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    Dane Brown

    Hypothetically, if Kelsier were to meet Kaladin, what would he say?

    Brandon Sanderson

    Probably "don't be so hard on yourself, kid." That would probably be what Kelsier says. He would do some version of "I've been there, don't be so hard on yourself. You can't fix it all." That's what my gut says.

    Kelsier would really like Kaladin. He's the sort of person that Kelsier just... Kelsier loves to see and recognize the people who are just innately good and trying to do good. He's drawn to that because it's not something that is natural to him, if that makes any sense. He can recognize it, though. And it's one of those things that he kind of wants to preserve in the world. And he would really like Kaladin.

    Adam Horne

    Would Kaladin like Kelsier?

    Brandon Sanderson

    Probably not. But Kelsier would probably be just fine with that.

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    John Dean

    Inquiring about the possibility of new things coming to the Reckoners world?

    Brandon Sanderson

    Actually, yes, I am working on something new with the Reckoners right now, that I can't quite announce yet, but it is likely to be audio original. I think I talked a little bit about that in State of the Sanderson.

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    Kai Ellie

    If you bonded a spren, what do you think its personality would be like?

    Brandon Sanderson

    Boy, I have no idea. I like it when spren contrast. So it would probably be hyper-emotional, would be my guess. 'Cause it would make for better storytelling that way.

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    Emma Mensinger

    How did you decide the forms that spren will take when they appear? For example, rainspren looking like melted candles?

    Brandon Sanderson

    Part of this is just, I wanted interesting visuals. Part of this is kind of playing a little with mythology. So, the spren started as personifications of weather, and things like that. The earliest version of Syl, she was just the personification of the East Wind, and there were four Winds, which is a very classic idea. And that evolved over time into all of these spren taking a little more of a shinto approach to it than a classical Greek mythology approach to it, where it started. But a lot of these were then me looking for things that would be bizarre, interesting visuals, and somehow reinforce what I was trying to do.

    For example, rainspren are a great example. The way they stare up and look like a candle are both reinforcements. During the Weeping, when they are most common, spheres stop working, and you've gotta start using candles. The way they stare at the sky unblinking, it's unnatural. You're staring at the sky, and the rain hits your eyeball, you're going to blink. And they just look up at it, and I like that kind of contrast, that dissonance.

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    Blaine Lasarr

    How did you decide which human personality aspects to assign to Shards? I feel like there's a real-life story here.

    Brandon Sanderson

    It's a little less real-life story, and a little more like how I divided up the metals in Mistborn. More along the lines of, "I need each of these emotions or attributes to be distinctive, and I need each of the characters, the Vessels, to be distinctive who hold them." And so, because I am building sixteen of these things, it means that I have to do a lot of work to make them all individual, and things like this. And my worldbuilding in that area was less along the lines of "story I had in my life causing me to do this" and more "man, I have to do sixteen of these, let's try to make them all distinctive. No, those two seem too similar; let's do a different one there." And lots of trial and error along those lines.

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    Austin Alager

    How much of the cosmere did you plan ahead when you started? What advice would you give for writing an extended universe, aside from making each book stand on its own?

    Brandon Sanderson

    You've got the most important one there already, so good for you.

    I did not have most of the cosmere (in fact, any of the cosmere) really ready when I wrote Elantris. I have a big advantage in that my early books were terrible and didn't get published, and so when I did get published, I knew what I was doing, I had already written a bunch of these books, I had already started putting them in the same universe, and I was able to do a reboot, basically, from the beginning by releasing Elantris and Mistborn. If those early books had been published, then the cosmere would be a lot less cohesive than it is, because I was able to say, "Wow, someone bought Elantris (which was the first book I wrote back in the Cosmere sequence, back before I really knew it was going to be the Cosmere sequence)." When I put the pool in, I had no idea what the pool was. I just put it in. I'm like, "This is a cool thing. I'll figure out what to do with it." But, by the time I was writing Mistborn, I had put pools into things like Aether of Night, and I had the whole of Adonalsium (I came up with that while writing Dragonsteel, which was the book I wrote after Elantris). So, it was really fortunate that I was able to basically do a reboot and restart continuity by publishing Elantris and then writing the Mistborn trilogy, knowing by then about the whole cosmere and things like that.

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    John Robert Dax Dyson

    Where did the inspiration for Kaladin's fighting style came from?

    Brandon Sanderson

    Classic spearman fighting is based off of rank and file spear formations. Nothing too spectacular. I did mix it with a little bit of Eastern spear-fighting, specifically some Chinese spear-fighting, but really your classic spear-fighting technique is pretty multicultural, what you're gonna want to do with a spear. I add flourishes, which come more from katas now and than than they do from actual real-world fighting.

    Though a good resource for this is Matt Easton's channel on YouTube, Schola Gladiatoria, because what he will do is he will have people doing historical martial arts, and they will do ten bouts of a person with a spear versus a person with a spear. Most of these are European, but spear-fighting tends to be pretty similar across cultures. And just watching some short spear fights, or spear versus sword... I specifically watched a bunch of those bouts for Adolin's spear-versus-knife fight that we had in Oathbringer. Just really handy, the fact that he films large bouts like that and puts them on the internet.

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    Stephen Kundy

    If you were to write Elantris now, with all the writing experience that you've gained over your career, would you change anything?

    Brandon Sanderson

    Yeah, there are a lot of things I would change about Elantris. I have an autistic character in Elantris that I did not do a very good job with. It's more of a pop science version of autism than it is an actual in-depth look at what it is to live with autism. My prose is pretty rough, back then. Prose has never been my strongest suit, granted, but I do think I've gotten a lot better over the last twenty years. (Published fifteen, but twenty years ago, I wrote it.) I think my prose has improved dramatically over the years, and I think my ability to do dialogue has improved, and a lot of things like that.

