Recent entries

    Words of Radiance Philadelphia signing ()
    #10852 Copy

    Questioner

    We were wondering about the stances and I was wondering if you could match them?

    *unfolds image*

    Brandon Sanderson

    I would have you email it to us, because Ben McSweeney made the final call as he drew these, on which one was which. While I had notes on each of them, he matched the stances to them, and so it would be really easy for me to get them wrong.

    Words of Radiance Philadelphia signing ()
    #10857 Copy

    Questioner

    So I was reading the Wheel of Time and in the first one when they get to the saidin and saidar, the pools—they're very similar to Shardpools.

    Brandon Sanderson

    Yes, and that is something that he kind of dropped. The Eye of the World is just like pure saidin, and I would be surprised if that weren't an unconscious influence on me. I didn't think of it when I was coming up with these but that's definitely way back in my brain when I was creating these.

    Words of Radiance Philadelphia signing ()
    #10861 Copy

    Sweetness

    Since the evil on Threnody isn't a Shard, can you tell us anything about its nature? Is it an actual being, and is it related to Adonalsium?

    Brandon Sanderson

    Everything is related, in the Cosmere, to Adonalsium. Most of the magic you're seeing is a just a natural outgrowth of Cosmere-related magic, you're seeing Cognitive Shadows. The Evil is similarly related.

    General Reddit 2016 ()
    #10864 Copy

    PathToEternity

    Can Cadmium bubbles be nested if you have multiple Pulsers?

    Bonus Question: add in duralumin/nicrosil to the equation.

    Phantine

    Yes.

    The effects multiply.

    shinarit

    Source

    I guess hiring 3-4 Pulsers before something you have to prepare for might be worth it. They create their bubbles one after the other at the same place, and boom, you have days instead of minutes.

    Ok, lets calculate. We don't have exact figures for cadmium, but we have for bendalloy: 2 minutes into 15 seconds, that's a ratio of 8. 4 Pulsers mean 84 = 4096 ratio. So 21 second for every day goes by for every day you spend in there.

    The outer Pulser burns this 168.75 second's worth of cadmium, the first inner one needs 22.5 minutes, the second inner one needs 3 hours and the innermost needs the 24 hours.

    So basically for every day spent in these bubbles you need ~27.5 hours worth of cadmium, depending on how routinely they set up the bubbles one after the other.

    PathToEternity

    Wait, are you mixing up sliding and pulsing? I also think you are nesting your bubbles but not your pulsers, so you are losing a lot of efficiency not to mention practicality.

    Tell me if I'm misinterpreting what you're describing, but this is how I'm visualizing it:

    http://i.imgur.com/Hujpz8c.png

    I'm saying that you get 4 pulsers huddled together and the one that can open the biggest bubble goes first. Then the next largest one pops his. Then the next. And finally the smallest bubble fires.

    In that scenario (unless there is something that prevents this) I picture it like this:

    http://i.imgur.com/9qjB0lJ.png

    This method, 170 days pass only burning 4 hours worth of cadmium.

    Well. I'm gonna do it. Gonna page /u/mistborn and ask: is this possible? Can time bubbles be nested like so and if they can do you truly get this kind of efficiency?

    crosses fingers

    Brandon Sanderson

    This one is a RAFO. :)

    The Alloy of Law Annotations ()
    #10865 Copy

    Brandon Sanderson

    Marasi is an Allomancer

    One of my big goals in these post-epic Mistborn books is to give a chance for more limited-power people (Mistings and their Feruchemical cousins, Ferrings) a chance to shine. In the previous trilogy, the focus really was on the Mistborn. Vin and Kelsier fit the epic fantasy mindset I wanted, powerful in an epic sort of way, broadly capable with abilities in a lot of areas.

    For these books, I wanted to show people who had one or two powers, instead of sixteen, and show how specialization can achieve some incredible results. Because of that, I intentionally held back in the first trilogy in letting Vin do a few things. (Note how much better Zane was with minute steelpushes and ironpulls than she was.) Vin was incredibly skilled, but because she had so many powers to work with, she didn't home in as much on any one of them. Things like Wax's steel bubble are tricks I wanted to save for people like Wax. (He's what we’d call in the Mistborn world a steel savant, so capable with his metal—and having burned it so long, for so many years—that he's got an instinctive ability with it that lets him be very precise.)

    And so we come to Marasi, who has the power opposite—but paired with—Wayne's ability. Both she and Wayne have powers I wanted to delve into. Indeed, I kind of promised that the last metals would get highlighted in these newer books. Matching that, I've given Miles the same power the Lord Ruler used to heal himself from so many incredible wounds. I wanted to explore more of what this skill was capable of when not overshadowed by so many other powers and abilities.

    Arcanum Unbounded Chicago signing ()
    #10867 Copy

    Questioner

    Speed bubbles--

    Brandon Sanderson

    Yes. Ehhhh... these are the hardest ones.

    Questioner

    We've seen them work and move with trains, we've seen them not work with carriages: is there a size requirement, or is it how they view themselves?

    Brandon Sanderson

    That's a good question. So I build in this thing, right? I'm like "Oooh, speed bubbles! Speed bubbles are cool!" but the Delorean problem, right? You're like "I'm going to go back in time: to the middle of SPACE", because the planet is in the same position, right? This is stuff that science fiction writers have been having fun with since the silver age of science fiction. So I'm like "Alright, I need to deal with the Delorean problem". And so I'm like "Alright, we're going to have to say that frame of reference is a big part of it: so perception and frame of reference is a big part of it; and also size of the thing that you're on". So it would be possible to use kind of cosmere cognitive training to get that speed bubble moving with you-- And someone asked me a question about this on tour, I believe, so it would be in one of the reports-- Not this exact same thing, but "Could they learn to move their speed bubble with them?" And yes you can.

    Questioner

    So it is how the allomancer views it, not how the thing views itself?

    Brandon Sanderson

    That's a part of it. Partially how it view itself, *garbled* It's really also mass. Big thing-- The speed bubbles required all kinds of physics-gymnastics. I'm sorry physicists, but once you start playing with time the stuff you gotta do. It's just crazy stuff you gotta do.

