off quite a bit better) in my book The Way of Kings. (It should be published around 2008 or so. . . .) Anyway, some of my favorite plots of this type are found in Hamlet and Dragon Prince (by Melanie Rawn.)

    Sarene's own act, however, plays a much smaller role in the book than I'd originally intended. I soon discovered that I'd either have to go with it full-force–having her put on a very believable show for everyone around her–or I'd have to severely weaken it in the plot. I chose the second. There just wasn't a reason, in the political climate I created for the book, to have Sarene pretend to be less intelligent than she was. (The original concept–though this never made it to drafting–was to have her pretend to be less intelligent because of how many times she'd been burned in the past with people finding her overbearing and dominant.)

    I decided I liked having her personality manifest the way it is. The only remnant of the original feigning comes in the form of this little trick she plays on Iadon to try and manipulate him. Even this, I think, is a stretch–and it has annoyed a couple of readers. Still, it doesn't play a large part in the plot, and I think it does lead to some interesting moments in the story, so I left it in.

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    Interestingly, one of the noblemen most important to the plot didn't appear very often in the original draft. Telrii was a much more minor character in the first versions of the book. As you'll see later, however, he has an important role to play.

    Some of you who read the very early drafts of the book might remember the Mad Prince. This is a character my agent successfully convinced me to cut–I'll talk about it more later on. However, the need for beefing up Telrii's character came from the loss of the Mad Prince. Telrii now does most of what Eton used to do.

    So, this addition of Telrii in the party scene was one of the more later revisions to the book. He showed up in draft eight or nine, and I'm glad to have him. He finally has a character–in the first drafts of the book, he was a non-entity. Spoken of occasionally, but really only in the book to show how much money Hrathen was willing to spend on overthrowing Arelon.

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    I had a bit of trouble in this book devising personalities for all of the noblemen who would be hanging around Sarene. Some of them, such as Shuden, don't get very much screen time, and so it was a challenge to make them interesting and distinctive. In the end, however–after several drafts–I had their characters down so well that when my agent suggested cutting one of them, I just couldn't do it. So, perhaps there are a few too many names–but this is a political intrigue book. Lots of people to keep track of is a good thing.

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    Chapter Fourteen

    Shuden's comments on marriage early in this chapter have often earned me smiles and jibes from my friends. An author puts a little of himself into every character he crafts, and sometimes we find a particular character being our voice in one way or another. I'll admit, the way marriage is treated in this book does have a little bit of a connection to my own personal thoughts on the subject. It isn't that I'm avoiding the institution. . .I just find the formalities leading up to it to be a dreadful pain.

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    My favorite moment in this chapter? Probably a tie. One moment is when Raoden draws the Aon to stop the guard. A truly clever character doesn't need a fireball or a blast of power to defeat his enemies–he simply needs a wit quick enough to manipulate the resources he has. The other moment is when Raoden arrives back at the chapel and gives the sword to Seolin. This is the story's first big victory moment, and after this many chapters dealing with the pains and dirtiness of Elantris, I think Raoden and co. deserved it.

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    Also, in this chapter we begin to get a few pay-offs from the building I've done in previous chapters. The foreshadowing with the well, the foreshadowing with Karata's escapes into the city, and the foreshadowing with the child Elantrians all come to head in this chapter.

    At the same time, I give foreshadowing for Iadon's paranoia, and foreshadowing regarding the passage out of his palace.

    These are the sorts of little plotting events that make writing exciting for me. When they pay off–when the reader has that moment of "oh, I get it"–is when I'm the happiest as a novelist.

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    Chapter Thirteen

    This is easily one of my favorite chapters in the book. This chapter really shows off the core of Raoden's character–lets him be the hero that he is. I've never written another character like Raoden. In a way, he's not as rounded as some other characters (characters like Hrathen.) He doesn't have the flaws or internal battles of some of the more complex characters I've designed.

    That doesn't, however, make him any worse a character in this particular book. Raoden is something of a superman–he does the right thing at almost every turn, and his internal struggles only serve to make him more noble. You can't often get away with this in fiction. However, I do think that there are really people like him in the world–I've known a few of them. By including him in a book with Hrathen and Sarene, each of whom have their foibles and internal problems, I think I avoid making the characters of the book feel too shallow.