    Would I change any major plot features of Elantris? No. I'm actually fairly pleased with Elantris, plot-wise. There are aspects to it, right? I mean, Raoden's character arc is primarily externally driven. He is not a character who is going through a big change internally. But that was intentional. When I sat down to write it, the book I had written right before was about a deep and angsty character who had one of these very, very dramatic character arcs. And I was tired of angst, and I wanted somebody who dealt with external pressure in a fantastic way and was put into a very extreme situation externally and was someone who was kind of a little more like me in that that didn't really faze him, and he did his best with the situation. And I like that aspect of it. It does mean that some people who read it think Raoden isn't as deep as someone like Kaladin. Which you are perfectly fine in thinking that, but I think they are just different types of characters. I wasn't trying to write somebody angsty in Raoden, and I am pleased with how he turned out.

    Sarene, as a character, was always kind of me trying to write someone who was a little more confident than they, perhaps, deserved to be. And that's a personality trait of Sarene. I actually, when I was plotting Stormlight, I once described Jasnah to someone in my writing group as "the person that Sarene thinks she is." And I like that about Sarene. She's young. She's got gumption and grit. And she's not quite as capable as she thinks she is, but you know what? Thinking you're capable can get you a long ways, as long as you have a minimum level of capability. And she does.

    And I'm very proud of Hrathen as an antagonist. It has taken me until The Way of Kings and Taravangian to find someone that I feel is as strong an antagonist as Hrathen from my very first book. I'm still very pleased with how he turned out.

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    Dante015

    If you were basing a magic system in part on real-world physics or chemistry, how far down the rabbit hole of science would you go at making it?

    Brandon Sanderson

    Most of mine are based on real-world science and physics, but with a hefty dose of fantasy.

    The Rosharan magic systems are based on the fundamental forces, right? That's where they started. That's not where they ended, right? You can really only recognize gravitation from the fundamental forces as actually still being a thing in the Rosharan magic system. But the idea of fundamental forces. I'm like, "Well, what would the weak force look like as a magic system?" And I just kind of went crazy off from that.

    So, I tend to use the real-world physics as a very squishy springboard from which I go some direction off on some weird tangent and come up with a magic system. Allomancy was based, in part, off of vector physics. But, I mean, I write fantasy. I do not write hard science fiction.

    And so, if I were gonna take one and really try to stay close, then I could see myself going pretty deeply down the rabbit hole. But then, I just kind of ask myself, "What am I breaking? What am I changing? What am I trying to achieve? What's the affect I'm going for in doing this?"

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    Untamed Banana

    I'm very curious about who writes the Ars Arcanum?

    Brandon Sanderson

    Ars Arcanum are all written by Khriss. She is a character from White Sand, which was my first novel. Never got published, but we did the graphic novel versions of it. She appears on-screen at a party with Wax in the third Wax and Wayne book. She dances with him.

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    Dylan

    If you could have one of your characters made as an android and unleashed upon the world, who would it be?

    Brandon Sanderson

    That's an interesting phrasing.

    Lift. Unleash Lift upon the world, and see what she does.

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    Aurora

    If you had to choose a creature from Roshar to be your pet, what would it be?

    Brandon Sanderson

    It would be a larkin, obviously. This was the little beasty that was given to Rysn in the second book. They are very cool in that they feed on Investiture, and that turns out to be a really handy power to have. If you're not going to have magic of your own in the cosmere, then having the ability to eat other people's magic is really handy. Plus, they are the closest thing that I've had appear on-screen in a non-humanoid form to a dragon so far in the books. They're little lizard wasp dragons. Yeah, wasp-dragon, I would say, is what a larkin is. And that would be a really cool thing to have.

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    Bruno Veil Fernandez

    Which character had an easy concept, but was harder to translate onto paper?

    Brandon Sanderson

    Sazed was harder to translate to paper. I often go back to him, because his arc in the third Mistborn book is one of the hardest that I've ever writen. It took a lot of revision. And on paper, it was pretty easy. "Character gets depression, because everything he's believed in turns out to potentially be a sham." That is really hard to write. Turns out that a mental affliction that encourages you to not get out of bed, not do anything, and tries to push you to be inactive meshes really poorly with trying to write characters in a novel. Getting depression right can often be soul-crushing for the reader and really boring, which is quite a challenge, because we do want to get it right if we're going to include characters with depression. But, at the same time, a person who has trouble getting out of bed every day can wear on you to read. And it's one of those things where being realistic adds a whole host of challenges.

    And my advice, if you are doing this, is to make sure that there is either some external force forcing them to keep going, or some sort of sense of progression, even if it's downward progression, that the reader can watch and feel a sense of motion to the character's arc.

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    Eric Culver

    How do you feel about fans naming their kids after your characters? My wife knows two people with kids named Kaladin?

    Brandon Sanderson

    I find it a mark of great respect and honor that people are naming kids after my characters. It also means that, maybe, some of my names aren't terrible. My very first book, Elantris, when I published it. Elantris was the book where I kind of went out there with my linguistics. And several of the reviewers noticed. They were like, "These names are just so hard to say and so weird. Sanderson needs to calm down on the naming!" So, when people name their kids after characters then I'm like, "Oh, good. At least they're not so weird that people won't name their kids after them."

    It's really cool. I remember when I met my first Rand, my first Perrin, which both happened before I was working on The Wheel of Time. It's always been really cool to me. I like it. I like meeting Arwens. I wish that fantasy names were a little more frequent in our society. I think that they're very cool.

    So, it's awesome. I will try to live up to the respect you have shown me by naming children after my characters.

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    Glen Castergene

    Where did you research addiction, and what made you put a character into your books who was battling addiction?

    Brandon Sanderson

    So, this character that was battling addiction actually started, first appearance was in Mythwalker, which is the book that became Warbreaker. It was my ninth novel. (During those days, for those who don't know, I wrote thirteen before I sold one.) This character really stuck with me; it was me trying to do something that is very different from my own personal experience, looking to try to make a character sympathetic who struggles with something that a lot of people struggle with in our world. And one of my goals in putting characters like this into my books is to try to help humanize, because we all have these issues we deal with, and we all have different things to our psychology, and some of them can be pretty difficult to deal with. Some mental illness can just be a real kick to the head. And I see a lot of fiction that does a poor job of humanizing people like this.