    Questioner

    We actually sat down and worked out what the metric would have to do to have a speed bubble-- Yeah, it was gnarly.

    Brandon Sanderson

    ...We did run the math on these things, and stuff like that. And Peter, y'know, he rais-- "Redshift" and stuff like this we talked about. And all kinds of fun stuff about speed bubbles that I then had to--

    Bystander

    Khriss asked about that?

    Brandon Sanderson

    Yeah. So this is-- This one and manipulating weight... Those are the math ones. So these are the ones where-- They create the fun things to talk about, but they are where this is fantasy and not science fiction. Like a lot of these questions I could answer and you'd be like "Alright, if there were this alternate power source, we could buy this" but in this case we're like exception-list-of-asterisks to make it work. But they're too fun to not do, right? And I knew I was doing gravity on Stormlight, so I'm like "I gotta do weight separately".

    Calamity Chicago signing ()
    #10868 Copy

    Kurkistan

    How broadly can a time-bubbler control the attributes of the bubble? Like could he make it ten times smaller to make it ten times more powerful?

    Brandon Sanderson

    It is more controllable than I have generally shown in the books.

    Kurkistan

    And does the size correspond inversely to the strength?

    Brandon Sanderson

    No.

    Calamity Chicago signing ()
    #10869 Copy

    Alterodent

    If a hermit were to take a whole lot of cadmium and go off and live by himself, how far within a lifetime, reasonably, could he get into the future by essentially time-capsuling himself? Assuming they live to be 70 or 75.

    Brandon Sanderson

    They could get pretty far.

    Alterodent

    What would the savantism do to them?

    Brandon Sanderson

    The savantism would probably allow them to get further… It’s completely reasonable… you can treat this like relativistic travel.

    Firefight Chicago signing ()
    #10871 Copy

    Kurkistan

    Okay, so I'm contractually obligated to ask about time bubbles one more time.

    Brandon Sanderson

    Yes.

    Kurkistan

    So what's up with frame of reference for time bubbles; in that obviously if you make a bubble and it's still it's not really still, like time moves differently but--

    Brandon Sanderson

    We deal with that a little bit in Era 2 Book 2 [Shadows of Self], where we talk about the fact that you know-- obviously the bubble is moving with the planet. So they're not-- the frame of reference is not absolute.

    Kurkistan

    Yeah.

    Brandon Sanderson

    And so we talk about sorta' the idea of mass and momentum and time bubbles and things like that.

    Kurkistan

    Okay.

    Brandon Sanderson

    For instance you can make a time bubble on a train.

    Kurkistan

    Oh and it stays on the train?!

    Brandon Sanderson

    Yes, but when you start catching stuff off of the train, it's gonna' jar each time, and it's probably going to ruin your time bubble, right?

    Kurkistan

    So does it get it's "anchor" from-- it's asking all the things that are within it what they think "still" is?

    Brandon Sanderson

    Yes. That's a good way of looking at it. Frame of reference for the Cognitive things around. Make sense?

    Kurkistan

    Okay, the things around or the things within it, specifically?

    Brandon Sanderson

    The things that it's cutting into, specifically, but yeah.

    Firefight Chicago signing ()
    #10872 Copy

    Kurkistan

    Is there- have you come up with a Realmatic explanation for why light isn't affected by time bubbles besides handwavium "please don't burn people with microwaves"?

    Brandon Sanderson

    Peter's got one for us. 'Cause we were going to do redshift: like the actual original writing for it had redshifts; Peter's like "Dude, you will microwave everybody" I'm like "Oh man". So the handwavium of that: there is a real- there is an actual explanation, but it...

    *they move to outside the store*

    What's the middle of this question?

    Kurkistan

    Middle of the question was you were thinking about explaining the Realmatics behind light for time bubbles.

    Brandon Sanderson

    Oh right, right right right right. I can't because it spoils future books; like that's spoiler for Mistborn... 10?

    Kurkistan/Argent

    *laughter*

    Brandon Sanderson

    So... if you count the four Alloys, so really gotta stay away from stuff like that.

    Kurkistan/Argent

    That's fair/fine.

    Firefight Chicago signing ()
    #10873 Copy

    Kurkistan

    So time bubbles... How much control does a bubbler have over the bubble before and after it's cast? Can they just grow and shrink it or...

    Brandon Sanderson

    Not very much.

    Kurkistan

    So Wayne could flare his metals make time go faster--

    Brandon Sanderson

    Yes.

    Kurkistan

    But if he'd stopped flaring--

    Brandon Sanderson

    Yeah, but-- they have a bit of control over the speed of it, but once it's up moving it or anything like that, not much. The flaring of it and things like that, yes they can-- it's mostly set when they start.

    Kurkistan

    But they have some discretion when they start it.

    Brandon Sanderson

    They do have some discretion, yes.

    West Jordan signing ()
    #10876 Copy

    Zas

    I’ve got a question kind of based off of the train fight. If you have a time bubble, and you were to make it while you are on the train, would the time bubble move with the train, or would it stay at the same spot relative to the planet?

    Brandon Sanderson

    Time bubbles don’t move, so it would pull you out of it, then it would vanish.

    Mi'chelle

    If you were to pop up a time bubble and someone were to be stuck halfway in and halfway out, would they go splooch?

    Brandon Sanderson

    No, they would be in the time bubble. The time bubbles will move with the planet but not with the train.

    Audience Member

    Yeah, I always thought it was relative to the person creating the time bubble.

    Brandon Sanderson

    No, you’ll see Wayne create one, then he’ll walk up to the perimeter, but if he leaves it, it ruins the time bubble.

    Zas

    So is that because it’s linked up to the spiritual gravitational bond between the planet?

    Brandon Sanderson

    Yes, and you’re digging very deeply into stuff that I now can’t answer. Time bubbles have some weirdness to them that I don’t want to dig in too deeply, but yes.

    Footnote: This has since been changed. If a time bubble is created on/in an object with a significant enough mass, such as a train, the bubble will adhere to and move with the object, and remain stationary relative to the point at which it was created on/in the object.
    Firefight San Diego signing ()
    #10877 Copy

    Leinton (paraphrased)

    Can you use Hemalurgy to power machinery?