    And, there is a certain. . .beauty to a character who is simply noble. Often times, we as authors think that making a character "rounded" or "realistic" means corrupting them somehow. I think Raoden defies this concept. He probably wouldn't be a very compelling character outside of an extreme situation like Elantris. However, confronted by the almost overwhelming problems and tasks associated with the city, his strength only serves to make him feel more realistic to me. A weaker character would have broken beneath Elantris. Raoden can struggle on.

    In this chapter, I do begin to introduce what will become Raoden's main character struggle–that of his burden of leadership. He's taking a lot upon himself, and I think a man of his sincerity couldn't help but pause and wonder if he's worth all of the loyalty he is receiving.

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    As a side note, I'm planning this seon here to make an appearance in the sequel (if I write one.) She would be Adien's own seon, as he would probably be the hero of the sequel. (Along with his brother and sister.) For those of you who think I didn't deal enough with the seons in this book—the sequel would have strong focus on them. In fact, I'm tempted to make this seon a viewpoint character. However, that would bump me up to four characters, which wouldn't let me use the chapter triad system.

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    I didn't originally intend for Hrathen to have a seon. However, as I was working on this chapter, I realized how much sense it made. It lends a bit of hypocrisy to the Derethi religion, and I found that I liked that a great deal. The seon also allowed me to move more quickly with Hrathen's plans. I couldn't have made the storyline nearly as compact if Hrathen didn't have access to a seon.

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    Dilaf's outburst in this chapter is my first real hint that things are not going to go well between him and Hrathen. In a way, this chapter is a paradigm for events to come—Hrathen sets up what he think is a perfect, careful presentation. Then Dilaf arrives and throws chaos into it. Yet, despite that chaos, Dilaf has a profound—and arguably successful—effect on those around him.

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    Chapter Twelve

    The language metaphor I use in this chapter is one of my favorites in the book. Hrathen's attitude can be quickly summed up in the way that he decides it is all right to preach to the people in their own language. He admits that he probably shouldn't do such a thing, but the logical justification is just too strong for him to deny.

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    Chapter Eleven

    I certainly didn't want this book to turn into a political statement about female-empowerment. I think that sort of thing has been overdone in fantasy–the woman in an oppressive masculine world seeking to prove that she can be just as cool as they are. However, I did have to deal with some cultural issues in Elantris. There's no getting around the fact that Sarene is a strong female character, and I think it would be unrealistic not to address some of this issues this creates with the men around her.

    I actually used several women I know as a model for Sarene. I've often heard women say that they feel like men find an assertive, intelligent woman threatening. I suspect that there some strong foundations for feelings like this, though I would hope the men in question form a small percentage of the population. Still, I do think that it is an issue.

    In my own culture, people tend to get married early. This is partially due to the LDS Church's focus on families and marriage, and partially because I've lived mostly in the west and mid-west–where I think that the general attitude is more traditional than it is in big cities. Because of this, I've seen a number of people–many of them women–complain about how they feel excluded from society because they're still single. Sarene's own insecurity is related to the real emotions I've seen in some of my friends.

    However, I do have to point out that some of the reactions Sarene gets aren't because she's female–they're just because she's bull-headed. She tends to give too much stock to the fact that she's a woman, assuming that the resistance she receives is simply based on gender. I think a man with her personality, however, would encounter many of the same problems. The way she pushes Roial into a corner in this chapter is a good example. In my mind, she handled things in the kitchen quite well–but not perfectly. She still has some things to learn, some maturing to do.

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    I've spoken earlier about how fantasy books tend to place modern-like characters in more archaic settings. The seons in this book are one of my rationalizations for the way that people act. I believe that a lot of our civility and maturity as a global culture comes from our ability to communicate quickly and effectively with one another.