    And this was a character that, when I wrote him, I didn't know what I was doing, but the character really connected with me. And so, I put the character back in, I added them to the Stormlight Archive, and then I started to do my research. You can read, in the acknowledgements, some of the people that have been very helpful in me understanding addiction to the point that I hope I can get it right in the stories. But it is really important to me. There was something about writing this character that made me understand addiction, and people who were dealing with addiction, in a way I hadn't before. And that's something that I love about writing.

    The other thing is, I didn't want magic to become a panacea, to get rid of hard things in people's lives. That's kind of important to me, because I think it can be very dangerous to write, "Well, the way to get over this sort of thing is just to get some magical powers!" (Which, of course, doesn't work in real life, in the real world.) And I don't want to not give people who deal with things like this the escapism that some of us will get my being able to read a book about someone who has a magical cure to an affliction they're dealing with. That is part of why they read, is this ability to escape from our problems into a world where the problems become different, and perhaps more surmountable. I acknowledge that what I'm doing does make that difficult, but I feel like the humanizing of people who are, maybe, not psychonormative or who deal with serious issues like addiction is more important to me.

    And the writing felt right. At the end of the day, there's all these reasons that we can give for why I do things, that are intellectual reasons. But at the end of the day, it just feels right. The characters I'm writing feel like themselves, and that's who they are. And to not write them well would be a betrayal of trying to tell this character's story.

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    Deana Whitney

    Why aren't there more pets in your worlds? Will we get more in future books?

    Brandon Sanderson

    One of the reasons there aren't more pets is because my main series is The Stormlight Archive, and there's just not room for both spren as companions and pets. They kind of lfill a similar roll. You can say, for the same reason, we don't have them in Elantris. And in Mistborn, we basically have OreSeur the wolfhound filling that role. And so, I kind of slotted into that role in the story these sapient companions to the main characters. And there're just too many things to juggle sometimes by adding too many (even characters that are obviously just pets) into stories.

    Now, that doesn't mean I won't do it now and then, but that's the main reason you're not seeing as many. But, I mean, you could argue that the aviar are pets. But you could also argue that they're not, that they are these sapient companions, because aviar have more than animal intelligence. But, at least I've written a couple of stories with pet-like entities.

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    Aaron

    What changes, if any, would you like to see in the fantasy genre for this upcoming new decade?

    Brandon Sanderson

    I get asked questions like this on occasion, and I do have trouble answering, because if there are changes I want to see, I just kind of do them in my writing. And it's hard for me to feel that I should speak for an entire genre, particularly one so varied as fantasy.

    I have been very interested by some of the trends that have been happening lately in fantasy. I think fantasy has gone some really interesting places, with different types of stories and different types of backgrounds leading to fantasy novels. I would certainly like to see that continue. It's been very good for the genre, I believe. But I don't have, really, any axes to grind about where the fantasy genre should go. Which is very different for me now than when I was young, trying to break in.

    Maybe that simply comes down to the fact that right now, I am the establishment, rather than the person looking to buck the establishment. So, for someone like me, the fantasy genre seems like it's in a great place, because people are buying my books! But, when I was young... I don't want to say I was more self-righteous, but I think in my desire to see my style of fantasy do better, I was less willing to acknowledge that, as far as taste goes, it doesn't matter what you love in stories (within normal limits), as long as they are books that people are writing with passion and you're enjoying reading, right? So, when I was younger, I might have said, "There are too many Tolkien-esque fantasies being published!" Where now, I say, "Hey, people, they like Tolkien-esque fantasies. That's great! Everybody loves Tolkien!" What's wrong with fantasy being Tolkien-esque if people enjoy it?

    So, I'm much less likely to try to say what fantasy should be, and just more enjoying the fact that I feel like we have, in fantasy, the single most interesting and diverse genre on the vast face of the planet. It is the genre where anything can happen, and your imagination is unlimited. And I love that about the genre, and I certainly would like to see that continue and to see where it goes.

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    Timberwolves

    Does the term Brightlord/Brightness have anything to do with eye color? Or is it related to the fact that money and artificial light are synonymous?

    Brandon Sanderson

    Yes. The problem here, answering this, does it have only to do with eye color? No, of course not. But eye color, and the fact that money glows, are both things that have been themes in Vorin culture for thousands of years now. And because of that, the two are very closely interlinked, it would be hard to pick which one is causing this and pull the other one out.

    So, it is both. If you would an Alethi, they would probably say it has more to do with eye color. But culturally, the fact that money glows is just really deeply embedded into the way they think about light and the way they think about wealth and that sort of thing.

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    Questioner

    If you had to write a nonfiction book, what topic would it be about?

    Brandon Sanderson

    Writing. That is a bit of a softball.

    I have considered it. One of the reasons I do things like Writing Excuses and my class is because they use different parts of my brain than writing does. If I sat down to write about writing, I could just be working on one of my stories, most likely, and I'm most likely going to just start doing that, because I'm behind on everything. So, a writing book is unlikely to happen. But if it did, it would be a writing book of me talking about motivation, and stuff like that, which I don't know if anyone wants to read, but I find very fascinating.

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    Cody Skomauski

    I've struggled with mental illness my whole life. Reading about your characters like Shallan, Kaladin, and Dalinar, that all have some degree of mental illness, start their path to recovery after forming a Nahel bond is very interesting to me. Is it a requirement for a Knight Radiant to be broken in some way prior to the bond? Where did you get this idea? Or was it just how it turned out?