    Brandon Sanderson (paraphrased)

    He was initially confused as to what I meant, so I said I got the idea from thinking about FTL travel, and he said that it was a RAFO, but that I was thinking along the right lines, there needs to be a merger between magic and technology.

    Pocatello signing ()
    #10880 Copy

    Lady Radagu's husband (paraphrased)

    Can AonDor heal chronic conditions, like poor eyesight? If so, does it require specialized Aon drawing to work, or will enough Aon Iens do the job eventually?

    Brandon Sanderson (paraphrased)

    Yes, AonDor could cure a chronic condition like poor eyesight. But you would have to get the specifics of everything, kind of like they're equations, correct. You'd have to know a LOT about AonDor and a LOT about the body to get it right. *pauses in thought* It's kind of like with computer programming.

    Stormblessed.com interview with Brandon Sanderson ()
    #10882 Copy

    Questioner

    The spren are a really unique part of Roshar. Do you have rules for deciding what "gets" spren (wind, flames, glory, creation, life, death) and what doesn't? Have you introduced most of the spren types, or will we see a lot of new ones as the series goes on?

    Brandon Sanderson

    You will find out much more about the spren as the series goes on. There are a lot of things that get spren where the spren are not noticeable, or they only occur in very rare circumstances or in certain regions, as Axies explains. So the phrase "There's a spren for that" that I've seen popping around on the internet is actually fairly accurate. There's a spren for quite a lot of things. I don't want to delve too deeply into this until I've written more in the series and you begin to understand exactly what the spren are.

    Stormblessed.com interview with Brandon Sanderson ()
    #10883 Copy

    Questioner

    You've mentioned that each of the smaller glyphs on the inside cover of the The Way of Kings represents a type of magic. Can you tell us how many of these types we've seen so far?

    Brandon Sanderson

    Remember that to get an order of the Knights Radiant you take two of the small glyphs and one of the large glyphs. The large glyph represents a concept or an ideal mixed with an essence, what they call the elements of this world, with two magics attached to it. You have seen the Windrunners, which is the first, top-right glyph, mixed with the two Surges—the forces in this world—attached to it. So you've seen pressure and gravitation as mixed together to form a Windrunner. You have seen one of the other Surges, which is Soulcasting—Transformation—though which other Surges that mixes with to form orders of the Knights Radiant I am not specifically going to say at this time. What else have you seen? Those are the only ones that are overt. But you have seen the effects of others.

    Stormblessed.com interview with Brandon Sanderson ()
    #10884 Copy

    Questioner

    The art featured in The Way of Kings is very striking and has been well-received by readers. Do you have any plans to include more art in your future books—other books as well as The Stormlight Archive? Or maybe as bonus content on your website?

    Brandon Sanderson

    There will be more art in future Stormlight Archive books. I'm very pleased with how it turned out, and I think adding a visual aspect to novels helps create a more complete and immersive experience. You'll notice that art has been important to one extent or another in all of my books. Elantris had its map and the Aons; Mistbornhad its maps and the Steel Alphabet. The Rithmatist, when it comes out in 2012, will have extensive magic system diagrams with every chapter.

    Including a map in a fantasy book has become a bit of a cliché ever since Tolkien did it. But if you go back and look at what Tolkien actually did, the map that was in the book was an in-world artifact—it was something the characters carried around with them and used. So I've approached the art in my books in a similar manner. Each piece represents something that is made and used by the people in the world of the books. I think that helps give a richer feel to the world I'm creating.

    One thing you probably won't see me doing in future novels is including character art. I want to leave exactly how characters look up to the imagination of the reader. But I'm a big fan of the sequential art storytelling form as well, so you'll likely see me do some completely graphic novels in the future.

    Stormblessed.com interview with Brandon Sanderson ()
    #10885 Copy

    Questioner

    In your words, "Is it okay, in an epic fantasy, to hang a gun on the mantle, then not fire it until book ten of the series written fifteen years later. Will people wait that long? Will it even be meaningful? My general instincts as a writer so far have been to make sure those guns are there, but to obscure them, or at least downplay them." Your novels are followed very closely by groups like TWG, and now 17th Shard and Stormblessed, and you're familiar with the obsessiveness of Wheel of Time fans. There are more and more people out there who spend time between book releases poking at the metaphorical walls of your work, on a hunt for those guns you've obscured. Does this kind of scrutiny change anything for you?

    Brandon Sanderson

    Yes. I don't generally change the guns that I'm hanging, but I have begun to hang more subtle guns for those who like to dig. I like to have a variety of secrets in my books, with a variety of difficulty levels in figuring them out. If you read one of the books I've written, like The Way of Kings, I would hope that it will meet everyone's needs when it comes to discovering things. For those who really want to dig, there will be some really deep secrets that you can unearth, talk about, and theorize about and eventually be proven right. There will be things that the casual reader will figure out three pages before the answer is revealed, that you will have figured out ten chapters ahead of time. I like that variety because of the old adage—it's hard to fool everybody all the time, but hopefully I can have enough different secrets that they will each fool a few people.

    Words of Radiance Philadelphia signing ()
    #10886 Copy

    Questioner

    Have you thought any more of metal allergies with your Allomancy?

    Brandon Sanderson

    It would definitely not be pleasant.

    Questioner

    Because I have the steel allergy.

    Brandon Sanderson

    You have the steel allergy, huh?

    Questioner

    Yeah, I actually got it last year. I have a steel allergy and I work in a steel plant.

    Brandon Sanderson

    Aww man. It would not be pleasant, I can definitely say that. Although, I would have the instinct that fewer people on Scadrial would have that allergy because of the Investiture during their creation. But it could totally happen.

    Brandon's Blog 2011 ()
    #10887 Copy

    Brandon Sanderson

    The second thing I tried writing was a short story set in the Mistborn world a few hundred years after The Hero of Ages. This one just didn’t work; the characters weren’t gripping for me. More importantly, it just didn’t FEEL like a Mistborn book. I got about one scene into it.

    As I was working on it, however, I did some worldbuilding on this time period in Scadrial’s history. I got to thinking about what was wrong with the short story, and why it didn’t feel right. This grew into an outline regarding a completely different story—with no overlap of characters—set in the same time period. I nurtured this and started writing, and it felt right from the get-go. I had the right tone, so I kept writing, expanding my outline, letting the story grow as big as it wanted to be.