    Instantaneous communication changes the world. It makes countries seem less distant, and it allows for faster resolution of problems. Often times, when I'm creating a magic system, this idea is one of the first that I consider. Can this magic provide for instant communication or travel? If it can, I can use that to shrink the world, allowing me to place characters in more distant settings and still have them tied to the plot. (This isn't something I have to do often in this particular book. However, the ability to communicate with Wyrn and Sarene's father does have the effect of shrinking the world, making it easier to plot such drastic events in such a short period of time.)

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    You'll notice the quick mention of the Widow's Trial in this chapter. This sub-plot was actually added later in the drafting process, and I had to come back and write these comments into this scene. It will become apparent why later on.

    Though, you spoilers already know how it is used. I needed to get Sarene into Elantris somehow, and I wasn't certain how I was going to do it. Somewhere along the way I devised the idea of the Widow's Trial. In the end, it worked quite well, as it provided the means for Raoden to create New Elantris.

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    This chapter introduces a couple of minor characters for Raoden's gang. One thing you'll notice here is the good-natured humor I include in the chapter. (Or, at least, I hope you found it humorous.) I had a real worry that Elantris would be too dark a book, considering the things that Raoden has to go through. That's why Galladon's character is so important. In my mind, Galladon fits the most basic definition of a humorous character–he is a juxtaposition. He is a pessimist from a culture of optimists. He is a foil to Raoden, yet at the same time his comedic pessimism lifts the story and points out just how ridiculous their situations are.

    Galladon isn't simply comic relief–I have never used, and never intend to use, a comic-relief character. However, he allows for some farce and some fun-poking, which in turn lightens the air of what could otherwise be a very gloomy book. His relationship with Raoden proves that even in the hellpit of Elantris, things like friendship and trust can exist.

    Because I have three separate storylines in this book, I have to move quickly. (Or, at least, quickly for me.) This allowed me to keep up the pacing, and to have a good amount of tension in every chapter. Of the three viewpoints, however, I think Raoden's chapters seem to move the quickest, though Hrathen has the smallest number of pages.

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    Chapter Ten

    Are the Elantrians zombies? I've been asked this question before. The answer is a little bit yes, a little bit no. I very intentionally don't make any references in the story to them being zombie-like, and I certainly don't call them "undead." Both words bring a lot of baggage with them.

    No, the Elantrians aren't "zombies." However, they certainly would fit the standard fantasy definition of being "undead." After all, their bodies aren't really alive, but they can think. Still, I resist comparisons to established fantasy traditions. I wanted the Elantrians to be their own genre of creatures. In the world I have created, they are simply "Elantrians." They are people who don't need to eat, whose bodies only function on a marginal level, and whose pains never go away. For the function they fill in the world and the story, I'd rather that they be compared to lepers.

    That said, I always have wanted to do a story with a zombie as a main character.

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    Chapter Nine

    This third "chapter triad" is the first one where I do a real intersection of the three viewpoints. Raoden sees Hrathen on the wall, Sarene and Hrathen spar, then Hrathen thinks about his run-in with Sarene on his way to the meeting with the noblemen.

    I'm not sure if I'd ever want to use the chapter triad system again. It made all kinds of problems for writing the book. Almost everything else I've written has been strictly chronological–if you jump from one viewpoint, or one chapter, to the next, you're always progressing forward in time. By jumping backward in two chapters out of three, I gave myself some challenging pacing and coordination issues. For instance, the important events in each of the three storylines had to happen on generally the same days. Also, I had to rotate the chapters strictly, and so I couldn't just skip a character during a given time-frame. That meant I had to have important events happening in all three viewpoints all the time.

    However, the benefits of this situation are moments like you see in this triad, where I could flow from one chapter to the next, having the timeframes play off of each other. You might have noticed from this triad that I had to fudge just a bit. Not all of the viewpoints happen at exactly the same time. The rule I set up for myself is that they had to all happen on the same day–preferably as close to overlapping each other as possible.

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    This chapter is one of the prime "show Hrathen's competence" chapters. Most of what goes on here is in the way of character development for Hrathen. The plot of him swaying some of the noblemen is important, but not specifically so. However, I've always said that the stronger–and more clever–the villain is, the better the story is. By showing how Hrathen deals with the noblemen, I re-enforce his abilities, and justify him as a threat to the city.