    Brandon Sanderson

    There's a bunch of different answers to this, a variety of directions I can go. Part of it is, this is how it turned out. As I was developing the characters, I knew very early on, after the 2002 version didn't quite work, I knew what I wanted to do with Kaladin. And Shallan's character has always been a central feature of who she was, even before I came up with her modern version of the character. So there was a theme building there on its own. And when I notice a theme, I ask myself, "Is there a reason I'm looking at doing this? Why is it a theme?" And I realized this is something that was very interesting to me. I have several loved ones who have mental health issues that they deal with. It was something I didn't see done a lot in heroic or epic fantasy, and it felt very natural as a place to go. That the Knight Radiant bond is about making this bond with this spren and striving to become a better person.

    It is not required in-world. A lot of people, even in-world, think that it is, because it was so common. My kind of external answer to that, even though they don't know this in-world, is that people who have struggled with these kinds of problems are more open to walking the path that one needs to walk to become a Knight Radiant. The two go hand-in-hand, the kind of self-awareness, and the ability to see yourself, to be reflective, just goes hand-in-hand with working on some of these issues. And at the same time, I felt it just worked really well with the themes of the story, the themes that Dalinar has of redemption. And also, I think that the extreme circumstances that a lot of characters put through stories like the ones I write do lead people to have some difficulties, right? Even PTSD, and things like that. There's just a lot that goes hand-in-hand together with this.

    So the answer is, yes, it happened to be that way. But once I noticed it happened to be that way, I asked myself, "Is this a theme I'm doing on purpose, even if I haven't noticed it?" And the answer to that was, "Yes, it is."

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    CH Braun

    Can you lock a Shardbearer in a suspended cage, so they can't break out?

    Brandon Sanderson

    You would have to do one of several things. 1) Put them in a material that cannot be cut by their Shardblade. So that is going to come down to highly Invested materials, most of the time, or aluminum. So, put them in there. Or, you can... it depends on of they've got a living Blade or not. If they don't have a living Blade, you can theoretically (actually, it wouldn't be too hard) bind them in such a way that they just can't move the sword. If you can tie them against the wall, and you make the ceiling really high, so if they summon their Shardblade, what can they do? They can't get it around. You'd have to get it so the chain wouldn't be swipable up above, somehow. I can imagine that you could get them. I mean, classic ways to deal with Shardbearers is just to tie them up in a net and put them in a place where if they summon their Blade, it just is not leveragable to get them out. That would work.

    Those are your two best bets, other than taking the Blade away and unbonding it from them, which is not too hard to do, depending on the situation.

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    Ishana92

    Chapter 36: Hero

    Dalinar thinking about Evi.

    With that pale hair and light golden skin, she was like a glowing gemstone.

    Now, maybe I am confused about Iri looks, but shouldn't it be other way around, pale skin and light golden hair?

    Peter Ahlstrom

    Evi is Riran, so she has blonde hair rather than actual golden. The skin here is how we might describe someone in our world that way, rather than literal golden.

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    Brandon Sanderson

    Herdazian food is very different [than Mexican food], there's just a few aspects that I used. The food, actually, I'm doing in Stormlight is more based off early 20th-century American street food, and the change to mobile cuisine. It's one of those fascinating things you can read about. And that's where the food like chouta is coming from, this idea of: as cultures intermix, and as Industrial Revolution stuff starts to happen, food starts to be portable. And I like that idea.

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    Mario Zekal

    We know heist movies like Sneakers were inspiration for Mistborn. Are there other genres or specific movies/TV shows that inspire you, and that you would want to give a fantasy/sci-fi twist?

    Brandon Sanderson

    I've done most of the ones that I've thought of. I'm still waiting for the right place to do Count of Monte Cristo. I think that is a plot archetype that is not done quite as often, and can lend to some really interesting storytelling. So, you can be on the watch out for when I find a place to use that. I actually know exactly where it's going to go, but I'm not going to tell you. So, there's that one.

    I've used the underdog sports team. I've used the "get the team together" Avengers style thing. There's just so many plot archetypes out there that I'm watching for. So, yeah, I'll just tell you that: watch for the Count of Monte Cristo style of story, because I have a really interesting take on it. And if you're looking for another example of this, obviously Skyward is based on the "boy gets dragon egg" story, but turned on its head to a different style.

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    Questioner

    What inspired Lopen?

    Brandon Sanderson

    A couple things inspired Lopen. The first, and kind of most important thing, that inspired Lopen, was: I knew Bridge Four needed more light. Like, it needed somebody who just refused to be beaten down at all. Because things were so dark in the Bridge Four sequences, I knew I needed to add in somebody who just had a different personality. And I developed Lopen around that idea. Lopen is the guy that's going to be shoved into Hell and be like, "Hey, guys, what's going on? Wow, it's kind of hot here, huh. Well, we'll deal with that!" Just refuses to let it get him down.

    The Herdazians, in general, came from me wanting to reach to other cultures that aren't often seen in fantasy novels for some of my inspirations. So a few of the Herdazian inspirations come from Hispanic culture. I think that's probably pretty obvious. But just not something that you see a lot in epic fantasy, for whatever reason. If people are writing epic fantasy, and they're reaching for cultures to base things on, they are usually going to go to Europe or to Asia. You're going to see a lot of Japan and China. You're going to see a lot of Germany. You're gonna see a lot of classical Europe, Hellenistic, things like that. You'll occasionally see the Persians because of like, the accumulated Persian inspirations and things like that. Then we have a "Cyrus the Not So Great" earlier - that was the Persians, right? Yeah ... But you don't see Mexicans, right? You don't see South Americans. And there's a lot of really interesting things to go there.

    Now, it strays into dangerous areas when you're just like, "I'm going to lift this culture wholesale" and plop it in you're book, which is dangerous because you risk, really, misrepresenting that culture, appropriating it, things like that. But I think where fantasy comes from is going and actually doing deep dives into Earth's history and looking for inspirations for cultures. And with the Herdazians, I spent a lot of time in that direction. Because I was already reading on some of that for Rithmatist.

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    Sebtub

    I've you say in other interviews that the Stormlight Archives was your go at a big epic everything's-on-the-table fantasy series. But was there any particular series or religion or myths that inspired the story?