    In the end, I had an 85,000-word novel that I named Mistborn: The Alloy of Law.

    Brandon's Blog 2010 ()
    #10888 Copy

    Brandon Sanderson

    I started writing my first novel when I was fifteen years old. I didn’t have a computer; I had an old, electric typewriter. It would remember your file on a disc, but it was really just a printer with an attached bare-bones word processor. (It had a tiny LCD screen at the top that could display three lines at a time. You could scroll through and edit bit by bit, then you hit print and it would type out the document.)

    The book was terrible. It was essentially a hybrid of Tad Williams and Dragonlance, though at the time I felt it was totally new and original. It did have a wizard who threw fireballs with smiley faces on the front, though, so that’s kind of cool. At its core were two stories. One vital one was the tale of a wise king who was murdered by assassins, forcing his younger brother to take up the mantle and lead the kingdom while trying to find/protect the king’s son and rightful heir. The other was about a young man named Rick, originally blamed for the murder.

    I still have some of these pages. (Not the entire book, unfortunately.) I used to hide them behind a picture on the wall of my room so that nobody would find them. I was so anxious about letting people read my writing, and was—for some reason—paranoid my family would find the pages and read them, then make fun of them.

    Over the years, many ideas proliferated and matured in my mind. I began writing books in earnest (I never finished that one I started as a teenager.) I grew as a writer, and discovered how to make my works less derivative. Most of my ideas from my teenage self died out, and rightly so. Others evolved. My maturing sensibilities as both a reader and a writer changed how I saw the world, and some stories stood the test of both time and internal criticism, becoming stronger for the conflict.

    Rick became Jerick, hero of the book now known as Dragonsteel. (It was my honor’s thesis in college, and will someday be rewritten and published. For now, the only copy available is through interlibrary loan, though it appears to have vanished.) Jared, the man who lost his brother and had to lead in his stead, protecting his nephew, slowly evolved into a man named Dalinar, one of the primary protagonists of The Way of Kings. Some of you may be curious to know that the character many now call Hoid also appeared in that ancient book of mine.

    These two epics—Dragonsteel and The Way of Kings—have shaped a lot of my passions and writing goals over the last two decades. For example, in my last year of college I took an introductory illustration class to try my hand at drawing. My final project was a portfolio piece of sketches of plants and animals from Roshar, as even then I was hoping to someday be able to publish The Way of Kings with copious in-world illustrations of Roshar and its life. (At that time, I was planning to have an illustrated appendix, though I eventually decided to spread the pages through the book.) Fortunately, I was able to hire artists to do the work in this book instead of forcing you to look at what I came up with . . .

    Well, finally—after two decades of writing—Tor has given me the chance to share The Way of Kings with you. They’ve taken a risk on this book. At every juncture, they agreed to do as I asked, often choosing the more expensive option as it was a better artistic decision. Michael Whelan on the cover. 400K words in length. Almost thirty full page interior illustrations. High-end printing processes in order to make the interior art look crisp and beautiful. A piece of in-world writing on the back cover, rather than a long list of marketing blurbs. Interludes inside the book that added to the length, and printing costs, but which fleshed out the world and the story in ways I’d always dreamed of doing.

    This is a massive book. That seems fitting, as it has been two decades in the making for me. Writing this essay, I find myself feeling oddly relieved. Yes, part of me is nervous—more nervous for this book than I have been for any book save The Gathering Storm. But a greater part of me is satisfied.

    I finally got it published. Whatever else happens, whatever else comes, I managed to tell this story. The Way of Kings isn’t hidden behind the painting in my room any longer.

    Brandon's Blog 2010 ()
    #10889 Copy

    Brandon Sanderson

    I started working on THE WAY OF KINGS fifteen years ago. I wrote the first version of the book in full back in 2003. It was always planned to be big. You don’t grow up reading Robert Jordan, Tad Williams, and Melanie Rawn without wanting to do your own big epic. When I showed it to my editor back in ’03, he thought it was too ambitious to be published, at least as my second novel.

    There are thirty magic systems in this world, depending on how you count them, and around six thousand years of history I’ve mapped out. There are dozens of cultures, a continent of enormous scope, and a deep, rich mythology. However, when I say things like that, you have to realize that very little of it will end up in the first book. The best fantasy epics I’ve read begin with a personal look at the characters in the early books, then have a steady expansion into epic scope.

    I’ve spent many years thinking about the epic fantasy genre, what makes it work, what I love about it, and how to deal with its inherent weaknesses. And so I’m trying to make use of the form of the novel (meaning how I place chapters and which viewpoints I put where) in order to convey the scope without distracting from the main stories I wish to tell.

    Anyway, I don’t jump between dozens of characters in this novel. There are three central viewpoints, with two or so primary supporting viewpoints. I intend the first book to be its own story, focused and personal. I don’t want this to be the “Wow! Thirty Magic Systems!” series. I want it to be a series about a group of characters you care about, with a lush and real world that has solid and expansive depth.

    In other words, I promise you a variety of magics, mythology, history, and cultures . . . but not all in the first book.

    Brandon's Blog 2009 ()
    #10891 Copy

    Brandon Sanderson

    PROJECT FIVE: THE LIAR OF PARTINEL (A.K.A Dragonsteel)

    This was the book I was working on for a 2010 release. Epic fantasy. I wrote it in 2007, then put it aside when the WoT was offered to me.

    Frankly, I was never pleased with how this book turned out. It was a rough, rough draft—and though I finished it, it wasn’t really ever ‘finished.’ I’ve tossed it back into the wood chipper of my brain. I can do better, and I just can’t ask you to buy this book, as I don’t feel satisfied with it. I could revise it, but that would take about six months of work—delaying the second WoT book for six months. That’s unacceptable, particularly for a book I feel so unsatisfied with. You’ll get a revision of this someday, perhaps.

    Brandon's Blog 2008 ()
    #10893 Copy

    Brandon Sanderson

    MY HISTORY AS A WRITER

    I’ve been thinking that I should give a little bit of an explanation of my history as a writer for those of you who don’t know. I think it might give you some context for some of the posts I’ve made, and things people are saying in the forums about my unpublished novels. Read on if you want a little context.