    There were a few small edits to this chapter. The biggest one was a change where I slightly-weakened Hrathen's treasonous talk. In the original, he told the noblemen that he was the gyorn assigned to Duladel before it collapsed. Moshe pointed out that this was a little too subversive of him to imply in the middle of a group of men who may or may not end up supporting him, so I made the change.

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    Chapter Eight

    The economy of Arelon is one of the interesting features of this book. Even still, I'm not certain if I made things a little too odd here. The idea of nobility being tied directly to money is described so often by the characters that I worry that readers will think the system too foolish to have arisen. However, I think that by establishing the king as a former merchant—and by pointing out how the system was created quickly, to fill the void after the fall of Elantris—I manage to keep the economic and social situation in Arelon within the realm of possibility.

    I think that too often fantasy writers are content with simply throwing in a slightly-original spin on magic—ignoring the fact that their cultures, governments, and religions are derivative. There is this idea of the "general" fantasy world, and writers draw upon it. However, I think an interesting cultural element can be just as fascinating—and as useful to the plot—as an interesting magic system. In the best cases, the two are inter-woven, like what one can find in brilliant genre books like Dune.

    Of course, the strange economic/governmental system of the book is only a descendant of another strange economic/governmental system. Sarene and Lukel discuss a few of the problems presented by having a race of people who can create whatever they want through use of magic. I don't get to deal with that aspect of AonDor very much in this particular book, since the novel is set during a time when the magic of Elantris doesn't work. However, there are a lot of interesting ramifications AonDor would present for a book set during Elantris' heyday. What good is gold if someone can create it from nothing? In fact, what good is a monetary system at all when everyone can have as much food as they want? What need is there for invention or ingenuity in the face of a group of people who can re-create any good, no matter how complex, with a mere flick of the magical wrist?

    The truth behind the Elantrian magical abilities is far more limited than Sarene or Lukel acknowledge in this chapter. If one were to go back fifteen years, one would find that the Elantrians who had the skill to fabricate complex materials "out of nothing" were actually quite rare.

    As we learn later in the book, AonDor is a very complicated, difficult skill to master. As I was writing this book, I imagined the complicated Aons that Raoden eventually learns how to draw being only springboards to massive equations that could take weeks to plan out and write. Fabricating something very complex would require a great deal of detail in the AonDor recipe.

    Even still, I think the tension between the Elantrians and the merchants is a natural outgrowth of this situation.

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    The scene where the children talk about art is one I nearly cut from the book on a couple of different occasions. I worry that this is one of the scenes that contributes overly-much to the "Kiin's family is out of place" feeling that people occasionally get. In addition, I worry that I made Kaise too intelligent here. Three things make me retain the scene. First, I think it's kind of amusing. The second is a spoiler, so I won't say much on it—just let it suffice that I wanted to give Kaise and Daorn some good characterization.

    For you spoiler readers, those two would be the main characters of any sequel I wrote to Elantris. I'd set the book about ten years after the ending of this one.

    The third reason for retaining the scene is because I put it in, in the first place, quite intentionally. Kaise, and to a lesser extent Daorn, are a small reaction against Ender's Game. When I read that book, and some of Scott's other works (which, by the way, I think are all brilliant) I got to wondering if children who were as smart as his really would act the way they do in his books. Not to disagree with one of the greatest sf minds of our time, but I wanted to take a different spin on the "clever child" idea. So, I presented these children as being extremely intelligent, but also extremely immature with that intelligence. I'm not convinced that IQ brings maturity with it, and think there's only so much "adult" you can have in a kid. So, I put in Kaise and Daorn to let me play with this idea a little bit in Elantris.

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    This chapter, which Raoden and Galladon crouching atop the rooftop and watching for newcomers, reminds me of the early days of conceiving this novel. The seed for Elantris actually came several years before I got around to writing the book. I knew that I wanted to tell the story of a brutal city filled with people who has some sickness that kept them from dying.