    Brandon Sanderson

    There's a whole bunch going on. You will find a whole lot of Eastern shamanism, like shinto or things like that, built around the idea of everything having a spren. That is one obvious influence.

    Another one is Plato's theory of the Forms (from the Phaedrus, I believe it is), and this idea of different realms of existence directly became Realmatic theory, which is the Physical, Spiritual, and Cognitive of the books. He just had two; I ended up with three. But you can directly trace that to Plato.

    A lot of the Alethi culture came from me wanting to build something based off of my research into the Mongol people, particularly during the time of Genghis Khan. But I took away the horses; you don't have cavalries on Roshar to the extent that you would on Earth. And I thought that was really interesting, because most people who base anything on the Mongols go with the whole horse lords things to the point that it's become a cliche. So I'm like, "What if I strip that away, and I'm forced to look at other nuances of their culture?" Particularly, I love the moment (trying to remember what the name of the dynasty was) where the Mongols conquered China, and then basically became a dynasty in China and became basically another Chinese government. The Chinese were used to this idea, that different people take over, the bureaucrats start serving them instead, and the big machine that is China keeps going with a new Dynasty in charge; now they're Mongols. That's really cool to me. And this idea of the Alethi as this famous infantry, this conquering infantry, that (also kind of you see this in Dalinar) have to, in some ways, settle down and rule an empire now that they have one. That's really cool to me, that's really interesting. And that's probably one of the most direct things you can point to Mongol culture for, is this idea. But also kind of, I feel like when people do a warrior culture in fantasy, too often 1) they all feel alike in some ways, and I didn't like that. I wanted to do where you were reading through the eyes of people who were from what I thought was a nuanced, realistic warrior culture. And you didn't realize until you were partway through the book, you were like, "This is a warrior culture! This is, like Klingons. These are the bad guys to a lot of people's eyes!" But it's more nuanced, it's not one note, and so you've got a lot of variety in the culture and a lot of people to it, and a lot of different opinions and perspectives that you may not even notice.

    I love doing stuff like this. Like, Elantris is a zombie story. The original premise for Elantris is a zombie story. And I hope that a lot of people don't even realize that. Because I'm trying to strip away some of the trappings and use some of the core concepts. I like it when people get done with Elantris, and they're like, "Wait, zombie story? Oh, yeah!" And I like it when people are reading the Alethi, and they get to the end and they're like, "Oh, those are the Mongols? This is a warrior culture? I didn't even get that! I was through their eyes, and I didn't understand that these are the scourge that everyone else is afraid of, because I was seeing through their eyes and just seeing them as people." That's a greater sort of worldbuilding and storytelling philosophy that I have.

    The highstorms came from tidal pools. A lot of the ecology on Roshar was, "Can I create something that looks like a tidal pool or a reef that's, like, a break for the waves, where things are crashing into it a lot." Just kind of building this idea around that.

    There's a few of them for you. There are tons more. Stormlight Archive, it's hard to point out one idea for. In fact, it's really hard to point out one idea for the plot premise at all, because telling people what The Way of Kings is about is really hard. Mistborn's easy, right? This is why I think it would probably be wise, if we're going to do any media, is to start with Mistborn. Because we can pitch Mistborn. "Hero failed. Gang of these rob the Dark Lord." Easy pitch. What is Way of Kings about? "Uh... it's about this guy who's trained as a surgeon and he finds out he's really good at killing people and he goes to war but he doesn't actually get to fight, he gets put in the bridge crews, but it really about him building a team of friends among these people in this terrible situation... But it's actually about restoring lost Orders of Knights from long ago... But it's actually about an impending war that they were set up to fight, these Knights, that they told everyone that they'd won, but they really didn't win, but they kind of did..." It just gets really convoluted. It is hard to explain what The Way of Kings is about. This is why The Way of Kings has three prologues. (Don't do that, by the way. One prologue is bad enough; you don't need three. Unless you're writing Way of Kings. Then it was totally necessary.)

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    r0ax_

    How do you research the physics elements of your books? How much would you say you later the laws of physics, and how much do you respect them?

    Specifically wondering about Skyward?

    Brandon Sanderson

    I, these days, am able to cheat on this a little bit, because I know I have a really good support structure of people who have actually studied physics, rather than myself, where I have flirted with studying physics. I am not a scientist, but I love pop science, if that makes sense. I'm the person who loves to read a book about someone doing science, but when I was a chemistry major in college, the actual physical labor of running experiments was mind-numbingly boring to me. And so I like to know. I like to know what rules I'm breaking, and how to play with them. But these days, I'm really able to trust my basic pop science studies. So, I'm not going to go read seven textbooks on physics. What am I gonna do? I'm gonna go to YouTube and say, "All right. What does it actually look like for someone to pull X number of g's." And I will watch those videos. (There's actually some really good ones on YouTube about that, specifically.) I'm going to go read blog posts, because our internet is so great, from pilots talking about their experiences. That's what I'm looking for. I'm not looking for what the physicist says happens. I'm looking for: how does a pilot describe it, and how is it presented for a layman.

    And then, I am going to do my best and find experts to read the book for me and tell me where I'm wrong. I often say that you can get yourself most of the where there in research as an author with a minimal amount of time. You just need to find an expert, who spent all the extra time that it takes to become a true expert, to read your book and tell you where you're wrong. Preferably, a couple of people, because it turns out people in any profession disagree with one another greatly on some points, and it's good to know which points those are.

    So, that's literally what I did for Skyward. YouTube videos, firsthand accounts, and a couple of pop culture essays. Stuff that's only, like, two to five thousand words long, about what the experience feels like and why it's working like it's working. Followed by getting some physicists and some fighter pilots both to read my early draft and tell me what I was doing wrong.