    This all started in earnest when I was 21, about eleven years ago, back in 1997. That was the year when I decided for certain that I wanted to write novels for a living.

    My first goal was to learn to write on a professional level. I had heard that a person’s first few books are usually pretty bad, and so I decided to just spend a few years writing and practicing. I wanted time to work on my prose without having to worry about publishing.

    You might call this my “apprentice era.” Between 97 and 99 I wrote five novels, none of them very good. But being good wasn’t the point. I experimented a lot, writing a variety of genres. (All sf/f of course—but I did some epic, some humor, some sf.) As you can probably guess by me writing five books in two and a half years, none were very well edited and while I had a lot of fun writing them, they were done very quickly, and had a lot less planning than my later books. Not many people read any of these novels, and I only ever sent one out to publishers (the second one, STARS’ END.)

    Around 1999 (I can’t remember the exact date) I started attending the science fiction magazine THE LEADING EDGE at BYU; I also took an important writing class, less because of what I learned about writing (though I did learn a lot) and more because of people I met. Through TLE and the class, I ended up as part of a community of writers, editors, and science fiction/fantasy readers who were serious about what they were doing. During this time, I founded a writing group with Dan Wells and Peter Ahlstrom (Fellfrosh and Ookla over on the TWG forums.) Other members included our friend Nate, who doesn’t hang out here any more, and Ben/Tage, who used to be one of the board’s mods and who is still often one of my alpha readers. Eric (St. Ehlers) was another of our good friends, as was Kristy (Brenna), among numerous others, many of whom don’t hang out here very much any more.

    You might call this the “Golden Era” of my unpublished career. I was getting to one of the most creative points in my life, and was very energized and excited about the writing I’d learned to do. After practicing for five novels, I felt that I was finally in a position to do justice to an epic fantasy story. In 1999, I started a book I called THE SPIRIT OF ELANTRIS, which eventually just became ELANTRIS.

    As I said, this was the golden era of my unpublished career—though I think the ‘unpublished’ part of that statement is important. I hope that I’ll grow and progress, and think that the books I’m writing now are better than the ones I wrote then—just as I hope that the books I’ll do in ten years will be better than the ones I do now.

    However, the three novels from this era—ELANTRIS, DRAGONSTEEL, and WHITE SAND—represent some of the best worldbuilding I’ve ever done. Of the three, ELANTRIS turned out the best by far. WHITE SAND was good, though it will feel dated now if you read it, since my writing skill has improved quite a bit since then and it never got the level of editing and revision that ELANTRIS did. DRAGONSTEEL has moments of brilliance surrounded by some really boring sections; it had trouble because of the scope of what I was attempting. I think any of the three could have become publishable if they’d gotten the right editing and revisions.

    Anyway, I wrote these books in 1999–2000. By 2001, however, this era was lapsing. I finished at BYU, and since TLE was for students, a younger crowd was taking over and I no longer quite fit in there. I continued my writing groups in various forms, and we started the Timewaster’s Guide as a project and forum for those who had worked together during that era of the magazine.

    I was collecting rejection letters for ELANTRIS, WHITE SAND, and DRAGONSTEEL. I felt these books were good—very good. But nobody was giving them much attention. At the conventions, editors kept saying that fantasy novel submissions were too long, and that new writers shouldn’t be trying such beastly first books. I sat down to write MYTHWALKER, by ninth book, and halfway through just couldn’t continue. (It remains the only book I’ve ever given up on.) I was trying another epic fantasy, but I was increasingly disappointed in how poorly the first three had been received. MYTHWALKER felt like an inferior knock-off of my own DRAGONSTEEL, and needed to be rethought. So I stopped working on it. (Though one side story in the book about two cousins named Siri and Vivenna really interested me; they would later get their own book as WARBREAKER.)

    The next little time is kind of the “Dark Era” of my unpublished writing career. After giving up on MYTHWALKER, I decided that New York wasn’t looking for my brand of epic fantasy, and that I’d try to see if I could write something else. I wrote three books during this era. MISTBORN PRIME (I added the prime later to differentiate it), THE AETHER OF NIGHT, and FINAL EMPIRE PRIME.

    In MISTBORN PRIME, I tried to write a dark anti-hero involved in a story that was NOT epic. I tried to write something much shorter than I’d done before, forcing myself to stay away from grand stories or epic style plotting. The result was a 100k work (which is half the length of my other fantasy novels) which just . . . well, wasn’t very good. The magic (a preliminary form of Allomancy) was awesome, and the setting had great points to it. But the plot was unexciting, the character uninteresting, the story uninvolving.

    Depressed by this failure, I didn’t send the book to a single editor. (Though I did show it to Joshua, who is now my agent, as he was curious and following my career at that point. He agreed that this book wasn’t publishable. He never saw ELANTRIS, he’d given up halfway through DRAGONSTEEL—which means he never got past the boring part—and had really liked WHITE SAND, but had wanted to see more from me before picking me up. He felt I still had room to grow, and he was right.

    After MISTBORN PRIME, I wrote a book called AETHER OF NIGHT, which was far more successful. I think it’s the best of the four “Brandon tries to write more toward the market” books. At 150k, it was only 50k shorter than what I’d been doing during the ELANTRIS era, and I let myself play with slightly more epic stories and scope. At this point, I was trying for something with a little more humor in it, something with lighthearted, fun characters in a situation that was at times ridiculous and at times adventuresome. (A more David Eddings like approach, if you will.) It’s not a bad book. I probably won’t ever rewrite it, but it’s not a bad book. Joshua liked it just fine, and thought it was a step forward from Mistborn Prime.

    At this point, my epic fantasy books got another round of rejections, including ELANTRIS rejected by DAW and DRAGONSTEEL rejected by ACE. I’d just sent ELANTRIS to Tor, but figured I’d never hear back. (They’d had WHITE SAND for several years at that point and never gotten back to me.)