    One of the initial scenes that came to my mind was that of the main character crouching atop a low building, watching the gates to the city. The gates open, and a newcomer is thrown in. At the same time, one of the wretches inside the city snaps–finally giving into his pain, and going mad. This man madly rushes toward the gates, trying to escape. The city guards–who don't have the disease–throw massive spears at the man rushing the gates. One of the spears hits him, piercing him all the way through.

    However, it's quickly explained that the spear wasn't meant to kill, for the man continues to struggle weakly, despite being impaled. However, the spear is so big and bulky that the poor creature can't move any more–obviously, the weapons are intended to slow and immobilize, not kill. After all, the inhabitants of this city can't be killed. The man gives up struggling, and lays there limply, whimpering with the massive spear stuck through his chest.

    At the same time, another sick one approaches the main character. "–Insert name– went mad last night," he whispers to the main character. "You are now the eldest." Meaning, of course, that the main character is now the person who's been in the city the longest without having gone mad.

    You should be able to see the evolution of this scene in the story that I eventually told. Many of the concepts are the same, though I changed the viewpoint character from a person who had been in the city for a long time to a newcomer who still had his optimism. I also shifted much of the focus of the novel to what was happening outside the city, adding the two other viewpoint characters. However, this scene still remains in my mind–it's actually the only real scene I can remember from the very early days of planning Elantris. As an homage to it, I left in the large, bulky spears carried by the Elantris City Guards. Hrathen mentions them in the previous chapter. Though the guards no longer carry them for the same purpose–indeed, the guard probably wouldn't even know what to do with them in case of an attack–I thought this little inside reference to be an interesting one.

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    Chapter Seven

    It's interesting that this book would be the first one I publish. Many of you know that when I finally sold Elantris, I was working on my thirteenth novel. By the time Elantris was released, I'd written fifteen separate novels. Very few of these are sequels, and of the fifteen, Elantris is actually number six.

    One of the things I pride myself on as a writer are my magic systems. I spend a lot of effort and prewriting on them, and I strive very hard to make them feel like nothing a reader has ever experienced before. Mistborn, the book that will come out a year after Elantris, is a very good example of this.

    Elantris, however, is very interesting in that I don't actually get to spend much time with the magic. Or, at least, I don't get to spend much time showing it–the magic of this book is broken, and so while we find out a lot about it (and I think it's distinctive in its arrangement) we don't get to see it.

    In the end, when the magic finally gets restored, I think it actually loses just a bit of charm. I developed this magic system to be an interesting and original puzzle–and so, when you finally see it working, I think there's a fulfilling payoff. However, in its actual form, it isn't generally as distinctive as some of my other magic systems.

    Another interesting thing about this book, however, is that the setting includes a mixture of magical wonder itself–kind of as a balancing factor to the fact that we don't get to see the Aons doing anything. I think the problems associated with being an Elantrian, mixed with the interesting setting inside of the city, create an interesting magical ambiance for the book, one that seons serve to heighten.

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    I worry, just a bit, that people will read this book and think that I'm anti-religion. Those of you who know me will realize how opposite this is of the truth–I'm actually rather devout in my own beliefs. However, because of this devotion, that I understand religion and the power it can have over people. I think that something so potentially good also provides great potential for evil. And, as a firm believer in religion–and religious freedom–I can think of few things quite as frightening or as evil as a religion gone bad.

    I am not anti-religion. In fact, I'm not even really anti Shu-Dereth. I tried to construct a religion in Shu-Dereth that had some very interesting, and valid, teachings. However, like some very good religions in our own world, an evil–or even misguided–leadership can transform good teachings into a force for destruction and evil.

    My own religion teaches that contrast is a good thing. Because of pain, we can appreciate joy. Because we understand evil (though we don't necessarily have to partake in it) we can understand and appreciate good. Because we have choices, we have the opportunity to take responsibility for our actions. In this way, I believe that a religion should have no qualms about teaching that it has the truth–and like the fact that we have many options in religions in our own world. When we get into trouble, however, is when we begin to enforce our religious opinions with sword or legislation.