    How much do I try? Sanderson's Zeroeth Law says "always err on the side of what's awesome." What this means for me, realistically, is: I want to tell a good story. And telling a good story takes precedent over basically anything else. That means that I don't want to break laws for physics for no reason, and I want to know when I'm breaking laws of physics. But I am going to find a cheat that lets me tell the story the way I want to tell it, if there becomes a conflict. The most famous one for me of this is the redshift that would happen when you make time bubbles in Era 2 of Mistborn. When I was working on this and researching it and be like "what would actually happen," turns out that a lot of the research I was reading said that you would redshift the light, and you would really have a chance of irradiating everybody outside or inside the bubble, depending. And I just had to say, "You know what? I've gotta come up with a law in the magic system that fixes this and makes it not happen. Because otherwise, I just can't do the magic, right?" That was good for me to know, but it's also a place where I just decided to cheat. And we can, as fantasy authors, cheat.

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    Cyrus the Not Too Bad

    You are known for being extremely meticulous in planning out the structure and details of your stories before writing. That being said, are there any times you have come up with a new idea or plot point as you are writing and just went with it?

    Brandon Sanderson

    Yeah, it happens all the time. I am, as I've come to learn, relatively detailed in my outlines compared to a lot of my contemporaries. (I am not the most detailed; I think that prize probably goes to Kevin J. Anderson. His outlines tend to be just basically the book, but shorter.) If you've seen me talk about my outlines, there are a lot of bullet points in there and goals; I don't know exactly what's gonna happen in each chapter, I'll know what I want to achieve in each chapter, which is a little bit different. I'll know, "these two characters need to interact, this information needs to come out, and this event happens to end the chapter." I'll know things like that. However, as I'm writing, as you're putting the book together, as you're getting in the zone and really getting to understand how the book is feeling and flowing, you start to change things, just from the first chapter. Not even it comes out exactly like planned most of the time. And this is just a part of the process.

    Now, I am an outliner, which means that when one of these things happens, I will often go with it, but I'll also be revising my outline. I'll take a little bit of time to just go with it and see how it goes, often. But a lot of times, I'm already working on my outline. I'm already saying "oh, this is a much better idea, this is working way better." Trying to remember... from a first book, a time where that happened. Famously, Adolin wasn't a viewpoint character in the original draft of The Way of Kings, but that didn't happen during the drafting, that was during the revision process, so it's not quite what you're asking.

    The personality that Doomslug ended up having in Skyward was not something I had planned out. I just kind of went with it as it came along as I was writing. A lot of the personalities of the side characters in Skyward are a good example of this. Like, even Jorgen's personality is quite different from what I had imagined in the outline. This happens a lot with characters for me that I'm writing, and who they are becoming is a much different person than who I maybe imagined them. Until I write through their eyes, I'm not 100% sure who they are. And this is the big thing that throws my outlines off. I know that my characters are going to grow to become different people than I imagined when I started, and the outline just has to adapt to that.

    Unless it goes too far. Some of my fans who were watching back in the time, I added a character to Warbreaker just kind of on-the-fly as I was working on the beginning. And I really liked this character, they were great. So I'm like, "Wow, I want to bring this character on the adventure." And I wrote them into a couple of chapters, because they were just fun to write, and it just ruined the other chapters. The chapters no longer worked in the structure I was making, and it was a worse structure, and this character being along was taking away from the sense of isolation, which was a major theme for Siri in that book. And I was posting these chapters online as I wrote them for Warbreaker. I just eventually said, "This character is no longer coming on the adventure" and pretended they hadn't been there in the next chapter I posted. That happens sometimes, too, where you just decide to edit something down.

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    Roger

    As I understand it, red is a sign of corruption in the cosmere. I just reread The Emperor's Soul, and it mentioned wisps of red smoke when Shai tests the Soulstamps. Does this mean she is corrupting Gaotona's soul?

    Brandon Sanderson

    Yes, that is what that means. Corruption doesn't have to have the negative connotation, right? Basically, it means an outside influence is changing the Spiritual nature of the soul. And, yeah, that's exactly what is happening right there. Now, I would call that a pretty good thing, but... like, all of those things, where she is playing with someone's soul, and changing it, and changing their past, and things like this. This is, by cosmere definition, corrupting someone's soul. That's expressly what it is.

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    Adam Horne

    They want to know who your favorite character of Brandon's is.

    Emily Sanderson

    Oh, favorite character of Brandon's.

    Brandon Sanderson

    Stick. *laughter*

    Emily Sanderson

    No, I really like Lift. I'm enjoying Jasnah quite a bit.

    Brandon Sanderson

    Yeah, you don't get a lot of Jasnah in these early books though, unfortunately. There's a couple Jasnah viewpoints in the new book [Stormlight 4], so that's good. You'll get a little Jasnah, but you really aren't going to get a lot of Jasnah for a while.

    Emily Sanderson

    I kind of think... It's hard because it's like whichever one I happen to be reading at the time is my favorite. 

    Brandon Sanderson

    That's what Robert Jordan said, when someone asked him who his favorite character was, is, "Whoever I'm writing right now."

    Emily Sanderson

    It's kind of true though. Whoever I'm reading right now, I'm like, "Oh, I love this character." I read a Kaladin chapter and I'm like, "I love Kaladin." Then I read a Dalinar chapter.

    Adam Horne

    Did you say who your least favorite character was?

    Emily Sanderson

    My least favorite character? Can I choose Padan Fain?

    Brandon Sanderson

    Padan Fain, Padan Fain.

    Emily Sanderson

    He's not technically one of your characters.

    Brandon Sanderson

    He's very hateable. He's pretty despicable.

    Emily Sanderson

    Moash is pretty despicable, but I don't know that he's my least favorite.

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    Christopher Paolini

    Will we ever get anything from Wit’s point of view? Maybe an interlude?

    Brandon Sanderson

    Each book has an epilogue from Wit’s point of view. You will eventually get his backstory. That’s a three-book series that I’m planning after the Stormlight Archive narrative is done, so I’ve gotta keep moving! I actually think it would be fun some time to write a novel of him telling a story.