    Feeling uncertain about my writing and my career again, particularly since I felt that AETHER hadn’t come together just as I’d wanted, I turned my attention to trying the most basic of fantasy stories. Prophesied hero, orphaned, goes on a travel-log across the world to fight a dark lord. This was THE FINAL EMPIRE PRIME. Of course I was putting my own spin on it. But my heart wasn’t in it—I just couldn’t convince myself that I was adding anything new to the genre, and I was again trying for a ‘half-length’ story. Though there were no dragons, elves, or mythical objects to rescue, I felt that I was just plain writing a bad book. (Note that I was probably too down on this book, as it had some very inventive concepts in it, including a precursor to Feruchemy.)

    I got done with FINAL EMPIRE PRIME and was just plain disappointed. This was the worst book I’d ever written. (And it is, I think, the worst—though MISTBORN PRIME is close.) Here I was, having written twelve novels, and I seemed to be getting WORSE with each one. I wasn’t selling, I was out of school working a wage job graveyard shift, and my social life consisted pretty much of my friends taking pity on me and coming to hang out at the hotel once in a while.

    I think this was one of the big focus points of my career. That year, 2002, I made three decisions. The first was that I was NOT going to give up on writing. I loved it too much, even when I was writing books that didn’t turn out right. (I think this is important for every author to decide.) The second was that I was NEVER AGAIN going to write toward the market. It was killing my books. If I never got published, so be it. At least I would stop writing terrible stories mangled by my attempts to write what I thought people wanted. The final decision was that I’d go to graduate school in creative writing to get myself into that groove of being around writers again, and to also ‘delay’ for a few more years having to get a real job.

    Enter THE WAY OF KINGS era. The last book I wrote before I got published was actually pretty darn good. I tossed out everything I was being told about how to get published, and just wrote from the heart. Over 18 months between 2002 and 2003 I wrote a 300k word book with a 180k outline/backstory/worldbuilding document. (Yes, the setting guide itself was LONGER than the previous three books I’d written.) Beyond that, I plotted the book as the first of TEN in a series.

    KINGS was good. It had problems, but they were fixable problems, and I was extremely proud of the novel. I felt I’d found my place in writing again. I honestly think it’s the best of my unpublished books; almost as some of the published ones.

    In 2003, I got the call from an editor wanting to buy ELANTRIS.

    I suppose the story of my unpublished career ends there, though there’s one more side note. Why did I not published THE WAY OF KINGS? Well, a couple of reasons. First, my agent (Joshua) felt it needed a lot of work. (It did.) Secondly, it was so long that I think it scared Tor to consider it. They have published books longer before, but the market has changed since then, and approaching a book that length as an author’s second book made my editor apprehensive. He’d have done it, but he was already talking about how we’d need to slice it into two novels. (And I really didn’t want to do that.)

    But more than that, I felt that it wasn’t time for KINGS yet. I can’t explain why; just gut instinct, I guess. I wanted to follow ELANTRIS up with a fast-paced trilogy. Something that could prove to people that I could finish a series, and that I really could write. I felt that launching from ELANTRIS into KINGS would be asking too much of my readers. I wanted to give them time to grow accustomed to me and my writing, and I wanted to practice writing a series before getting myself into something enormous.

    And so—perhaps brashly—I looked at the two greatest disappointments of my career and said “Let’s do these the way they SHOULD have been done in the first place.” I took the best ideas from both, I added in a greater majority of other new good ideas, and I planned out a 600 thousand word epic told in three parts. My goal: A kind of calling card to fantasy readers. A trilogy they could read through and get a feel for who I was and what my writing was like.

    Of course, then the WHEEL OF TIME came along and changed everything. I’m even more glad I did what I did, as I didn’t have to stop a series in the middle to work on AMoL. Plus, working on the WHEEL OF TIME has given me an unparalleled insight into the mind of the greatest master of the long-form fantasy series of our time.

    Anyway, that’s a bit of history for those who are curious. Thanks for reading.

    Brandon's Blog 2008 ()
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    Brandon Sanderson

    Meaning

    Aon Ene represents wit, intelligence, and cleverness. In recent years, the Aon has also begun to be associated with prosperity and wealth as well. It was once a popular Aon for names, though in recent years it has fallen out of favor in this regard, and names using it are now considered a little old-fashioned.

    The Aon has become a favored symbol of merchants in recent years, as cultural bias looked unfavorably on a shop using the symbol for gold or jewels. (Such symbols on a shop were seen as lavish or presumptuous by some.) Instead, many bankers instead use this Aon on their door to indicate their profession. The appropriation of the symbol is a reference to a quote from the appropriately named Enelan, a scholar who lived about a hundred years before the fall of Elantris: “No wealth of gold and silver can purchase a keen mind, but the man of wit will often find treasures beyond what mere lucre can provide.”

    More traditionally, the symbol was used–and still is used–as a representation of books and scholarly research. Indeed, many scholars, scribes, and illuminators have grown upset by the banking industry’s tendency to use this Aon, as they see it as an appropriation of what they believe to be their own symbol. Part of the tension between the groups has made the Aon fall out of favor for names, though others–generally those who are more traditional–still favor it.

    The shape of the Aon is said to represent two sides of an argument, interacting together in different ways. If one looks closely, one can see that there are, indeed, that the two halves are simply the same set of symbols reversed.

    History And Use

    Some scholars have expressed amusement that this symbol should come to mean intelligence in a broad sense, as the classical meaning of Aon Ene was far more narrow. Ene was the Aon which represented cleverness, the ability to out-wit and out-think opponents. It was often applied in stories and tales to those who had a slyness about them, and often was the symbol which represented the trickster figure. Indeed, those who plaid tricks on others were said to be Enefels–literally, Wit Killers, or those who kill with wit.

    During the Middle Era, when Elantris’s influence expanded and the kingdom of Arelon began to take shape, Aon Ene was attributed to the guild of storytellers who brought tales of the marvels in Elantris. It was often rumored that these people, who took upon themselves the Enefel name, were agents of the Elantrians. Their purpose was to spread good will about the city and its inhabitants, calming the rural populace, who regarded Elantris and its magics with suspicion.