    I guess this belief is the main basis for my painting of Hrathen as an antagonist in this book. Yes, his logic is good–Arelon probably is going to fall. However, that doesn't give him the right to speed that collapse, or even manipulate it to his own good. It doesn't give him the right to overthrow or suppress the beliefs of others. Resisting him as he tries to destroy the belief system of an entire people is a good far greater, in my mind, than the good of self-preservation.

    (Man. That last bit seems a little melodramatic, now that I look back at it. Forgive me a bit of that on occasion, if you please. Occupational hazard.)

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    Chapter Six

    In this chapter, we first get to see some of the scars that Hrathen is hiding. Part of what makes him such a compelling character, I think, is the fact that he considers, questions, and seriously examines his own motivations. The things he did in Duladel are a serious source of guilt to him, and his determination to do what is right–even if what is "right" to him isn't necessarily what we would consider right–gives him a strength of character and personality that is hard to resist.

    He combines with this sincerity an actual force of logic. He's correct in his examination of Arelon. It has serious problems. It has weak leadership, weak military forces, and a weak economy. Hrathen's logical explanations in this chapter of why he feels justified in trying to overthrow the government should sound fairly convincing.

    On the other hand, we have his whole "Tyranny in three easy steps" discussion with Dilaf. It's this sense of twisted goodness that rounds out his personality as a villain. He's not just earnest, he's not just logical–he also has an edge of ruthlessness. That's a very dangerous combination in a character.

    Speaking of the "I will show you the way to destroy a nation" line, this concept–that line, actually–was one of the first things I came up with in my mind while imagining Hrathen. The way that he logically approaches something that would seem daunting–even impossible–to an outsider is a strong part of what defines who he is. I also really enjoy finding opportunities to show how Hrathen sees the world. Whenever I place him on the Elantris city wall and let him inspect the defensibility of the city, I give a clue as to how he was trained, and how he thinks. I don't believe that Sarene ever pauses to consider just how weakly fortified the city of Kae is–but Hrathen thinks about it on at least three separate occasions.

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    The second important part of this chapter, obviously, is the introduction of Kiin's family. Sarene's personality makes her less independent than Raoden or Hrathen. It isn't that she lacks determination, or even stubbornness. However, her plots, plans, and personality all require other people–she needs politics, allies, and enemies. Ashe provides a wonderful way for her to talk through her problems. However, I felt that she needed someone within the court of Arelon with which to work and plan. As the book progresses, you'll notice that Sarene's chapters include far more side characters than Hrathen or Raoden's chapters. In fact, I'll bet she has more than the other two combined. This is just another manifestation of her communal personality–she excels in situations where she can coordinate groups, and she needs a lot of different people to interact with to make her personality really come out.

    I have gotten a little grief from readers regarding Kiin's family. Some think that the family as a whole feels too "modern." It is an anachronism that, to an extent, I'll admit. One of the quirks about the fantasy genre is how it generally prefers to deal with ancient governments, technologies, and societies without actually making its characters conform to more ancient personality patterns. In other words, most fantasy main characters are people who, if dusted off a bit and given a short history lesson, could fit-in quite well in the modern world.

    I'll be honest. I prefer the genre this way. I don't read fantasy because I want a history lesson, though learning things is always nice. I read for characters–and I want to like the characters I get to know. I like putting characters in situations and exploring how they would deal with extreme circumstances. I just don't think this kind of plotting would be as strong, or as interesting, if the characters weren't innately identifiable to a modern readership.

    My in-world explanation for this is simple. Just because our world placed a certain kind of cultural development alongside a certain level of technological development doesn't mean that it always has to be that way. In many of my worlds, culture has out-stripped technology. This does have some rational basis; I write worlds that involve very distinct–and often very prevalent–magic systems. Because of the benefit of these magics, many of my societies haven't been forced to rely as much on technology. There is more leisure time, more time for scholarship, and–as a result–the societies are more developed.

    That said, Kiin's family is a bit extreme, even for me. However, the honest truth is that I wrote them the way I like them. They work, for some reason, to me. They stand out just a little bit, but I'd like to think that it's their brilliance and forward-thinking–rather than a mistake in narrative–that makes them seem so much like a modern family.