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    Brandon Sanderson

    The time has come! Though I’ve had an instinct for many months that the title of Book Four would be Rhythm of War, I had to make certain it fit into the last chapters of the book as I wrote them.

    Indeed it does, and I feel comfortable announcing this at long last as the official title of the book. Like previous titles in this series (The Way of Kings, Words of Radiance, and Oathbringer) this one is taken from the title of an in-world volume of text. To tell you more would, of course, be a spoiler. Let’s just say that this is the first of one of these in-world books that has involved the writings of someone who is not human.

    I’m hard at work on revisions, and am excited for the end of the year—when I can finally share Rhythm of War with you all!

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    Isaac Stewart

    It’s been a dream of ours here at Dragonsteel to get to work with Donato on a piece of epic fantasy art depicting a scene or character from one of Brandon’s books. We were admirers of Donato’s work even before he created the illustration for “Firstborn” on Tor.com, and wow, did he create something beautiful there. So when Brandon came to me with the idea of paintings of all ten Heralds from the Stormlight Archive, the first person that came to both of our minds was Donato.

    And again, Donato has knocked this one out of the park. His rendition of Taln (Talenelat’Elin) is gorgeous. It strikes the right balance between realism and symbolism, and gives us a heroic, yet tormented, version of this beloved Herald. We love what Donato has done!

    We have several paintings of the Heralds in the works, so this one is likely to appear on the end pages of this book or the next, depending on which Heralds we feel look good together and best represent the themes of the books.

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    Christopher Paolini

    Without spoilers, what can readers look forward to? [In Rhythm of War]

    Brandon Sanderson

    There is a character moment that was one of the pillars of my outline from the very beginning. This scene that I was working on. There were only two or three scenes that were core pillars. My beta readers feel like it landed. There won’t be a moment like this again until Book 7 or 8.

    Alcatraz Annotations ()
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    Brandon Sanderson

    Chapter Twenty

    All right. It's true. I lied to you.

    I really am going to get to that scene with the altar. I promise. It’s not a gimmick. Or, uh, it’s not just a gimmick. You’ll find out more in book two, but let’s just say that an Oculator’s blood mixed with glass when you forge a lens will make it so that anyone–not just Oculators–can activate it.

    Alcatraz Annotations ()
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    Brandon Sanderson

    The Limits Of Alcatraz's Power

    How much could Alcatraz break, if he really set his mind to it? I liked asking this question here because it’s going to be a theme of the entire series. I’ll answer it, eventually. For now, let us say that Alcatraz doesn’t understand his own power.

    Note here, by the way, that he mentions that he broke his family’s hearts. His power is far more abstract that simply being able to break objects that he touches.

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    Brandon Sanderson

    Chapter Fourteen

    And here the action picks up again.

    I love me a good action scene. There’s something very fun about constructing action on the page. Partially, I think, because it’s tough to do. In a movie, you can make the visuals happen the way you want to. However, in a book, you have a real fine balance to walk. You want people to be able to imagine the action, but at the same time you can’t include too much, because every bit you include slows the action by a proportional amount.

    This action scene is my favorite in the book. True, there aren’t a lot to choose from here–it’s not like Mistborn, where there are more fights. However, this one really works for me for a couple of reasons. First off, we’ve just had a lull in the book with lots of interesting–but not very fast-paced–things happening. Second, we get a good character climax in the middle of this scene. Third, there’s a real sense of danger here.

    Again, it’s nice that the first few things Alcatraz tries don’t work. It’s a frustrating metaphor for his life that he has so much trouble. It seems that the harder he tries, the worse things turn out for him. That’s just perception, of course–effort is rarely wasted in my opinion, even if all it does is improve you as a person and your ability to work. However, as Alcatraz sees things, he often gets beaten down when he tries. So he’s stopped trying.

    Up until here. The fact that he doesn’t just give in is the show of what I told you in the last few chapters–it is supposed to reinforce that he really is changing. That he does care. And that caring is now driving him to channel his Talent.

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    Brandon Sanderson

    Chapter Fifteen

    Moron.

    Heh. I was working on this chapter, and I wondered, “Could I be lucky enough to discover that there’s a city out there named Moron?” And indeed there were a lot of them that I found. Most were in South America, however, and had an accent on the o. Same goes for the one in Mongolia. I figured that using any of those without the accents would be cheating, so I decided to go with the one in Switzerland.

    I enjoy this intro. Technically, it’s probably the best written of all of them. Neat, concise, with a good word play twist at the end. Unfortunately, it gives me yet another reason to preach to you all. That’s good, in a way, since this book is kind of about that sort of thing. It’s a piece that Alcatraz is using politically, to give him the reputation he wants. That means lots of soapboxing.

    Of course, that could just be my excuse for wanting to rant about lots of random subjects.

    Alcatraz Annotations ()
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    Brandon Sanderson

    Cantaloupe, fluttering paper makes a duck.

    We’ve hit what people like to call the Brandon Avalanche. That’s the part of my books where things really pick up, and the ending comes in a tumbling, fast-paced explosion.

    The avalanche is getting less and less noticeable in my later books. It’s still there, but I’m better at pacing things over an entire book now, and I don’t have as many plot twists stuffed into the short endings as I used to. I think this way is better, but I do still try to have the endings give a bang to the reader. Things do pick up, and things start to resolve–like the cantaloupe thing.

    We’ll keep the pace going fairly quickly from now on. Though, of course, that doesn’t mean I won’t stop for stupid tangents–such as, well, the stupid tangent about being stupid. Again, this is me having fun with the form of a book, rather than just the content.

    Alcatraz Annotations ()
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    Brandon Sanderson

    Chapter Sixteen

    Obscure References

    Chapter Sixteen is the chapter for random obscure references and jokes. Perhaps I did this unconsciously, rather than having more full-blown asides (though my editor did cut one about soy sauce and ninjas from the next chapter–I’m serious) because I wanted things to move quickly.