    Over the centuries, this guild of storytellers transformed into a more scholarly group who gathered stories and histories from the people. By the dawn of the Late Era–about two centuries before the fall of Elantris–the group had burgeoned beyond its origins into several distinct sects of scholars and philosophers. By the time of the fall of Elantris, the constant association of this group with Aon Ene expanded its meaning into the more familiar use, representing scholarly intelligence and study.

    Some still remember the original meaning, however. Though most of those are themselves scholars, and find the entire transformation to be something of a humorous joke played by history itself.

    Naming and Usage in ELANTRIS

    As use of the name is out of favor recently, the only character in Elantris who appears with Aon Ene in their name is Sarene herself. Eventeo, Sarene’s father, is not only a traditionalist, but a scholar himself. He is well aware of the ancient meaning of the Aon, and has remarked on occasion that he finds the choice particularly accurate when applied to his daughter.

    Ene is one of the primary constellations in the Arelene sky, and the star pattern is the most easy to pick out. It contains the pole star of the world, a concept which has fascinated philosophers throughout history.

    Eventeo’s use of the simple word “Ene” as a nick-name for Sarene is another traditional association with names attached to the Aon. Much as some cultures shorten words or names into common nicknames, Ene–pronounced Eeenee–is a commonly applied term of endearment for someone who has this Aon in their name.

    AonDor

    This Aon has a powerful and unusual AonDor counterpart. A properly drawn Aon Ene puts forth a light, known by many as the Light of the Mind. When sitting in this Aon’s light, one’s mental abilities are enhanced. The Elantrian–or anyone else who happens to be close to the Aon–can memorize more quickly, think more clearly, and stave off mind-clouding effects of tiredness and sickness.

    Used in conjunction with other Aons, Aon Ene is what is known as a “Linking Aon.” Using it properly in the Aon equation will link subsections of Aon lists together, coordinating which effects take place at which times during the Aon List’s progression. It is an important Aon to learn to use well for complex Aon Linkings, and no true AonDor master is without substantial practice in its use.

    Brandon's Blog 2008 ()
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    Brandon Sanderson

    Meaning

    Aon Ehe represents the primal force of Fire. A complex Aon with only basic symmetry, its form has often been likened to wisps of tickling fire burning out from a central coal.

    While the many poets in history seem to have preferred the overall symmetry of an Aon like Aon Omi or Aon Rao, not a few preferred Aon Ehe for its distinctive look and feel. (Much like Aon Shao, this Aon breaks with traditional Aon form in appearance.) For this reason, and because of the destructive yet vital power of fire, the Poet Lenehe of the fifth century named Aon Ehe “The most inspiring of all Aons, a symbol for those with a creative heart and an unhindered mind.”

    Recently, this Aon–easily recognizable, even to the uneducated–has become synonymous with ‘Danger,’ and is used as a warning. In many cases, in fact, it is printed on warnings which have nothing at all to do with fire. One might find it upon an unsteady bridge or a wood hiding dangerous wolves just as easily as one might find it referencing actual flames.

    History And Use

    All Aons exist independent of humankind, their symbols inherently tied to their meaning, but few have distinct origin stories explaining how the Aon was first discovered. Some modern scholars scoff at such tales, but Aon Ehe’s origin myth is well known among the common people and believed by most.

    The story tells of the first princess of Arelon. This was some years after the founding of Arelon following the migration of the Aonic people from other lands. Elantris, of course, had already existed as a city when that migration occurred, and had been discovered empty. While some people assumed it haunted, Proud King Rhashm (later renamed Raoshem) determined to conquer the fears of his people and set up a kingdom centered on Elantris.

    The transformation of the first Elantrians happened beginning several decades later. Princess Elashe–the first of Raoshem’s line to be chosen as an Elantrian–claimed to have seen the pattern of this Aon inscribed on a coal in her hearth the day after she underwent the transformation. Whether or not this story is true, a coal or rock written with Aon Ehe on it is considered good luck and a ward against winter spirits. (Though this kind of superstition is frowned upon by the Korathi priests.)

    Other uses of Ehe are plentiful. It is one of the primal elements, and is often used in scientific writings. It is a ward and warning against danger. It is used on signs in conjunction with other Aons to mean warm food or warm beds available. Some artists and poets choose it as their symbol, both to hint at the dangerous nature of artistry and to speak of the passion of artistry.

    Naming and Usage in ELANTRIS

    Aon Ehe is often mispronounced as “E-hay.” Though scholars of Aonic insist that the proper term, “E-Hee” is more accurate, the former is slowly being acknowledged as an acceptable pronunciation as well. It is infrequently used in names during modern days, as the meaning ‘Danger’ is seen as unfavorable. However, historically, it was a favorite Aon for poets and artists (who often took new names for themselves when entering into their maturity as an artist, a tradition by which they removed themselves from their old body of work and indicated that they were beginning anew.)

    Some famous examples of names from Aon Ehe include the poet Ehen, the artist Ehelan, and Mehen the philosopher.

    AonDor

    Aon Ehe is one of the most spectacular, useful, and awe inspiring of base Aons when used by an Elantrian. There are many Aons which have destructive or powerful effects, but none are as strong without modification as Aon Ehe.

    Drawn simply, the Aon creates a column of flame, acting as a direct and primal conduit to the Dor itself. The diameter of the column depends on the size of the Aon drawn, and the direction the column is launched depends on the direction the Aon is facing. Often, this Aon is drawn on the floor so that a column of pure fire can be launched up into the air. The column is brief–only lasting a few seconds–but incredibly powerful.

    With some enhancement modifiers, this Aon can be made to last longer. The pre-Reod AonDor scholars crafted lamps with flames that continued to burn no matter which way they were turned. They would even continue to burn beneath water. This Aon can be used in warfare, if necessary, though Aon Daa is generally a better weapon.

    As a modifier, Aon Ehe can be used to create a ward that sets off other Aon chains. It provides one of the more useful tools in an AonDor practitioner’s repertoire, though the difficulty in drawing it can make it difficult to use for the less talented.

    Brandon's Blog 2008 ()
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    Brandon Sanderson

    Meaning

    In its most basic form, Omi is used to represent love and benevolence. It is a common root Aon for a wide variety of words, including affection, care, passion, piety, zeal, and some synonyms of loyalty.