    Anyway, here’s a list of the references, if you didn’t get them all. First off, we have the Heisenberg joke–he’s the guy who is famous for his teachings and discoveries about the uncertain location of electrons. The wordplay with him is so twisted that I have trouble working it out, but it still makes me chuckle. This is probably the one that remained in the book that my editor likes the least–she tried to cut it three times.

    The “British people are all well-mannered dinosaurs” crack also almost got cut, but I decided to keep it. It breaks the fourth wall a bit–essentially, it’s me admitting that I made dinosaurs act like proper, stereotypical Brits just for the heck of it. It’s a self-aware parody of the stereotype, which means that sentence could undermine the cohesion of the worldbuilding. But, well, the worldbuilding is all there to let us have fun anyway.

    Let’s see…others. The dinosaur talking about the “C” section of the library is a reference to Michael Crichton, who wrote Jurassic Park (and Jurassic Park Two, which starred a character who had died in the first book, but who was so popular in the movie that they resurrected him in book two by simply saying, “Oh, you were mistaken. His wounds weren’t as bad as they looked”).

    Grandpa Smedry saying “I’ll go for a walk” is a reference to Monty Python, of course, and Quentin’s “Wasing not of wasing is” is a reference to Spook from my own Mistborn series.

    Did I get them all?

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    Brandon Sanderson

    Chapter Seventeen

    I didn't take the opportunity to point out anything at the beginning of this chapter.

    This editorial–the one I put in the middle of the chapter, rather than at the beginning–was one of those inspired directly by readers. A lot of the fan mail I get mentions that a reader was kept up late by one of my books. I always take this as a compliment, and I’m pretty sure it’s usually intended as one. People want me to know that my book was good enough for them to lose sleep over, and after all, I consider the opportunity cost of sleep to be far greater than the mere cost of money spent on a book.

    So, it’s a real honor. How do I respond? By making fun of people who end up reading Alcatraz late at night. 🙂 I sincerely hope that people run across this chapter early in the morning and think, “Ah! I can’t believe it!” Not only will it be really funny, but it might give a more personal connection to the book. I wrote this in my basement years before you ended up reading it, but if I can guess a little bit of what you’re feeling and doing, it brings the book closer to you.

    My editor, by the way, didn’t really like the “Whoever put in that last cliffhanger” aside. (She liked a lot of the humor, by the way. I only point out the ones that she suggested cutting.) I kept it, even though it’s a bit of an awkward joke. Mostly, I wanted to give you a hint of how I was feeling as I wrote this. I was, indeed, staying up far later than I should have, working on one more chapter before I went to sleep. I thought that readers might appreciate knowing this.

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    Brandon Sanderson

    Primitive doesn't always mean useless.

    The other big thing in this chapter that I wanted to mention is the editorial about why Sing’s guns are useful. Some early readers had difficulty understanding, if swords were so advanced, why they should care about Sing’s guns. I felt it important, then, to point out that weapons are still weapons.

    I’ve intentionally reversed things in this book. Guns have taken the place of swords, and swords the place of guns. This is a time-tested tradition in the fantasy genre–just look at Star Wars. We all like swords. They have a stylish coolness; we think of them as more elegant, more heroic, than a pistol.

    However, the thing I want to mention here is that a weapon is still a weapon. A knife or sword can easily kill you in the real world. In the same way, a gun in the Alcatrazworld is very dangerous–even if they’re not used as often.

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    Brandon Sanderson

    Grandpa Smedry Rescued

    We finally get Grandpa Smedry back. One of the tough things about this series is that I don’t want to use him too much. Even though he’s a loon, he is the one who knows what is going on, and he’s rather powerful. He could easily overshadow Alcatraz, and that’s why I split them up.

    But now the team is back together, and they have an objective. These last three chapters are going to be fun.

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    Brandon Sanderson

    Chapter Eighteen

    The ending of a book is both the best and worst part to read.

    This is very true. I loathe and love endings. I remember still that some of the most sweet experiences in reading happened when I was in high school, and was nearing the end of one of my favorite books. Then, I would be done, and realize it would be another whole year before the next book came out. That infuriated me.

    It kind of puts me in a tough place as a writer. I’m now putting people through this same sort of thing. I guess that’s why I figure I’m darned if I do, and darned if I don’t, so I might as well make people as annoyed with this book as possible.

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    Brandon Sanderson

    This is what I was always meant to be.

    I wanted to have a moment in this book where Alcatraz decided, truly, that he wanted to accept all of these strange things that were happening to him. I wanted to give him a moment like I had when I discovered fantasy novels and figured out what I wanted to do with my life.

    This scene with him staring at the Lenses is his moment. Not everyone has one–a lot of people just stumble into what they do for their lives, or they do lots of things. However, I feel very thankful that I had such a moment to direct me in life.

    Alcatraz has now decided. He’s going to put up with all of this craziness. He’s going to accept it. Others aren’t accountable for him–he’s made the decision, and this isn’t against his will. He’s now a participant in the silliness of these novels by choice.

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    Brandon Sanderson

    Oculator's Duel

    It’s always fun when you can have two wizards battle it out. I was never pleased with the scene of Gandalf and Saruman fighting in the Lord of the Rings movies. It just didn’t feel like a wizard battle to me.

    The trick is, I’ve never seen that sort of thing depicted well in a movie. I don’t know why, but the special effects never work. It comes off looking dumb. (The same thing happened in Willow.)

    I want it to be tense, to have power flowing–but the real effort has to be internal. Having wizards being pushed against walls and things just seems undignified. I would rather it be a battle of wills than a battle of walls.

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    Brandon Sanderson

    Fire over the inheritance!

    You’ll notice I was sure to foreshadow that the Firebringer’s Lens had a definite front and back. (In the scene where it was on the floor, shooting into the air.) That way, it could be made to shoot the wrong direction.

    I always hate it when heroes win by accident. It seems a common theme in children’s books, for some reason. I love the Harry Potter books, but it seems that Harry succeeds a little too often by luck or accident, not because he’s clever or determined or anything else.