    A complex Aon with strong symmetry, the Aon has often been used as an example of balance, and even perfection. The great AonDor scholar Enelan of the fourth century called it “The most perfect of Aons, fully incorporating the base of Aon Aon and spinning it into a complex icon that is artful and complicated, yet somehow basically simple at the same time.”

    In later centuries, the symbol has come to mean not only love, but divinity as well, an association created by the Korathi Church’s appropriation of the Aon. Many Korathi devout also regard the symbol as representing the potential unification of all mankind through peace, temperance, and love.

    History and Use

    Aon Omi is best known as the official symbol of the Korathi church in Arelon. It was chosen by Korath (known as KoWho in JinDo) himself to represent the church and God. Scholars of the time say that Korath made the decision late in his life, after decades spent preaching his interpretations of the tenets of Shu-Keseg (which eventually became the Korathi religion) in Arelon and Elantris itself.

    The choice was shocking to many, as the young Korathi devout saw the Elantrians and their worship as a competing religion. Their Aons, the basis for Elantrian magic an power, were then regarded as heathen symbols. Korath was always bothered by this competitive streak in his believers, and it is widely accepted that he picked an Aon to represent God and his religion as an attempt to show that all people were acceptable beneath the blanket of the Korathi doctrines. He himself called the Aon a “Thing of Beauty” and asked an Elantrian smith of his acquaintance to craft a silver pendant for him bearing the symbol.

    That event, and the subsequent adoption of Aon Omi by the Korathi church, led to the odd relationship between the Elantrians and the Korathi religion which found root in their homeland. (Though, following Korath’s death, his right hand man and follower ShanVen moved the religion’s center of operations to Teod instead, where the young monarchy there had embraced Shu-Korath as its official religion.)

    Over the years, many other Aons have been adopted by the Korathi religion, but this one–Aon Omi–has remained their most powerful and important symbol. It is used extensively in Korathi religious services, and pendants bearing Aon Omi are commonly worn by the devout. (Many simply call them Korathi pendants, or Korathi religious pendants.) Such pendants are commonly exchanged during Korathi wedding services. (See the end of ELANTRIS the novel for an example.)

    Many Korathi priests now look at the use of Aons by their religion as symbol of the potential unity of all mankind, when different beliefs, sects, and cultures will be drawn together through sincere affection for one another.

    Naming and Usage in ELANTRIS

    As can be expected from its meanings, Aon Omi is a common root Aon for names in Arelon, particularly among those who follow the Korathi religion.

    The most obvious word using Omi as a root is the name Domi itself, the Korathi word for God. This usage did not become common until the seventh century; before then, the Jindoeese name Dashu was used by the Korathi, and the Elantrians preferred a word using Aon Daa as its root. In an interesting exchange, the Aonic word ‘Domi’ eventually became a loan word back to Jindoeese, where the word DoMin eventually came to mean ‘god.’

    The head priest of the Korathi chapel in Kae, Father Omin, also uses this Aon in his name. (As a side note, like many Korathi priests, Omin chose a new name for himself once he joined the priesthood. In his youth, he went by the name of Elenan.) Father Omin wears a jade pendant of Aon Omi.

    Eondel wears a pendant of Aon Omi, his sky blue. Sarene wears one of green and gold, while Raoden wears one of black.

    AonDor

    Aon Omi is a powerful Aon, and before the fall of Elantris could perform powerful magics. When drawn it puts out a powerful and pure white light; any who are touched by this light find their negative emotions wiped away, replaced by a sense of serenity and peace. It is difficult indeed to maintain a sense of hatred while Aon Omi is in force.

    So powerful is this Aon, however, that using it requires much of the Elantrian who draws it. The Aon will be weak unless the one drawing it feels a sincere affection for those around him, making this Aon very difficult to use in tense situations. This strange requirement has fascinated AonDor practitioners for centuries, as it is one of the few Aons which requires something other than skill in drawing from its Elantrian.

    Aon Omi is also used in other places in AonDor equations. It can be used to tie other Aon chains together, and is also a weaker power modifier, if used in the correct way.

    Brandon's Blog 2007 ()
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    Questioner

    Were any aspects of Elantris at all biographical? In my case, at least, my writing is often unintentionally reflective of my own experiences. Is this the case for you as well?

    Brandon Sanderson

    Every book is a little autobiographical. You can’t separate yourself from your work, though I try not to include intentional messages in my writing. (That doesn’t mean I’m opposed to my books having meaning; it just means that I don’t tend to approach them with the idea “I want to teach something in this book.”)

    Each of the characters is a little autobiographical, something that is most noticeable to me in retrospect. Raoden represents my belief in the power of optimism. I’m an optimist. I can’t help it; it’s just the way I am. And so, a hero like Raoden often grows to represent my beliefs. His conflict–that of being cast into the most horrific place in the kingdom–is an outgrowth of me trying to devise the most hopeless situation I could, and then make the conflict for my character the attempt to retain hopeful in the face of that.

    Sarene represents an amalgamation of several people I knew in my life, most notably Annie Gorringe, a friend of mine in college. Not that Sarene acts just like her, of course–but that some of the conflicts in Annie’s life, mixed with some of her personality quirks, inspired me to develop a character that ended up in my book.

    Hrathen is as much a piece of me as Raoden. I served a mission for the LDS church, and while I did so, I thought often about the ‘right’ way to share one’s beliefs mixed with the ‘wrong’ way. It seemed to me that focusing on the beauty of your message, mixed with the needs of the individuals you met, was the way to go. When you start to preach just to be preaching–or to convert not because of your concern for those around you, but because you want to seem more powerful–you risk beating the life out of your own message. You also get in trouble when you focus on putting other religions down (or challenging others on their beliefs) instead of just talking about what makes you believe like you do.

    So, in a way, Hrathen represents my fears of what I could have become–a warning to myself, if you will.

    Brandon's Blog 2006 ()
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    Brandon Sanderson

    More and more, I’m feeling that someday I will write a sequel to Elantris. A lot of people seem to want one, and there is a lot of the story that I’ve left untold–the origin of the Seons, the reason that the Dor and the landscapes are linked, the Fjordell magic. Doing book tours for Elantris and reading emails from readers has reminded me of all the wonderful things I wanted to do with that world.